[quote=@Ellri] quick thought: Will the trophy system be primarily for the contests like RPGC, or will it cover other things too? [/quote] Though the contests compelled me to build it, I generalized the trophy system so that it can be used for anything. [@TheMaster99] was awarded a trophy that had nothing to do with contests, for example. I like the idea of using trophies to celebrate hard/unlikely/rare/competitive feats. I don't like "achievement unlocked" systems where you get almost every achievement just by playing through the game on normal-difficulty. :lol Either way, trophies are going to vary in difficulty/rarity no matter what, so I decided to go a bit further and make trophies expose their own difficulty. In the screenshot, you can see that the trophy reveals that [@TheMaster99] was the 1st person to receive the award, and the trophy has been awarded once. Once the trophy system matures and trophies accumulate, it will be possible to calculate the rarity of each trophy based on their age and award frequency. You should be able to sort all trophies by rarity to see who owns the most coveted ones. Another idea that I mentioned before is to allow you to "Activate" any trophy in your trophy box, and you can only have one activated at a time. Maybe an activated trophy turns on the trophy's unique effect if it has one. For example, maybe some trophy's unique effect is to give you a special, colored title beneath your username (like the the award for contests on Oldguild). And maybe rarer or more special trophies have more creative/interesting effects when active. - Just some random thoughts before I get back to finishing a basic version of the status system.