I think you're concentrating too much on the facts, and not enough on the fun. Plus, I have ideas already about how things will run - I tend to plan things in advance for what I think will make the best excitement for the player group I have - all of which (yourself excluded) are less interested or preoccupied with the hard facts, and more interested in doing stuff that's cool. And I include myself in that - I point you back to my rules document: [quote]Realism is not as important as dramatic licence and a sense of fun. I don’t care how many technical specifications and abbreviations you know and try to dazzle us with. Or exactly what the startup procedures for whatever aircraft you fly are. We’re telling a story about characters, with a level of drama, action and excitement. Add enough realism to keep it interesting to read, and make it flow. But don’t get bogged down in the details and minutiae, or try and make everyone else follow them. It gets boring and annoying quickly. [/quote] So, don't worry as much about loiter times, etc. I'm not running a simulation, I'm running a plot-oriented game with dramatic flourish and action. Sure, there may be facts to support things, but I don't really want to spend my time poring over figures, statistics and technical documents. I want to write and have fun, and do, y'know, [i]other stuff[/i] with my time as well. As I'm sure the rest of us do as well. But if I [i]do[/i] want to find out something for reference and make a point of it, I'll be sure to ask you, as you seem to have all the information available, and that's good to know.