[b]Name:[/b] [color=C04000]Fleo Plector[/color] [b]Age:[/b] 27 [b]Magic:[/b] Dust Magic [b]Description:[/b] Dust Magic involved the use of very tiny particles of stone, earth—pretty much anything that can be classified as powder, as a versatile Caster-type art. Dust Magic can be used directly for attack, mobility, defense, or molded into objects. [b]Magic Level[/b]: A [b]Birthday:[/b] 13/24/x865 [b]History:[/b] Born in the city Nepenthe to a professional chef father and a wine seller mother, Fleo enjoyed an uneventful and promising early life. Learning to read at a young age, she found great joy in taking trips with her mother throughout and beyond the town, always thrilled to discover new things. She received the best education that Nepenthe could provide, and discovered at the age of eight that she had a gift that none of the other children did: magic. Thrilled to discover how different and special she was, Fleo begged her father to find someone who could help her learn magic, and he did so. Four months after discovering her gift, she began private tutelage in the art of Sound Magic. At the age of eleven and a half, Fleo and her mother traveled to a nearby village for a special fall festival, where Mrs. Plector supplied the wine that fueled the festivities. Fleo insisted upon joining the celebrations, but since she was obviously underage, she could not have anything more than a taste of her mother's wares. Instead, she trekked to a nearby river to get water, only to find that the water was absolutely nasty. Laughing at her misfortune, Fleo nevertheless joined the festivities and partook in a thirsty but fun night. Two weeks later the symptoms began. It became tougher for Fleo to move; her muscles ached all the time and exhausted easily. Unwilling to let a little discomfort get her down, Fleo continued to go about business as normal, not even telling her parents what was going on. One morning, Fleo awoke to found that she could not move. The muscles in her arms and legs were so weak that the girl could not rise from bed. The doctors told her that she had poliomyeltis, a degenerative muscle disease typically contracted by drinking fetid water. For three years she lay abed. Unable to see the outside world, she practically rotted within her own body, despite her parents' best attempts to console her. Though her education proceeded, it went slowly, as if Fleo had lost all interest in learning. She allowed herself to forget her Sound magic, she cut herself off from her friends, and she did her best to keep herself in an eternal sleep, so that she wouldn't be able to see and hear what she was missing. So desperate were her parents that they sought a magical solution. A guild wizard by the name of Gaudium came to see her, and he was moved by her hopeless despair. He sacrificed his own magical power to transfer it all to Fleo, granting her an innate proficiency in Dust magic. When Fleo awoke to find that her arms and legs had melted away into dust, she was brokenhearted. Gaudium showed her, however, that she could use her mind to shape the dust into new arms and legs, ones that weren't paralyzed by an awful disease. After thanking him with all her heart, the overjoyed Fleo ran around Nepenthe for half the day, and realized that she needed to leave and start seeing what the world was like. For a while she was a part of an independent guild before they were merged with another, which turned out to be a nefarious Dark Guild. When she realized the true nature of her new organization, Fleo was glad to join a small squad of former guildmates to overthrow the Dark Guild's master with her massive power. Afterward, she traveled again, and had more adventures, always seeking a way -be it in magic or inside herself- to make her new arms and legs permanent. Now her journey has brought her to Pheonix Wing. [b]Personality:[/b] Looking at Fleo, it would be difficult to guess that she's crippled. After all, she's energetic, easily excited, fond of asserting herself, a perfectionist, seemingly outgoing, and a more than capable fighter. However, she's also insecure, proud, easily upset, easily scared, and very, very afraid. Her greatest fear is to be crippled, stuck on a bed and unable to take care of herself, experience anything—even move. Boredom and immobility are anathema to her, and to be anything less than absolutely free she regards as an insult to the blessing that has allowed her to walk again. Fleo despises weakness, both in herself and others, and constantly strives for everyone around her to be the best they can be. While her tendency to point out the flaws in others might come off as annoying, pretentious, or even insulting (her observations can be rather blunt), her intentions are pure. She does her absolute best to keep her condition a secret, and can get very agitated if people start prying. [b]Team Members:[/b] N / A [b]Three Strengths:[/b] 1. Dust Magic – this brand of magic is very powerful, and Fleo is an adept at using it. 2. Commitment – like it or not, Fleo will get the job done. Doing something halfway is a sign of weakness. 3. Righteousness – Fleo sees dishonesty, criminality, substance abuse, sadism, cheating, and the like as signs of personal weakness, and thusly will never stoop to partake in them. [b]Three Weaknesses: [/b] 1. Ultra-cautious – Fleo is unwilling to take any sort of risks that would compromise her consciousness or magical power, and will often flee if a situation seems about to do this to her. 2. Detached – Fleo both likes and wants to socialize with others, but her insecurity means she has a hard time opening up with them, and she also tends to synergize very poorly with others in combat. Pressing her will cause her to become agitated. 3. Disability – if Fleo loses consciousness, or runs out of magic power, her arms and legs dissolve. She will go to great lengths to both keep this from happening and keep it a secret, and failing that, she will go to any length to avoid regression. [b]Greatest Love:[/b] Running, experiencing new things, meeting new and interesting people, traveling. [b]Motivation:[/b] To achieve a level of control over herself so that she may live a full and happy life despite her ailment. [b]Supplementary Spell List:[/b] Siracco (Sabaku no Kaze) - a rudimentary spell that requires no verbal incantation. The user creates a carpet of dust beneath her that buoys her up a centimeter above the ground and allows her to move across terrain without moving her legs. She can change direction on a dime, making this a more agile approach to mobility than normal motion. Dust Craft (Hokori Kurafuto) – a rudimentary spell that requires no verbal incantation at the base level. Using acquired dust, the caster shaped it into an object. The more complicated the object, the harder its form is to maintain, and the more time it takes to mold. With practice, certain molds become easier to maintain. More advanced constructs require incantation. Dust Craft has the potential to create very large, very complex constructs, but these require the use of the particular Craft's Pristine Invocation. Dust Bomb (Funjin Bakuhatsu) – a basketball-sized projectile that travels in an arc. It explodes with concussive force, spraying dust everywhere, when it is triggered by touch or by the command "kyuukei". It can be stuck to the ground, walls, and even ceilings to make mines. Several can be conjured by a single incantation. Silver Wind (Haiiro no Kaze) – the dust is condensed into a single plane, which then shoots forward at high speed. It is capable of cutting through weak objects, and will generally carry away an opponent caught inside it. It can also be 'drawn' on the ground or on flat surfaces to act as a boundary. Dust Bowl (Koujin Chitai) – a wave of dust blasts outward in all directions before spiraling upward into a funnel, creating a miniature cyclone. It is difficult for both living beings and magic to get both in and out, making Dust Bowl both an effective trap and a good shield. Vacuum Rupture (Shinkuhakai)– holding one hand palm-first and the other directly behind, the user draws the back hand backward as if pulling on a massive syringe. Vast quantities of dust, sand, dirt, snow, ect. accumulate into a massive ball stuck to the forward hand, which can then be launched by thrusting the back hand forward. If the ball hits the ground, it will lose some of its mass but can be guided to home in on its target. The ball will swallow up whatever it comes across until it encounters something it cannot engulf, at which point it explodes. Dust Devil (Sunakemuri) – dust is drawn toward the user, forming a shell around her before erupting. When the shell is gone, the user has changed. The bandages covering her arms and legs have vanished, and the limbs have grown longer and spiky, developing a texture like scales. A sixth finger appears on each hand, and the fingers become more like claws. Similarly, the feet have become morel like talons. When in this form, the user's speed and strength are vastly enhanced, and all of her spells that require the accumulation of dust to function charge twice as quickly. Vortex Impact (Uzuna Eikyou) – the user uses Sirocco to begin moving, then accelerates until she's moving extremely quickly. At that point, she becomes enveloped in dust and starts to spin, effectively becoming a massive dusty drill. At the tip of the drill beneath the dust is the user's foot, making Vortex Impact effectively an ultra-powerful kick capable of breaking through solid surfaces. Notes: Each spell Fleo uses has three variations. Saying the spell's name in English or not at all is its weakest incarnation. Saying the incantation in Japanese, the home language of her mentor Gaudium, is stronger and more reliable. Then there is the Pristine Invocation: the true name of the spell, bestowed by its original creators in ancient times when dust magic first came to be. Fleo must discover the Pristine Invocations one-by-one by exploring the world and finding the translations. As of now, she has yet to find one. [b]Appearance:[/b] [img]http://orig06.deviantart.net/91a6/f/2016/026/8/c/study_by_tahra-d9pf9vr.jpg[/img] Beneath the bandages she constantly wears, her arms and legs are gray dust. The bandages are purely cosmetic, to hide the status of her limbs, and serve no other purpose. Her guild mark is on her belly.