So now we have: [hr] [hider=Awson, LVL 1 Crusader][url=http://imgur.com/K8h2r0N.png][img]http://i.imgur.com/K8h2r0Nh.png[/img][/url][/hider] Good starting combat skills. Notable quirks: [color=fff79a]Warrior of Light[/color] = (Light Above:75)+10% Damage [hr] [Hider=Kill Bones, LVL 1 Highwayman][url=http://imgur.com/SGwzhC6.png][img]http://i.imgur.com/SGwzhC6h.png[/img][/url][/hider] Average starting combat skills. Notable quirks: [color=fff79a]Quick Reflexes[/color] = +2 Speed [hr] [Hider=idlehands, LVL 0 Plague Doctor][url=http://imgur.com/XW6DWaq.png][img]http://i.imgur.com/XW6DWaqh.png[/img][/url][/hider] I haven't played much with Plague Doctor, so I dunno about the skills. Notable quirks: [color=fff79a]Quickdraw[/color] = (First Round)+4 Speed [hr] [Hider=Azarthes, LVL 0 Vestal][url=http://imgur.com/xuB2hdf.png][img]http://i.imgur.com/xuB2hdfh.png[/img][/url][/hider] Below average starting combat skills. Notable quirks: [color=fff79a]Quickdraw[/color] = (First Round)+4 Speed[indent][indent][indent][indent][indent][color=9e0b0f]Syphilis[/color] = -5 Accuracy, -10% Damage, -10% Max HP[/indent][/indent][/indent][/indent][/indent] [hr] Now I have to decide whether or not I'll swap out starting skills and remove negative perks when I unlock the coinciding buildings in town. Doing neither will be awful for mortality rates. I'm thinking of doing skills stuff but letting negative perks stick around. It looks like [@Kill Bones] knows what's going on, so I'll want to see his opinion on this.