[color=F4A460]UserName:[/color] Vesuvius00 [color=F4A460]Character name:[/color] E'nasha Williams [color=F4A460]Age:[/color] Physical age, 19. She's pretty smart though, because of her inquisitive nature. An IQ in the triple digits. [color=F4A460]Mageblood type:[/color] Natura [color=F4A460]Favoured Magic Class:[/color] Herbamancy [color=F4A460]Previous Magic training:[/color] No official training, but she does know she has Mageblood and can use it a little in dire situations. There was a small disaster in her town when she was a kid, and that's when she found out. [color=F4A460]Race:[/color] Human Yarosmerian [hider=Appearance][img]http://pre15.deviantart.net/97c6/th/pre/f/2015/066/5/2/e_nasha_williams_by_vesuvius00-d8krrmr.jpg[/img][/hider] [color=F4A460]Short Bio:[/color] Born in a small town in the desert, she lived there with her grandmother and a few other children who had been orphaned by the war. She and the others were fast friends, especially one boy named El’kan, and they would often go exploring around outside the village. One day they all went to an Oasis that was about an hour’s walk from the village, but when they got there they were ambushed by a small group of weak demons and the Novice Demonmancer that had summoned them. At their master’s command, the demons started messing with the kids, picking some of them up and flying around by the tops of the trees while the other kids threw rocks and sand at the mage. One demon even tried to carry off E'nasha, confusing her with an image of a beautiful meadow and the scent of blooming flowers. She nearly forgot where she was, until a stone hit her inn the head, breaking her from the illusion. She struggled against the demon, causing him to drop her, and the other demons started dropping the other children randomly, them just barely landing in the bushes and ferns around the Oasis. Suddenly, the ferns that the children had fallen into sprung into action, wrapping themselves around the mage to stop his movement, and distracting the demons from the children. Just as everyone was starting to run back to the village, E’nasha fainted, and the others had to carry her back to the village. When they got back, they told granny what had happened at the Oasis. Granny figured out almost immediately that she had Blood Sickness, and made the others leave them alone for a few days so E’nasha could rest. When she woke, Granny had her tell everything that had happened from her point of view. Granny told her that her anger had probably been what awakened her mageblood and caused the plants to save her and her friends. When E’nasha questioned her, Granny went to get an old book, turning it open to a beautiful picture of a woman who looked much like E’nasha, but was much wiser-looking. Granny told her that that was a picture of herself when she was quite a few years younger, and that E’nasha might have the same powers as herself, Natura mageblood. The next few days, E’nasha and her grandmother prepare to move north, out of the desert regions, and into the nice, wooded area that Granny had grown up in. Not even three minutes after they had left, did El’kan and E’nasha’s other friends catch up to them. Granny tried to send them back home, saying that it was too dangerous to venture too far out of town, until El’kan started swirling sand around them in a small, slow tornado. It turns out that El’kan’s father uses Geomancy, the other type of Natura mageblood, and had trained El’kan in the use of it, at least until he had enough skill to impress Granny. Because of this Granny let him come with them to live with them in the forest until the two of them were old enough to attend the college. For the next few years, E’nasha, El’kan, and Granny lived together in the forest north of the desert. Granny was strong enough to protect them all from the minor demons that would somehow stumble by on occasion, and she was able to demonstrate her powers to E’nasha and help E’nasha learn to consciously control a plant enough to give it a quick growth spurt. Granny couldn't help El’kan much, so he focused on testing his limits and helping E’nasha find her’s as well. Basic Herbamancy was not the only thing E'nasha struggled with though. Ever since they had come to the forest, E'nasha would regularly have nightmares, and randomly got Blood Sickness sometimes after one. She would often wonder why, and her thoughts always drifted back to the Oasis, and her struggle with the demon. She eventually developed a great fear of demons because of these nightmares. One day, El'kan decided to try something stupid. He had Granny off somewhere kind of far from the small house they lived in in the forest, and lured a few demons to where he and E’nasha were foraging berries. One of the demons grabbed E’nasha from behind, making her completely unable to move. In her fear her subconscious mind caused her to use her power to trap the demon in a tree, and chase off the other demons just before she blacked out. She woke up again in her room, her Granny telling her that she had managed to get Blood-Sickness again from her subconscious taking over during the surprise attack. El’kan timidly stepped forward and told Granny what he had done, and because of what Granny said to him then, he began to grow up. Granny told him that no-one was perfect, and we would all make some pretty bad mistakes throughout our lives, but to have the respect and caring for another human being to come out and admit when you’ve screwed up is the mark of a good person. In the next year, (The last one until they could go off to the college) E’nasha got a pet Raven whom she named Sir Ithslala Ra’vin, or Sir for short. She managed to train Sir to do various tasks, such as fetch small things, distract demons, and write in the dirt with his beak. She, El’kan, and Sir all arrived at the college on a dark, stormy day, after the trip took much longer than they thought it possibly ever could. Their adventures begin now. [color=F4A460]Good Attributes:[/color] Good at surviving in most situations, and because of her desert heritage survival in hot and harsh conditions (or where water is hard to find) is easier for her. Sir can do errands and write notes over long distances in a fairly short amount of time (She trained Sir, she is good with animals). She is very smart, and makes friends easily. [color=F4A460]Bad Attributes:[/color] She often has nightmares, and is afraid they may come true because of how realistic they are. (They are prophetic dreams caused by the demon attempting to possess her at the Oasis.) She sometimes gets Blood Sickness from these nightmares. She feels that she has to keep secrets to protect her friends and comrades, although she worries that if they find out about all the secrets it'll upset them and she'll lose all her friends. She also has Genophobia: the fear of romantic or sexual acts (though it's kind of minor unless she feels threatened by the person as well). [color=F4A460]Secret Word:[/color] Rebirth [color=F4A460]Other/World Building:[/color] [hider=Names:][indent][i]"I'm [b]Emmika Nash-Williams[/b] which is shortened to E'nasha (Williams), and El'kan (Rovis) is really [b]Ellin Ka-Rovis[/b]. The compound names are a traditional way of keeping track of lineage in our village, and I have no idea if any other people in Yarosmere or even the rest of Tiien do this or not, but it works fine for us."[/i] [color=gray]- E'nasha, speaking to Baulder.[/color][/indent] The full name of a person is whatever first name the parents choose, the last name of the mother, and then the last name of the father. The two last names are always hyphenated together. Keeping the father's names as the last name is how the villagers keep track of lineage. Example: [center][color=black] [color=6ecff6](grandma)[/color]Look Im-Granny >< [color=6ecff6](grandpa)[/color]Im Grandpa-[color=f7941d]Middle[/color] [color=6ecff6](grandma)[/color]Ima Grandma-Too >< [color=6ecff6](grandpa)[/color]Just The-[color=ed1c24]Last[/color] [color=6ecff6](mom)[/color]Not Granny-[color=f7941d]Middle[/color] >< [color=6ecff6](dad)[/color]Never Too-[color=ed1c24]Last[/color] [color=6ecff6](child)[/color][color=39b54a]First[/color] [color=f7941d]Middle[/color]-[color=ed1c24]Last[/color] Shortened names work like this: [color=39b54a]First[/color] [color=f7941d]Middle[/color]-[color=ed1c24]Last[/color] = [color=39b54a]Fi[/color]'[color=f7941d]middle[/color][color=39b54a]t[/color] [color=ed1c24]Last[/color] [color=fff79a]Emmika[/color] [color=6ecff6]Nash[/color]-[color=f49ac2]Williams[/color] = [color=fff79a]E[/color]'[color=6ecff6]nash[/color][color=fff79a]a[/color] [color=f49ac2]Williams[/color] [color=9e0b0f]Ellin[/color] [color=gray]Ka[/color]-[color=aba000]Rovis[/color] = [color=9e0b0f]El[/color]'[color=gray]ka[/color][color=9e0b0f]n[/color] [color=aba000]Rovis[/color] [/color][/center][/hider] [color=F4A460]Rewards:[/color] [hider=Illuminating Ring] Yellow Ring Name: Illuminating Ring Description: [hider][img]https://s-media-cache-ak0.pinimg.com/736x/6c/85/06/6c850682499d9418319671b3b6c32889.jpg[/img][/hider] Type: Non-Combative/Combative Range: Individual to up to five meters Duration: Depends on the mode Other information: This ring, unlike the other two, has three different uses depending on how many taps you give the gem. One tap actives the first mode called Search, two taps active the second called Illumination and three taps actives the final mode called Flash. Search mode is just as it sounds where the ring casts a soft, nightlight like glow to locate hidden items. The ring will flicker off and on when something is close by that the user is focusing on finding. When hot, the flickers increase rapidly to give a general and foot by foot area it is located within. However, when cold the blinking will cease into a steady, faint light much like a firefly would cast making it useless for a light source. Illumination creates a light strength much like a campfire, lighting up several meters from the source. It is useful to see in most dark caves not affected by magic or unnatural reasons. Though unlike Electromancers who can increase and alter their light source, the ring is set at one level only at all times making it possible to be seen by others easily. Flash is a sudden, blinding light that can affect both ally and foe alike if the user isn’t careful. When tapped, it makes a small hum for a warning to the user to protect their eyes then pops, shrouding everything within the scene in bright, white light. This will stun enemies, or allies, for a brief time unless they are knocked out of it prematurely by outside influences.[/hider][hider=Stealth Ring] Green Ring Name: Stealth Ring Description:[hider][img]https://s-media-cache-ak0.pinimg.com/736x/77/59/20/77592020d26bafca8c63c31386dd477e.jpg[/img][/hider] Type: Non-Combative Range: Individual only Duration: An hour at max unless detected, than the ring is negated. Other information: To activate it, the user must whisper the word ‘silentium’ near the ring’s gem. After activated, the magic casts an eerie green glow about the user and creates a vacuum that absorbs all sounds [b]originating[/b] from the user. This means the user can move willing and normally, even jump, without a worry about creating a sound to give themselves away. They can even still hear everything with the same degree they did before. However, air disrupting, sight, scent and other means outside of sound can still give them away if the user isn’t careful. So they aren’t immune from detection in other forms. The effect lasts up to an hour total which can be broken down to about several uses that total up to that hour. Players using that method are expected to use common sense and determine for themselves how much time has been used, keeping in mind that each single post will account for a few minutes each time and drain the overall total time usage. It can be negated though dispelling magic (arcanite based) being casted, someone hits the individual with an attack, or the user willingly deactivates it.[/hider]