[quote=@Durandal] Can't tell if you're miffed pr not. If you are, I was just jibing at the fact that usually people don't post their tactics for others to see so no offence meant. [/quote] Just messing with you. [quote=@WilsonTurner] So essentially, you're saying you have next to no defense against energy weapons of any kind, besides hard armor? Anti-grav shields? Also, even 10g's ain't much when it comes to ships that are flying at even 10% sublight. And gravshields won't be that great to begin with against high-velocity weapons- one can take a pistol a fire a round into the air, and it'll take quite a while for it to come back down. Multiply that speed by a greeaaaattt deal, and it'll still hit your ships. HG Turrets won't be quite as useful, of course, but you'd take a beating nonetheless. That, and sublight missiles will still impact your hull- and shields are MUCH safer when it comes to Devastators. Swarms won't be quite as effective as you may think- just you watch. I've already got tactics ready. Gravity makes things fall at, what, under 10 meters a second? Even ten times Earth normal is like saying you can accelerate things in your gravguns to up to a 1000m/s. Lightspeed is 3.00E8, or 300,000,000 m/s. A ship moving at 10% sublight means that it'd be moving at 30,000,000 m/s. And 10% sublight is not the slowest my ships will be going- a Cirrus will be able to reach 70% sublight, which would be [i]extreme[/i] fast. Any more than that and a Cirrus's structure will start to break apart. A Dreadnought, given a long enough time, could reach the same, but it'd even be likely to reach 20% sublight without too terribly much trouble. A cruiser, too, would be able to reach 20% sublight without much trouble. So Lightspeed: 3.00x10^8 or 3.00E8 or 300,000,000 m/s. The max acceleration of your swarms: 78.4m/s If you have an anti-grav shield that extends up to 1km away from your ship, then your rounds will have so many seconds before it clears the well and doesn't accelerate anymore. Basic math says that at 78.4m/s acceleration + 1 km or 1000m, then you'll be able to reach 784,000m/s In other words... Your swarms will be moving so slow that one of my fleets could pick off the majority of them before you even get in range to start scanning for weakspots. By the time you reach my shields, you will be dead. Might want to revise your math- and your weaponry/acceleration. Having a field that generates heavy, heavy antigravity for a very large area would not be cost-efficient, or energy-efficient. That and I have nuclear weapons. If you're ramming, you're GOING to clump. Firing one missile could mean taking out an ungodly amount of yours in one shot. Combined with disrupter cannons and railgun/missile turrets, you're not going to do too well. I mean not to offend- this is some math. The distance from Earth-> the Moon (which is well within Earth's gravitational pull) is 384,400 km. Going at 784km/s, you'd make it in about... oh, I'd say a good deal over 384 hours? But then you'd smash into it with the force of a powerful cruise missile, if PD didn't already pick you off when you were way out. You have next to no true adaptivity for your fleet. I can choose to hammer a fleet, to try and disable them, board them, stay just outside of range while Cirruses sneak in and blow out your engines/reactors/somethingvital of your command ships. Weapons will not be restricted to a few hundred kilometers. Sensors and weapons will reach a LONG ways. That's space. Gunspam don't work too well when they're small, easily destroyed, and might take out their brothers in their splodiness. [/quote] To effectively use this, they'd have to accelerate for extremely long periods of time. What I was thinking was heading from, say, Mars orbit to Earth, accelerating at 8g the whole way. [url=http://www.transhuman.talktalk.net/iw/TravTime.htm]Calculator for this[/url] at the end you would be traveling 6,626,000 m/s, about 2% the speed of light. That much kinetic energy, plus a nuclear explosion, would do some damage, but yes, at the speeds you are talking about, they could be picked off. I'll fix it by giving them inertial dampeners so they can accelerate faster and low grade warp drives. Everyone else's ships are just so fast, mine, which would work fine IRL, are terrible in the RP. Edit: That should be better.