Quite simple, what's the best way to control time in any Roleplay? It's the one thing that I find seems to break the immersion when players write about different events at different times (morning, afternoon or day, night), or in a different scenario one player is able to do a list of 50 projects all in the same time that another player has a cup of tea. Understand that there's no perfect answer but knowing how someone would avoid mentioning "time" is something I've been wondering.