Real Name: Kaldur'ahm a.k.a Jackson Hyde Alias: Aqualad Mentor/Sponsor: Aquaman Age: 17 [hider=Appearance:] [img]http://www.mens-hairstyle.com/wp-content/uploads/2013/12/Shaggy-Dreadlocks-Hairstyle-with-Tinge-of-Blonde.jpg[/img][/hider] [hider=Costume:] [img]https://worldofblackheroes.files.wordpress.com/2010/06/aqualad2.jpg[/img][/hider] Powers: Atlantean physiology- Kaldur'ahm's body is adapted to withstand the crushing pressures and freezing temperatures of the oceanic depths. As such, he boasts increased strength and durability far in excess of the average human being. He also sports gill slits on his neck that allow him to breathe underwater as well as webbed hands and feet that make him a superb swimmer. Electricity generation- The eel-like tattoos running down his arms allow him to generate a powerful electric current from his palms. Water constructs- Kaldur'ahm possesses a unique piece of Atlantean technology know as 'Water Bearers'. These twin handheld devices enable him to create and control constructs made of water, most often in the form of shields or various weapons. The Water Bearers are powered by electricity from his tattoos. Skills: Kaldur'ahm is an expert hand-to-hand combatant, having been extensively trained by Aquaman. He also speaks fluent Atlantean in addition to English. Brief Bio: Born in the Atlantean city of Shayeris, Kaldur'ahm was raised by his loving parents: native Atlantean Sha'lain'a and Calvin Durham, an enhanced human from the surface world. Entering mandatory military service at age 12, he later transferred to the Conservatory of Sorcery in Poseidonis to study at the age of 14. It was there that he received his tattoos and learned to manipulate water constructs under the tutelage of Queen Mera. While returning home to visit his parents, Kaldur'ahm's life would be forever changed during an attack by the villain Black Manta. His henchmen broke into the family's home and held Kaldur's parents hostage, claiming that they knew the location of something that belonged to their boss. It wasn't until they forced Calvin to reveal that he had once worked for Manta himself and that he was not Kaldur'ahm's father that the teenager realized that in fact it was him that Manta was looking for. Sha'lain'a confessed that Black Manta was Kaldur's true father and that they had kept it secret from him for his own protection. Luckily for all of them, Aquaman soon arrived and saved them from Manta's henchman. He decided it would be best if Kaldur was relocated to the surface world, fearing no place in Atlantis would be safe for him. He promised Sha'lain'a and Calvin that he would personally see to Kaldur's well-being and safety as well as prepare him for the day he would eventually have to face his father. While occupied with his responsibilities as a member of the Justice League, Aquaman left Kaldur'ahm in the care of Arthur Curry, the lighthouse keeper who had discovered him as a baby and his own adoptive father. For the next two years, Kaldur'ahm was regularly visited and trained by Aquaman, who eventually agreed to make him his partner. Kaldur'ahm was a quick leaner, adapting well to life on the surface and his duties as a hero. His interactions with surface dwellers were limited due to the fact of aquatic adaptations, but over time he became like practically any other teenager. Kaldur later joined a team of fellow sidekicks apprenticed to other members of the Justice League who grew to be his closest friends and companions. Together they now make up a considerable force in their own right primed to take on a greater role alongside the League. Notes: This version of Aqualad is slightly better acclimated to surface life and is more easy-going and less intense. Imagine his personality as more like Superboy from the series, who was speed-grown in a lab but imprinted with all the information he needed to know about the world. ------------------------------------------------------------------------ Real Name: Kara Zor-El Alias: Supergirl Mentor/Sponsor: Superman Age: 16 [hider=Appearance:] [img]https://s-media-cache-ak0.pinimg.com/236x/6d/50/b5/6d50b56e33e883a8cc73737dc96c938a.jpg[/img][/hider] [hider=Costume:] [img]http://fc02.deviantart.net/fs16/f/2007/124/d/f/SUPERGIRL_in_color_by_Wieringo.jpg[/img][/hider] Powers: Kara possesses all the powers and abilities available to a Kryptonian in an environment exposed to yellow solar radiation as well as the inherent weakness to Kryptonite. Super strength Invulnerability Super hearing Infrared vision X-ray vision Heat vision Super speed Flight Skills: Familiar with alien technologies from several different parts of the galaxy Brief Bio: Kara's father was Zor-El, younger brother to Jor-El and also one of Krypton's leading scientists. Knowing that their children were growing up during the last days of Krypton's existence, her father and uncle were both consumed with the monumental task of finding a way to save their doomed planet. They differed, however, in their beliefs as to how it should be accomplished. Zor-El was in favor of a mass evacuation while Jor-El sought to actually save Krypton. All their efforts would be in vain however, as Krypton began to collapse before either of them had developed a workable solution. Zor-El was still able to evacuate his teenage daughter ahead of the cataclysm, sending her away from their home in Argo City in a rocket which would keep her in stasis until she arrived at a safe location. Jor-El was able to do the same for his infant son Kal-El. Kara's rocket drifted through space for some time due to its navigation system being damaged during the destruction of Krypton. It had been programmed to track the signal emitted by Kal-El's rocket, however, and eventually it brought her to Earth. It made a crash landing in the middle of Metropolis, its surface covered with fragments of her homeworld that had converted into kryptonite. This drew the attention of LexCorp as well as the Justice League. An extraction team of mercenaries sent by Lex Luthor clashed with the teenage sidekicks of several Justice League members over the fate of the rocket and its contents. Luckily for Kara, the junior Justice Leaguers succeeded in destroying most of the kryptonite before it could fatally poison her and freed her from stasis. She awoke disoriented and confused, but was able to assist the team with fighting off the LexCorp mercenaries. Kara was subsequently reunited with her cousin Kal-El who to her surprise had grown to adulthood as a result of his rocket arriving on Earth several years earlier. Leaning on each other as the last known survivors of Krypton, she became Superman's sidekick and joined forces with the team of teenage heroes that had saved her. Together they began to work in close contact with the Justice League and eventually earned a reputation as a force in their own right, resolving many threats the League was either unable to tackle or could not do so publicly. Notes: