Very glad to be getting so much interest and discussion, let me take a moment to address a few of your questions/ concerns. [quote=@FiroIV] Questions: 1. How active does a player have to be. My schedule is pretty tight these days and given my track record RPing i can probably make a decent length post (A good few paragraphs) twice a week. 2. What sort of roleplaying level are we thinking of here? 3. With regards to all the characters I'm assuming the player characters are "key" characters that make stuff happen, and have some sort of special characteristic. 4. This is kind of a suggestion more than anything, but wouldn't it be ideal for each character to have a set goal that they wish to accomplish, and have a set community goal, a form of crisis that everyone is also trying to accomplish, but the personal goals may get in the way. * For Example let's say we have "Nurse Fred" his set goal is to secure a clinic for the sick and injured, but the current goal is to find food, immediately, as such he has to set aside his own plans for now to go with the group. 5. This is kind of a wild guess, but i'm getting a Dead of Winter vibe from this RP. [/quote] 1. As active as you are comfortable with. As far as post length goes, I'm more concerned with quality than meeting some kind of arbitrary minimum length. 2. I'm going for high casual. I want people who are able to deal with mature themes and serious consequences. If people are coming to this RP expecting to play a 16 year old katana-wielding Navy SEAL, they are in the wrong place. 3. Players are welcome to do as they will with their characters. If they'd rather sit back and watch everyone make decisions, they're free to do so, though I doubt that would be much fun. 4. This is a great idea! I think I will incorporate this. 5. Not familiar with this. Google tells me this is a board game, so I will ask my friends who are hobbyists in this field. [quote=@Darkraven] It sounds like a CYOA (Choose Your Own Adventure) instead of an RP... Which would be a problem. The former is just one guy writing a story with an audience who chooses the outcome of a chapter. It seemed like the focus will be put on the community rather than the individuals that comprise it, which would contribute to this issue. But of course, nothing much has been planned yet, so I wouldn't know. You could always choose to combine both approaches I guess? In a normal RP, the GM chooses what happens next, but if we throw in a few CYOA elements, which is what you plan to do, then what happens next seems to be left up to the RPers. I find this approach interesting. Just thought I'd throw this out there. I'm already involved in 2 Zombie RPs, one which is going slow and the other which seems to be stuck on an interest check, so... I guess I'll be open-minded and see where this interest check goes. Subscribed! [/quote] Your concerns are not unfounded. The way I envision this, my role as a GM is more reactive/ voice of reason. So, to use an example from before, say someone convinces everyone else to go along with their idea to handle a disease outbreak. It's my job as GM to say, "well, here's something you may not have thought about" or "here's how the NPCs react to your decision". It's up to me to be on my toes and develop the situation realistically. I have no intention of railroading people to fit my plot. The area I do intend to take tighter control is the action sequences, if you're in conflict with zombies or other survivors. So yeah, in sum it's a little more like your proposed solutions. I hope I've explained myself a little better. Anyways, with this level of interest I will begin work on an OOC as soon as I am able.