Charisma: Appearance, demeanor, poignancy, ect. Strength: Physical damage, load bearing, (weapon restrictions?) Stability: Physical/mental; decreases accuracy and skill checks when low. Can decrease aiming drastically, though increase damage output (class depending) Skill: Elevated competence and combat ability, counteracts low stability and intelligence when high. Aiming. Weapon use boosts. Intelligence: General competence, cohesion, mental ability to accomplish basic tasks, up to cognizance of complex thoughts. Anyways. Let's start with some sort of d20 base, I mean, just repurposed. Just, to try it out. I'm rolling 3d6 for this. Charisma: 3 Strength: 14 Stability: 3 Skill: 16 Intelligence: 5 Bad amd good, but works for a Krieg. Time for me to sleep. Feel free to criticize, suggest, try, imagine, yeaaaah. All that good stuff. Pleeeeaaaase.