*ahem* Larger starships would have, in all reason, better speed than any fighter. That's simply because with advanced technology, it's less about the mass and the engines, and more about how you use it all. It may take a bit longer to get started up and everything, but a fighter is more dependent on engines and energy production constraints- they have RCS and actual engines. Most of my ships, if I were to ever get around to doing any of them, would not actually have any 'engines' as you would say, simply RCS pods and the like- for maneuvering. It'd simply be six sublight drives, each one set for a different direction. Up, down, forward, backward, to the left, to the right. The heat they produce forces them to be next to the hull, but they're still better hidden and less detectable than your great big shiny engines. It's just that with more mass, the harder it is to [i]change[/i]. When you're speeding up, it's like pulling on a rope that's frayed and not taken care of very well- gets easier as you go. The rope will eventually snap, and that's when I'd have my regular ships be able to use their FTL drives efficiently, with much less heat produced and the ability to cooldown faster and go again, when they exit. Simply put, I see speed more as acceleration, and it's hard at first, then gets easier. The smaller, the easier you start, and the faster you reach the easy-peasy zone. If it's a massive ship, it's harder to get started. Like rolling a boulder down a slight slope- hard at first, then gets easier. It's easier with a basketball sized rock, easier to slow down or change direction, and harder with a car-sized one. That's my take anyways. I'm surprised I was interested enough to write it. Eh- writing's one of a few things I actually care about. I wouldn't say food is, but I really like... tasting. I like the flavors and the motion. I don't necessarily like food itself, just the properties and the like. I'm stupid.