[quote=@Song Book] Ill like to roll anew, just to say. I have a nice idea of a nations leader. need those stats to build it though. [/quote] This looks like an economically strong nation, a few wealthy city-states that have banded together for reasons of security and trade. You've got a lot of corrupt people. Your army seemingly consists of some elite troops, militia and mercenaries. [b]ESSENTIALS[/b] Regionally Dense Population (Population - 3,000,000) - Considerable amount of manpower for economic and military purposes, but it also means that the social infrastructure is under increasing strain. Educational costs and civic projects tend to be expensive. Economy - Stagnation - The economy is performing adequately, though there is much room for improvement. There are little limitations on the economy that are bottlenecking real growth, such as a lack of funds or resources, tech limits. There is some unemployment and economic unhappiness among people, and there is a degree of criticism in what can go wrong, even if it hasn't gone wrong yet. Urbanisation - Heavily: Your nation consists of many cities. Community sizes range from a few hundred to several thousands. Technology - Slowly Modernizing: The industrial infrastructure is in the process of improvement, and this is a teething process. But the economy is seeing increased activity because of this investment. New technologies are becoming domestically available. However, there is a degree of dependence on imports, including in terms of the expertise to modernize the economy. Metallurgy is limited to bronze and some iron products. Domestic Political Stability - ethnic violence in cities [b]GEOGRAPHY[/b] Largely consists of plains and hills, some marshes [b]RESOURCES[/b] Mineral Deposits - Moderate deposits of metals and minerals. Valuable Mineral Deposits - Trace deposits of rare earth metals, predominately silver and salt. Unique Materials - precious stones, textiles (linen, lace, some silks), perfumes Agriculture - crop and cattle based, slight food surplus that is increasing over time [b]MILITARY[/b] Military Focus - inferior army, decent navy, bad infantry and cavalry ratio (10:1) Military Recruitment - Rotation system, strong mercenary contingent (4 regulars to 1 merc) Reliability - Levies are of excellent quality, generals play politics Military Size - mid-sized, relative to population: requires reasonable upkeep, harder to equip/supply quickly. Military Technology - Slow Modernisation, your nation lags behind, you are dependent on what you can buy, pillage or otherwise take from others, but have certain fields of expertise. Military Training and Morale - Badly Trained; High Morale, levies have medium morale but are bad at following orders Military Leadership - somewhat competent; Corrupt; Decadent Military Reputation - Popular domestically; considered decently sized but inexperienced Siege Equipment - Outdated but effective, seasoned corps of sappers [b]STRENGTHS & WEAKNESSES[/b] (also, come up with one of each your own) Pro: A little money here and there: The Merchants leave aside a little ‘bribe’ money with which to get through those pesky little legal roadblocks and expedite trade, oh nothing illegal of course, just some sharp-edged coin to cut through the red tape, like getting into cities and getting the choicest stalls. You have a lot of money. Grease a couple of palms, for a little coin to grease a few palms can get you preferred status as the chosen customers of more than a few merchants. After all, they’ve all got such incredibly large families to feed. Con: Mercenary Muscle: Your nation relies heavily on mercenaries and hired hands. And they are only as loyal as their pay check. The problem with a nation full of mercenaries is what happens when an enemy nation simply decides that they’re going to offer your men more than you do. There is nothing quite so terrible as half of your army packing up and joining the bad guys.