[quote=@teapotshark] This element will be really fun. How will you keep it active and flowing? [/quote] Well, this is by design player-driven, so if everyone is engaged it'll be a snap. I'll mainly just try to figure out rewards or consequences for your actions and choices. Say, for instance, you decide to send out a radio broadcast to any other survivors that might be out there. That might cause an influx of refugees, or an attack by bandits. Figuring how to deal with either of those problems can make for good play. Alternately, I might introduce external events or crises. For example, I might have an outbreak of disease in the community, it'll be up to you guys to decide on an appropriate course of action. Is it better to risk search parties looking for valuable medicine, or just euthanize the sick to prevent spread? These are the kinds of tough calls you have to make.