[hider=The Key Points Resource] [color=gold]Immortal Key Points:[/color] [list] [*]Immortals must have an eye mutation, other mutations are optional. [*]Immortals are resistant to other Immortal's phenomena. [*]An Immortal's power must derive from an extreme situation explained through the backstory. [*]An Immortal may never directly apply their power inside of someone. [*]An Immortal may never manipulate relatable components from withinside someone. [*]An Immortal may never directly manipulate an object another Immortal is wielding. [*]An Immortal may never fly. Levitation is allowed, but must be discussed with me. [/list] [color=gold]The Spark Key Points:[/color][list] [*]To be Revealed [/list] [color=gold]???:[/color][list] [*]? [/list] [color=gold]Hollow Key Points:[/color] [list] [*][color=ed1c24]Class 1 Hollows:[/color][/list][indent][list] [*]Roughly range in size from a person, to an average automobile. [*]Can typically be handled by a group of armed civilians, a few guards, or an Immortal. [/list][/indent][list][*][color=ed1c24]Class 2 Hollows:[/color][/list][indent][list] [*]Roughly range in size from a large animal, to a large vehicle. [*]Can typically be handled by a large group of well armed civilians, a guard squadron, or an Immortal. [/list][/indent][list][*][color=ed1c24]Class 3 Hollows:[/color][/list][indent][list] [*]Roughly range in size from a large vehicle, to a two or three story building. [*]Can typically be handled by multiple squadrons of guards, or 2+ Immortals. [/list][/indent][list][*][color=ed1c24]Class 4 Hollows:[/color][/list][indent][list] [*]Roughly range in size from a two or three story building, to a small town. [*]Can typically be handled by an army, with vehicles, and artillery, or 4+ Immortals. [/list][/indent][list][*][color=ed1c24]Class 5 Hollows:[/color][/list][indent][list] [*]Kill yourself. [/list][/indent] [/hider]