[center][h2][b][u]Cities[/u][/b][/h2][/center] [h3][b]Renna[/b][/h3] -on an oasis -pretty darn old -has a catacomb system for their dead, from highest ranking to low: mausoleum, individual sealed rooms, hollow in wall, skull and long bones cleaned and set in piles, lowly slaves and beggars left outside the city wall in a nearby pit for scavengers to clean up before the bones are added to the catacombs(some favoured slaves might go directly into the catacombs) -is part of the continental salt trade, it is a central hub within the desert, the link between the coast and its salt flats and the edge of the desert(which means it's probably a hub for other things that come in by sea and won't be ruined by extreme temperature shifts) -all trade in either direction passes through it -there's probably a city on the edge of the desert that plays a similar role [h3][b]Sherahd[/b][/h3] -coastal city -major trading port, very rich, strong economy -walled -makes use of a nearby cliff and its many caves (and it being a migratory stop for a number of vultures) to be rid of the dead, least important are merely tossed into the waves, the higher their class, the higher the cave in which the dead are placed. Only the leading families are placed at the top. -run unofficially by two families: Leres in name, but Gerun in power and influence -the guard that keeps law and order in the city is considered elite, both in training and ability, generally has 1 jinni to every 3 humans (only in the guard) -within its walls, it is vibrant and clean -within the lower city and sectioned off from the main routes, poverty is rampant and the crime rate is rather high -the guard maintains their reputation by clamping down severely on crime outside the slums as well as not hesitating to step into the slums where every citizen is warned against setting foot