[center][h1][color=ed1c24][b]The Promethean Dominion[/b][/color][/h1][h3][color=ed1c24]Stellar Dominion[/color][/h3] [img]http://i62.tinypic.com/2ijmbza.jpg[/img][/center] [hr] [u][b]Faction Overview[/b][/u] The Promethean Dominion is a militant and power-hungry civilization and by far the largest faction in the Ares Sector. As the head of the Stellar Dominion they effectively control nearly 40% of the sector, with their objective being the conquest of all systems within the Ares Sector. Prometheans are humanoids who are taller and much stronger than the average dweller of the Ares Sector. They feel superior to all the other races and arrogant enough to show it. Based on their subjective views the Prometheans rate all races in different classes with themselves being the only creature to be within the first. The Dominion's leader is the Imperator who has absolute say in all matters but generally he delegates many of his duties to other ministries. Prometheans rarely make alliances and instead view the other factions within the Dominion as their loyal vassals. This has both advantages and disadvantages. Based on their usefulness and perceived loyalty the vassals can gain massive support which can be financial, industrial, technological or any other kind of assistance. Favored vassals can even be given entire new territories for them to rule. On the other hand vassals must obey the Imperator without question and must give all their help towards the war effort. Lower ranking vassals are often little more than just slaves to the Dominion. [u][b]Technology Overview[/b][/u] The Prometheans are one of the leading civilization in technology, especially when it covers military. Their worlds are full with automatized industrial complexes which create tremendous amount of weapons. Prometheans are the most famous for their antimatter and warp technology. They use matter-antimatter reactors and even controlled micro blackholes as their main power source. [hider=Standard Promethean Technologies] - [i]Hypersensors[/i]: Standardized name for various sensory and detection equipment utilizing Warp technology. Signals now propagate at superluminal speeds and their level of detail is increased at least hundred-fold. Hypersensors revert to more ordinary technology when under warp jamming or attempting to penetrate warp jammed areas. - [i]Hypercomms[/i]: Near-instantaneous communications utilizing Warp technology. - [i]Hypermetal[/i]: Most common construction and shipbuilding material within the Promethean Empire. It's a new artificially made superheavy metal element, abbreviated Hy[sub]7880[/sub]. It's an extremely stable element with immunity to corrosives an overall great resilience. - [i]Artificial Neutronium[/i]: Prometheans can produce a stable and solid variation of neutronium. Neutronium is nigh-unbreakable and its density is roughly 2.33E+17 kg/m^3. Prometheans have yet to find means to produce these in more than microscopic quantities. - [i]Gravitic Shield[/i]: Using warp-enhanced gravitons this device is the primary shield method within the Morthean Dominion. Albeit unlike most shields in the Ares Sector this defense usually does not stop incoming attacks, just disperse them enough that they become harmless against the Promethean armors. To ensure this, Gravitic Shields are erected far from the vessel. The radius of this shield can vary but generally they follow this trend: Fighters/smallcraft: 0.5km, light warships: 5km, medium warships: 15km, battlecruisers: 45km, dreadnoughts: 120km. - [i]Warp Drive[/i]: Prometheans can generate a warp field around the ship which can manipulate space thus giving the ship FTL capabilities within real space. Warp Drives are easy and energy-conservative means of interstellar travel. Still, the drain is generally too much for a ship to operate most of its shield or weapon systems. Activating the warp drive also takes some time which depends on the ship's mass. As such lighter vessels can enter Warp near-instantly while a Battlecruiser needs much more. - [i]Inertial Compensators[/i]: Subset of Warp technology, Prometheans use an unique field to reduce their ships' mass and negate the forces of inertia on the crew. The unique physics involved mean that the more inertia-cancelers are in use the lighter the ship could get with the same energy spent. - [i]Transwarp Drive[/i]: Warp Drives are efficient but comparably slow interstellar travel. As such Prometheans developed Transwarp. Similar to hyperdrives and most other interstellar travel methods it rips a hole in reality to open a portal to other dimension then return elsewhere. Added with the Warp Drive's speed this makes Transwarp faster than most other methods. Unfortunatelly this also have its abdunant cost in energy. After performing a jump the ship cannot travel via Transwarp for long. - [i]Interceptor Missiles[/i]: Interceptors are small missiles that use various mechanisms to destroy light targets. [i]Aggressor[/i] types use the missile's raw kinetic energy at near-lightspeed to cause damage. [i]Venegeance[/i] missiles are loaded with antimatter warheads. [i]Repulsor[/i] missiles use directional graviton charge warheads to spread a wave of gravity. [i]Scatter[/i] missiles are like the Aggressors but they split to hundreds of thin rods for more wide-spread effect. [i]Beehive[/i] missiles are the newest and most insidious missiles that contains trillions or even quadrillions of microscopic hypermetal balls. After reaching optimal speed and distance these balls are spread evenly via series of graviton detonators to a plane where the smallest gap is less than a centimeter, covering area with the diameter measured in the hundreds of kilometers. - [i]Spatio-Mechanical Accelerator Cannon[/i]: Commonly abbreviated as SMAC, these are the Promethean Dominion's most famous weapons. Using spatial compression then decompression it can safely accelerate a projectile to great velocities. Furthermore via a warp sustainer it can achieve superluminal velocities during the process, allowing it to travel many millions of kilometers under less than a second. Small propulsion units combined with sensory systems and on-board AI give the projectile great accuracy. Upon impact with sufficient mass the raw kinetic energy and repressed spatial forces disintegrate the projectile, resulting in an explosion as the projectile disintegrates. Most projectiles also contain invisible strings of neutronium which then unravel in chaotic motions and slice the enemy vessel to pieces. SMACS are powerful but they need to extend for almost the entire ship's length, limiting them to be spinal mounts. Furthermore the projectile leaves behind a trail of faint spatial distortions in its path which can be then traced back to the sender, revealing the attacker's position.[/hider] [u][b]Spacecraft Overview[/b][/u] Promethean warships are built robust and powerful. Their main focus is firepower but generally nearly every Promethean ship design is all-rounder, capable of filling any role in and out of combat. Due to their neutronium-enhanced armors the Promethean warships are so massive they require large engines even with mass-lightening. Even then Promethean warships are large and compared to a number of other civilizations they're slow in combat. On the other hand Prometheans well compensate for this via their incredible long range firepower. [hider=Broadsword-class Battlecruiser][img]http://cdn3.volusion.com/gnclv.fjgyd/v/vspfiles/photos/FAI0006-2.jpg?1415591768[/img] [b]Name:[/b] Broadsword-class Battlecruiser [b]Length:[/b] 1,208 meters [b]Mass[/b]: estimated 9.6 trillion tons (prior to mass-lightening) [b]Crew:[/b] 7880 [b]Powerplant:[/b] Quantum Singularity Engine, Auxiliary Matter-Antimatter Reactors x 8 [b]Propulsion:[/b] Impulse Engines x 4 [b]Interstellar Travel:[/b] Warp Drive, Transwarp Drive [b]Battle Points:[/b] 2500 [u][b]Spacecraft Attributes[/b][/u] [List][*][b]Hull:[/b] 80 [*][b]Powerplant:[/b] 80 (60 via auxiliary reactors) [*][b]Shields:[/b] 60 [*][b]Speed:[/b] 30 (100 via Warp) [*][b]Maneuverability:[/b] 15 [*][b]Sensors:[/b] 100 [/List] [u][b]Weapons[/b][/u] [u]1600mm Spatio-Mechanical Accelerator Cannon (SMAC)[/u] Power: 85 Info: Heavy SMAC system extending for 80% of the entire ship's length and launching a 2000-ton projectile at superluminal speeds. Without extensive maneuvering or use of other weapons, the SMAC can fire as soon as the next projectile is loaded, which is measured in seconds. This is the Broadsword's main weapon generally used for ultra long range attacks [u]165mm Annihilator Batteries[/u] Count: 20 Power: 60 Info: Turreted and powerful antimatter particle beam cannons reserved for mid-range engagements. Due to their antimatter property they have almost twice the destructive power against unshielded hulls. [u]1250mm Torpedo Tubes[/u] Count: 4 Power: 70 (50 for the Hunter variant) Shield: 20 Info: Torpedoes are tiny spacecraft, launched by warp catapults and rigged to explode on the target. They're capable of sustaining low-warp speeds until getting only hundreds of kilometers from the target. After that they exit warp and make the final targeting adjustments on STL velocities to deliver their shaped matter-antimatter explosive charge. There are also variants without blast-shaper for bombing purposes and the advanced Hunter variation. The latter uses its warhead to power a bomb-pumped laser apparatus, shooting a spread of several beams at the target(s) from distance. [u]120mm Interceptor Missile Pods[/u] Count: 8 (96 tubes total) Power: 10-30 (depends on type) Info: 12-tube 120mm missile systems that can be loaded with various warheads. They are used to intercept missiles and fighters from long range. [u]1.2mm Shredders[/u] Count: 36 Power: 15 Info: Rapid-firing point-defenses unleashing tiny packets of antimatter at high fraction of the speed of light. [u][b]Other/Special[/b][/u] The Broadsword can hold up to 32 fighters, launched from 16 exits from the port&starboard areas. [u][b]General Description[/b][/u] The Broadsword-class Battlecruiser forms the backbone of the Promethean fleets. They're well-equipped and versatile and compared to Dreadnoughts they have more speed and more efficient warp capabilities. For small Promethean fleets a single Broadsword may serve as the command ship. [/hider][hider=Dagger-class Stealth Frigate][IMG]http://cdn3.volusion.com/gnclv.fjgyd/v/vspfiles/photos/FAI0011-2.jpg[/IMG] [B]Name:[/B] Dagger-class Stealth Frigate [B]Dimensions:[/B] length: 360 m, width: 150m, height: 90m [B]Mass:[/B] 572,750 metric tons [B]Crew:[/B] 214 [B]Armor:[/B] 100 - 990mm Hypercomposite [B]Powerplant:[/B] Compact Quantum Singularity Engine [B]Propulsion:[/B] Stealth Impulse Engines x 4 [B]Interstellar Mechanism:[/B] Warp Drive, Transwarp Drive [B]Battle Points:[/B] 800 [U][B]Spacecraft Attributes[/B][/U] [LIST] [*][B]Hull:[/B] 25 [*][B]Powerplant:[/B] 60 [*][B]Shields:[/B] 50 (0 while stealthed) [*][B]Speed:[/B] 90 [*][B]Maneuverability:[/B] 40 [*][B]Sensors:[/B] 80 (40 via gravitic radar) [/LIST] [U][B]Weapons[/B][/U] [U]600mm Spatio-Mechanical Accelerator Cannon[/U] Count: 2 Power: 70 (55 for STL launch) Info: Twin light SMACs accelerating 100-ton projectiles to superluminal velocities. Unlike smaller ships the Dagger sports the full-length system which gives it increased power at similar energy expense. The double SMAC gives an additional punch while also helping with the cooling cycle [U]1250mm Torpedo Tube[/U] Power: 70 Shield: 20 Info: Torpedoes are tiny spacecraft, launched by warp catapults and rigged to explode on the target. They're capable of sustaining low-warp speeds until getting only hundreds of kilometers from the target. After that they exit warp and make the final targeting adjustments on STL velocities to deliver their shaped matter-antimatter explosive charge. There are also variants without blast-shaper for bombing purposes and the advanced Hunter variation. The latter uses its warhead to power a bomb-pumped laser apparatus, shooting a spread of several beams at the target(s) from distance. [U]400mm "Hyperdart" Kinetic Missiles[/U] Count: 128 Power: 20-40 (depending on the number of submunitions) Hull: 10-20 (depending on the number of submunitions) Description: Missiles that replace their explosives with inert hypermetal penetrator. Hyperdart has many variants depending on the penetrator's mechanism. The basic model is Hyperdart A which uses a solid hypermetal dart to deliver maximum concentrated power. Other types use gravitic charges to split into varying number of thinner darts to hit multiple targets or spread to a larger area. The Dagger carries many of these on external hardpoints [U]165mm Annihilator Batteries[/U] Count: 2 Power: 60 Description: Heavy antimatter beam cannon turrets found at the ventral and dorsal area. Used to offer some minimal coverage against flanking attacks. [U]120mm Missile Pods[/U] Count: 5 (40 tubes total) Power: 10-30 Description: 8-tube 120mm missile systems that can be loaded with various warheads. They are generally used to intercept missiles and fighters from long range. [U]1.2mm Shredders[/U] Count: 12 Power: 15 Description: Rapid-firing point-defenses unleashing tiny packets of antimatter at high fraction of the speed of light. Like all antimatter weapons their effectiveness doubles against unshielded hulls or anything which contains positive matter. [U][B]Other/Special[/B][/U] Stealth Field: The Dagger-class is equipped with a stealth field generator. It masks all emissions of the ship and bends light or other active detection forms to render it invisible. Only gravity-based sensors can detect the ship but for this reason they're also made lightweight. Combined with mass lightening tech sensors only detect a tiny debris instead of a full battleship. Thanks to improvement on the field warp travel is now possible while stealthed but the chance of detection could raise. Gravitic Radar: Due to the stealth field's own properties regular sensors are useless. To avoid traveling blind the Dagger uses gravity based alternative radar to be aware of its surroundings. Gravity radars are limited and lack clear resolution thus it often requires complex calculations or even guesswork to be effective in combat. When possible sensor buoys are also used, slightly compromising their stealth to get accurate information from the battlefield. [U][B]General Description[/B][/U] Dagger-class is a relatively new warship type developed from the lessons during the First Dominion War. Outwardly the Dagger has the same design philosophy, following the classic sword shaped SMAC centric style all Promethean warships share. Yet internals-wise the Dagger is nothing less than revolutionary. Its hull is crafted from new lightweight nanomaterials offering some protection but especially making the ship extraordinarily light. Engines, power systems, sensors, weapons and practically the entire vessel was designed with stealth in mind. The classification as Stealth Frigate is also misleading. The Dagger is effectively a medium destroyer in role, capable of threatening any but the strongest warships. Prometheans have high expectations of these ships and thus they kept their existence secret until their introduction to the Second Dominion War. [/hider] [hider=Crane-class Supply Ship](No Picture) [b]Name:[/b] Crane-class Supply Ship [b]Length:[/b] 275 meters [b]Mass[/b]: estimated 1.2 million tons (prior to mass lightening) [b]Crew:[/b] 476 [b]Powerplant:[/b] Matter-Antimatter Reactor [b]Propulsion:[/b] Impulse Engine [b]Interstellar Travel:[/b] Warp Drive, Transwarp Drive [b]Battle Points:[/b] 25 [u][b]Spacecraft Attributes[/b][/u] [List][*][b]Hull:[/b] 30 [*][b]Powerplant:[/b] 45 [*][b]Shields:[/b] 10 [*][b]Speed:[/b] 50 (100 via Warp) [*][b]Maneuverability:[/b] 30 [*][b]Sensors:[/b] 50 [/List] [u][b]Weapons[/b][/u] [u]1.2mm Shredders[/u] Count: 6 Power: 15 Info: Rapid-firing point-defenses unleashing tiny packets of antimatter at high fraction of the speed of light. [u][b]Other/Special[/b][/u] It has 4 large loading arms and 24 other loaers of various size can carry ammunition, antimatter fuel and warheads to the battlefield Capable of relatively quick trans-warp jumps due to its size Can hold up to 4 fighters for its escort [u][b]General Description[/b][/u] The Crane supply ship is an aging but dependable model used to rapidly travel back to the supply bases and restock warships in the middle of battle. It has a brave and risky duty with only minimal power to defend itself. As such Crane captains are universally respected within the Dominion fleet. [/hider] [hider=Gladius-class Destroyer] [IMG]http://cdn3.volusion.com/gnclv.fjgyd/v/vspfiles/photos/FAI0010-2.jpg?1415261649[/IMG] [B]Name:[/B] Gladius-class Destroyer [B]Dimensions:[/B] length: 180 m, width: 80m (14m at the prow), height: 50m [B]Mass:[/B] 1,550,250 metric tons [B]Crew:[/B] 88 [B]Armor:[/B] 100 - 2,000mm Hypermetal enhanced composite [B]Powerplant:[/B] Compact Matter-Antimatter Reactors x 4 [B]Propulsion:[/B] Small Impulse engines x 8 [B]Interstellar Mechanism:[/B] Warp Drive, Transwarp Drive [B]Battle Points:[/B] 250 (+50 w/ hyperdart, +100 w/ antimatter missiles) [U][B]Spacecraft Attributes[/B][/U] [LIST] [*][B]Hull:[/B] 50 [*][B]Powerplant:[/B] 50 [*][B]Shields:[/B] 25 [*][B]Speed:[/B] 60 (100 via warp) [*][B]Maneuverability:[/B] 40 [*][B]Sensors:[/B] 60 [/LIST] [U][B]Weapons[/B][/U] [U]600mm Spatio-Mechanical Accelerator Cannon[/U] Power: 65 Info: Scaled-down compact version of the SMACs utilized by larger warships. In case of the Gladius the entire prow section is basically nothing but the SMAC system, leaving minimal space for anything else. Like its big brother the 600mm projectile is also accelerated to superluminal velocities, albeit course correction of the projectile is almost non-existent thus it has less range and would require more precise aim. The difference between the SMAC's power requirement and the Gladius' power output is also considerable. In typical combat situations they can only fire with the SMAC in every 30 seconds. In addition like the bigger version the SMAC shot leaves behind a trail of spatial distortions which can be traced back to the weapon's user. On the other hand its small mass makes hit&run maneuvers more viable thus it often uses warp to leave its previous location after each shot. [U]800mm Antimatter Missile Hardpoints[/U] Count: 32 Power: 60 Shield: 20 Description: Antimatter warhead misses made of decommissioned old type warship torpedoes. They are incapable of warp travel but neither require long catapults to launch. The Gladius carries 32 of these which can be launched in rapid succession to cope with interceptor fire. These missiles can be found in the back at the port & starboard sides, hidden under a large armored panel and protected by added shields. In spite of that the missiles are an obvious weakpoint and a number of destroyers remove them for better chance at survival. [B]OR[/B] [U]400mm "Hyperdart" Kinetic Missiles[/U] Count: 80 Power: 20-40 (depending on the number of submunitions) Hull: 10-20 (depending on the number of submunitions) Description: Missiles that replace their explosives with inert hypermetal penetrator. Hyperdart has many variants depending on the penetrator's mechanism. The basic model is Hyperdart A which uses a solid hypermetal dart to deliver maximum concentrated power. Other types use gravitic charges to split into varying number of thinner darts to hit multiple targets or spread to a larger area. Hyperdart missiles are often used to replace the more dangerous antimatter missile payload. [U]165mm Annihilator Cannons[/U] Count: 2 Power: 60 Description: Front-mounted pair of annihilator cannons used to boost the Gladius' firepower in combat. Aside from the more limited firing arc these cannons are also too powerful for the ship's reactors to use. Instead they have their own enlarged capacitors storing 5 shots worth of energy. After this they have to wait for the capacitors to recharge. [B]OR[/B] [U]5mm Quad Shredders[/U] Count: 4 (16 barrels total) Power: 25 Description: Alternative front weapon for the Gladius. For each annihilator cannon replaced they can equip 2 heavy quad shredders, spewing thick rain of antimatter packets against enemy missiles and fighters. This load-out is popular for Gladius ships used as escorts vesels. [U]90mm Annihilator Batteries[/U] Count: 4 Power: 40 Description: Light antimatter beam cannon turrets found at various parts on the back area. Used to offer some minimal coverage against flanking attacks. [U]120mm Missile Pods[/U] Count: 2 (16 tubes total) Power: 10-30 Description: 8-tube 120mm missile systems that can be loaded with various warheads. They are generally used to intercept missiles and fighters from long range. [U]1.2mm Shredders[/U] Count: 4 Power: 15 Description: Rapid-firing point-defenses unleashing tiny packets of antimatter at high fraction of the speed of light. Like all antimatter weapons their effectiveness doubles against unshielded hulls or anything which contains positive matter. [U][B]Other/Special[/B][/U] None [U][B]General Description[/B][/U] Gladius Class Destroyers are made with only one purpose, to destroy warships above their worth. As such the Gladius specializes in firepower and would need to rely on other ships for support against flanking attempts. [/hider][hider=Sickle-class Escort][IMG]http://theblackocean.com/images/dindrenzi-esc-lg.jpg[/IMG] [B]Name:[/B] Sickle-class Escort [B]Dimensions:[/B] length: 135 m, width: 70m (32m at the prow), height: 45m [B]Mass:[/B] 835,500 metric tons [B]Crew:[/B] 135 [B]Armor:[/B] 100 - 400mm Hypermetal enhanced composite [B]Powerplant:[/B] Matter-Antimatter Reactor [B]Propulsion:[/B] Small Impulse engines x 2 [B]Interstellar Mechanism:[/B] Warp Drive, Transwarp Drive [B]Battle Points:[/B] 50 (+25 w/ hyperdart missiles, +50 w/ antimatter missiles) [U][B]Spacecraft Attributes[/B][/U] [LIST] [*][B]Hull:[/B] 40 [*][B]Powerplant:[/B] 40 [*][B]Shields:[/B] 20 [*][B]Speed:[/B] 60 [*][B]Maneuverability:[/B] 40 [*][B]Sensors:[/B] 60 [/LIST] [U][B]Weapons[/B][/U] [U]800mm Antimatter Missile Hardpoints[/U] Count: 12 Power: 60 Shield: 20 Description: Antimatter warhead misses made of decommissioned warship torpedoes. They are incapable of warp travel but neither require long catapults to launch. The Sickle carries 12 of these which can be launched in rapid succession to cope with interceptor fire. These missiles can be found in the back at the port & starboard sides, hidden under a large armored panel and protected by added shields. In spite of that the missiles are an obvious weakpoint and a number of destroyers remove them for better chance at survival. [B]OR[/B] [U]400mm "Hyperdart" Kinetic Missiles[/U] Count: 60 Power: 20-40 (depending on the number of submunitions) Hull: 10-20 (depending on the number of submunitions) Description: Missiles that replace their explosives with inert hypermetal penetrator. Hyperdart has many variants depending on the penetrator's mechanism. The basic model is Hyperdart A which uses a solid hypermetal dart to deliver maximum concentrated power. Other types use gravitic charges to split into varying number of thinner darts to hit multiple targets or spread to a larger area. Hyperdart missiles are often used to replace the more dangerous antimatter missile payload. [U]4mm Quad Shredders [/U] Count: 24 Power: 25 Description: Rapid-firing point-defenses unleashing tiny packets of antimatter at high fraction of the speed of light. Like all antimatter weapons their effectiveness doubles against unshielded hulls or anything which contains positive matter. [U]120mm Missile Pods[/U] Count: 6 (24 tubes total) Power: 10-30 Description: 4-tube 120mm missile systems that can be loaded with various warheads. They are generally used to intercept missiles and fighters from long range. [U][B]Other/Special[/B][/U] None [U][B]General Description[/B][/U] True to its name the Sickle class was designed with only one purpose, to reap swarms of lightly armored targets. It sports the huge arsenal of 24 quad heavy shredder turrets to rid anything within its range full of holes. By Promethean standards the Sickle is light and cheap, filling out the roll of escort and mobile point defense for larger vessels. [/hider] [hider=SF-22C Dirk Fighter] (No Picture) [b]Name:[/b] SF-22C Dirk Fighter [b]Length:[/b] 27.5 meters [b]Mass[/b]: 112.5 tons [b]Crew:[/b] 3 (pilot, gunner, engineer) [b]Powerplant:[/b] Compact Matter-Antimatter Reactor [b]Propulsion:[/b] Compact Impulse Engine [b]Interstellar Travel:[/b] Warp Drive [b]Battle Points:[/b] 0 [u][b]Spacecraft Attributes[/b][/u] [List][*][b]Hull:[/b] 10 [*][b]Powerplant:[/b] 20 [*][b]Shields:[/b] 10 [*][b]Speed:[/b] 70 (100 via Warp) [*][b]Maneuverability:[/b] 70 [*][b]Sensors:[/b] 30 [/List] [u][b]Weapons[/b][/u] [u]2mm Shredders[/u] Power: 20 Info: Rapid-firing point-defenses unleashing tiny packets of antimatter at high fraction of the speed of light. [u][b]Other/Special[/b][/u] None [u][b]General Description[/b][/u] Dirk is the current mainstay fighter craft of the Prometheans. It's relatively well armored and its indirect shielding method gives it at least a minimal protection against explosives. Overall its role is to intercept missiles and other fighters from long range.[/hider][hider=SF-22r Dirk Scout](No Picture) [b]Name:[/b] SF-22R Dirk Scout [b]Length:[/b] 27.5 meters [b]Sensor Dish Diameter:[/b] 22.5 meters [b]Mass[/b]: 132.5 tons [b]Crew:[/b] 4 (pilot, gunner, engineer, sensory operator) [b]Powerplant:[/b] Compact Matter-Antimatter Reactor [b]Propulsion:[/b] Compact Impulse Engine [b]Interstellar Travel:[/b] Warp Drive [b]Battle Points:[/b] 0 [u][b]Spacecraft Attributes[/b][/u] [List][*][b]Hull:[/b] 10 [*][b]Powerplant:[/b] 20 [*][b]Shields:[/b] 10 [*][b]Speed:[/b] 70 (100 via Warp) [*][b]Maneuverability:[/b] 60 [*][b]Sensors:[/b] 60 [/List] [u][b]Weapons[/b][/u] [u]1.2mm Shredders[/u] Power: 15 Info: Rapid-firing point-defenses unleashing tiny packets of antimatter at high fraction of the speed of light. [u][b]Other/Special[/b][/u] None [u][b]General Description[/b][/u] Designed for recon missions, the Dirk Scout has a huge sensor device and reduced armaments. It's effective for long distance recon missions but its weak equipment often necessitates an escort of regular Dirks to accompany it. [/hider] [hider=SF-27D Stiletto Strike Fighter] [img]http://cdn3.volusion.com/gnclv.fjgyd/v/vspfiles/photos/FAI0012-2.jpg?1415594393[/img] [b]Name:[/b] SF-27D Stiletto Strike Fighter [b]Length:[/b] 37.3 meters [b]Sensor Dish Diameter:[/b] 22.5 meters [b]Mass[/b]: 132.5 tons [b]Crew:[/b] 6 [b]Powerplant:[/b] Compact Matter-Antimatter Reactor [b]Propulsion:[/b] Compact Impulse Engine [b]Interstellar Travel:[/b] Warp Drive [b]Battle Points:[/b] 0.5 [u][b]Spacecraft Attributes[/b][/u] [List][*][b]Hull:[/b] 15 [*][b]Powerplant:[/b] 25 [*][b]Shields:[/b] 20 [*][b]Speed:[/b] 70 (100 via Warp) [*][b]Maneuverability:[/b] 50 [*][b]Sensors:[/b] 40 [/List] [u][b]Weapons[/b][/u] [u]Version 6 Type A 2.25mm SMAG[/u] Power: 35 (effectively 40 for penetration) Info: Compact and scaled down version of the SMAC with several other modifications. It still uses spatial compression and decompression to accelerate projectiles but its size doesn't allow installing warp sustainers. That and problem with ammunition forced a different mechanism. It fires a needle-like thin antimatter projectile at great velocities. The required antimatter is gathered from the reactor's reserves thus conserving immediate energy generation capabilities. In ideal situations the antimatter projectile penetrates the armor or shield and then explodes directly within the hull. Failing to penetrate the projectile just explodes like a shaped charge against the hull. [u]1.2mm Shredders[/u] Count: 2 Power: 15 Info: Rapid-firing point-defenses unleashing tiny packets of antimatter at high fraction of the speed of light. [u][b]Other/Special[/b][/u] None [u][b]General Description[/b][/u] Stiletto is a fighter inspired by the classic shape of Promethean warships. It's fast and capable of taking down light warships with only a few shots. [/hider] [u][b]Known Fleets[/b][/u] [hider=66th Promethean Assault Fleet] [center][h2]66th Promethean Assault Fleet Promethean Dominion[/h2][/center] [h3]Description[/h3] 66th Promethean Assault Fleet is a new and ambitious force within the Navy. Their numbers are small compared to older fleets but they make good use of the newest ship classes and the quality of their crew is recognizedly top notch. Their commander is Vice Admiral Malus Vindictus Superior, a veteran from the First Dominion War who had personally drilled his crew to perfection. Recognizing this fleet's potential the Promethean Imperator appointed the 66th Assault Fleet to break through the neutral zone and start the Second Dominion War. [h3]Fleet Composition[/h3] [b]66-6th Wing "Ruina Superior"[/b] Corvus Impetis (Broadsword-class Battlecruiser, flagship) - 3 Dirk Scouts, 9 Dirk Fighters, 20 Stilettos Predator Mortis (Broadsword-class Battlecruiser) - 2 Dirk Scouts, 30 Stilettos Telum Definitus (Broadsword-class Battlecruiser) - 2 Dirk Scouts, 30 Stilettos Crane-class Supply Ships x 3 - 12 Dirk Fighters Sickle-class Escorts x 10 [b]66-1st Wing "Sic Accuratem"[/b] Sic Accuratem (Gladius-class Destroyer, annihilator cannons, hypervelocity missiles, wing leader) Gladius-class Destroyers (w/ annihilator cannons) x 3 Sickle-class Escorts x 6 Crane-class Supply Ships x 3 - 4 Dirk Scouts, 8 Stilettos [b]66-2nd Wing "Dies Rectae"[/b] Dies Rectae (Gladius-class Destroyer, annihilator cannons, wing leader) Gladius-class Destroyers (w/ annihilator cannons) x 3 Sickle-class Escorts x 6 Crane-class Supply Ships x 3 - 2 Dirk Scouts, 10 Stilettos [b]66-3rd Wing "Lacryma Tempestae"[/b] Lacryma Tempestae (Gladius-class Destroyer, annihilator cannons, antimatter missiles, wing leader) Gladius-class Destroyers (w/ annihilator cannons & antimatter missiles) x 3 Sickle-class Escorts (w/ antimatter missiles) x 6 Crane-class Supply Ships x 3 - 12 Stilettos [b]66-4th Wing "Cyclum Periculosum"[/b] Cyclum Periculosum (Sickle-class Escort, hypervelocity missiles, wing leader) Sickle-class Escorts x 19 Crane-class Supply Ships x 3 - 12 Dirk Fighters [b]66-5th Wing "Pilum Rectus"[/b] Pilum Rectus (Gladius-class Destroyer, wing leader) Gladius-class Destroyers x 3 Sickle-class Escorts (w/ hypervelocity missiles) x 7 Crane-class Supply Ships x 3 - 12 Stilettos [b]Inependent Units[/b] Sicarius Major (Dagger-class Stealth Frigate) - 1 Dirk Scout, 3 Stilettos Malus Infidelis (Dagger-class Stealth Frigate) - 1 Dirk Scout, 3 Stilettos Proditor Maximae (Dagger-class Stealth Frigate) - 1 Dirk Scout, 3 Stilettos Caecus Saeveris (Dagger-class Stealth Frigate) - 1 Dirk Scout, 3 Stilettos Vis Ocultis (Dagger-class Stealth Frigate) - 1 Dirk Scout, 3 Stilettos [/hider]