It would, in some ways, be similar to the nature of the tier system that you've seen in the arena, Fallen. However, no I don't think we intend on putting numbers in as that'd more or less turn into a stats game and I think a large enough portion of us are against that that it's not really a viable option. No, being of a higher overall tier would not immediately mean you won a given battle with someone of lower tier. No it wouldn't be a coin flip, most likely. The system is in a beta form, what I put above is just a tiny example of what it will likely become, and once we get a more concrete one we'll still need to go through edits, post it here as well for additional suggestions and whatnot. For the moment we're not sure of the scale just yet. [quote=@Fallenreaper]So each area is assigned a number based on the mention of the traits, their strength/weakness in battle, and finally totaled up would be assigned a tier level? Here's some thoughts for that which aren't meant to discourage it, mainly cause to be honest, I would like some clear classification to compare power level though I don't think strength and high tier should influence how a battle plays out. However for players who are struggling to figure out the actual difference between power levels in combat, this could help quite a bit to understand and determine how badly one's ass will/should get whipped. Also helps to determine who I need to call when I want someone to wrangle in a PC without killing him. >_<[/quote] Power level already has an effect on combat, as does strength. They don't have the final judgement on how things go of course, but they have an effect.