[quote=@Demosentius] So what exactly are we playing as? noble dynasties, council members, or vassals? [/quote] When I write a story that isn't riddled with fallacies, the eventual aim is that players will initially take on the role as members of Egrol's elite. At first I planned for it to be higher ranking Lords, such as Dukes and Counts, but now I think I'll extend it to include influential religious leaders and merchants. In any case, the RP will begin with the realm's most powerful Lords/Preists/Merchants, who all have their own lands within the Kingdom, meeting to appoint a new king - the previous one having died. The elected King will be chosen from the players, and once that's done, the winner appoints various titles to the other Lords, which puts them in charge of certain things. Titles such as Minister of the Treasury, or Lord of Agriculture. I've not invented the titles yet, still trying to iron out the setting. But in all cases, don't worry, you'll all have a part to play in the wars. With the Kingdom being feudal, each player will have their own soldiers, which they can give to the King when he needs them, or withhold them if they have their own angles -at a risk of being accused of treason, of course. After the government has been appointed, I jump out of the bushes and say "THIS IS HAPPENING, MY GOOD LORDS WHAT WILL YOU DO!?" And the King will either formulate a response, by saying "Lord blah blah, go do this" and "Lady ga ga" go do that, or he'll call on his vassals/lords/whatever you want to call them, to advise him. After the council is closed, with the King being happy with the plan proposed, the players (and the king) then go and carry out their part of it. New crises will spring up, requiring more meetings, or for Lords to act on their own accord at the risk of falling foul of the King. EDIT: My only fear is, that the King might go AFK. What do you reckon the chances are of this? RPG known for frequent drop outs?