[quote=@Darkraven] Oh yeah, and I got a few more questions: 1) Do we get to introduce arcs for our characters? Should we run it by you or do it whenever we want to? 2) Related to the above. Do we get to bring about special events related or unrelated to our characters? Is there any rules for this? And how should we do this? Because I've got alot of ideas for my peacekeepers, some of which would change the dynamics of things temporarily or permanently, depending on which idea it is. 3) What about things like influence, resources and stuff like that? How do we track such things? It seems that we're doing it arbitrarily and based on character interactions, but would this be the only control? EDIT 4) What about events that would add or remove manpower, resources and stuff? Obviously we can't have someone finding an oil tanker stuffed full of M249 Machineguns rather than oil XD XD EDIT: Also, add manpower to the list in question 3. [/quote] These are some good questions, and I'll admit that I didn't think of a few things when I started this RP. Let me take these one at a time. 1. I have no objection to anyone introducing arcs. Unless it's going to shake up the RP, don't feel obligated to clear it with me. 2. As far as special events go, if they're going to substantially change things, I'd prefer you PM me and we can hash it out. 3. As far as tracking resources and manpower, what I've been thinking is that you guys won't really know what's avaliable unless someone makes an IC census or inventory. Even that might not be 100% reliable, either- for instance, it's been established that Remy is hiding some hoarded supplies, so unless he tells the group we can't really count them available. Influence isn't really something I'm willing to tack a number onto, I feel it should come organically within the story from character actions. For instance, Carol might say, "Well, Alice has good ideas, but Bob seems more trustworthy, so my vote is going to him." That's based on how those characters have interacted, rather than just an arbitrary number. 4. I have no objection to people making a windfall like that, so long as it makes logical sense and it doesn't fundamentally change the RP. It's fine to find a working car, finding a working Abrams tank is a little different. [quote=@DaDrummer676] Polyphemus you should add a simple summary section just to show what the survivors have accomplished, but that's just an idea. We should also integrate an equipment function into our characters, so we know what each of the characters have. Maybe just a little blurb at the bottom of the post saying what they have, if anything has been added, lost, broken, how much ammunition they have, etc. [/quote] Summary section is a great idea- I intend for this to be an open RP, so a few notes would be helpful to newcomers. Thanks for the suggestion! Maybe also some kind of IC duty/ project roster, that way we can see who's working on digging a well and who's out hunting for food. If you guys would like to, feel free to add an optional equipment section to your character sheet.