[hider=The Callax Hive][center][h1]The Callax Hive[/h1] [h3]Free Planets' Alliance[/h3] [img]http://vignette4.wikia.nocookie.net/scifiminibuilders/images/9/98/The_south_east_asian_islands_883511.png/revision/latest/scale-to-width/249?cb=20140727041651[/img][/center] [hr] [u][b]Faction Overview[/b][/u] Under Construction [u][b]Technology Overview[/b][/u] Callax technology focuses on speed, efficiency, and replacability. Able to repurpose any designs for their use through their matter converters, the Callax sustain themselves best on the scraps of enemy ships. Despite the ease with which the components can be replaced, each loss represents a significant blow to the small Callax navy as the ships themselves are difficult to build. Virtually every ship is equipped with cloaking systems, utilizing dark energy to hide their signatures from enemy ships, although this leaves them immobile. [u][b]Spacecraft Overview[/b][/u] Callax ships, lightly built and designed with specific tasks in mind, are able to compete with most other warships their size or larger. Specially-built armor of refractive lattices supported with non-Newtonian fluids provides armor that is durable yet uncumbersome. Emphasized is the ability of striking quickly and devestatingly with the first blow, rendering Callax ships nimble and heavily armed at the expense of armor and some sensor equipment. [hider=Akuhal-class Capital Hunter][img]http://img2.wikia.nocookie.net/__cb20120513170616/halo/images/thumb/5/5f/CovDestroyer.png/300px-CovDestroyer.png[/img] [b]Name:[/b] Akuhal-class Capital Hunter [b]Dimensions:[/b] 257 meters long [b]Crew:[/b] 523 [b]Powerplant:[/b] Dark Matter Conversion Engine [b]Propulsion:[/b] 3 x Dark Matter Exhaust Drives [b]Interstellar Travel:[/b] Dark Energy Translation Drive [b]Battle Points:[/b] TBD [u][b]Spacecraft Attributes[/b][/u] [List][*][b]Hull:[/b] 30 [*][b]Powerplant:[/b] 85 [*][b]Shields:[/b] 50 [*][b]Speed:[/b] 70/(100) [*][b]Maneuverability:[/b] 80 [*][b]Sensors:[/b] 75 [/List] [u][b]Weapons[/b][/u] [u]Vortex Destructor Battery[/u] Count: 2/4 Power: 60/40 Description: Harnessing the power generated by the power plants, Vortex batteries can operate under two modes. The first is a heavier shot, released in tandem from the two batteries installed on the ship, accelerating streams of particles at 99% [i]c[/i]. Upon impact, these particles collapse onto each other, creating a whirlpool of energy which rips apart nearby matter. The secondary fire mode is used for close-range engagements, firing two shots per battery. Each impact releases concentrated bursts of a special liquid plasma, cool in comparison to other plasmas but releasing large amounts of radiation to damage enemy electronics and personnel inside the ships. [u]Weasel Missile Bank[/u] Count: 100 Power: 15 vs Hull, 1 vs Shields/3 vs Hull, Bypasses shields Description: Designed to overload enemy point-defenses, the Weasel missiles launch in massive volleys, accelerated by exhaust from the power plants. Each missile splits into five smaller missiles upon reaching a certain distance or number of missiles left, adding to the numbers which an enemy must deal with. While weak on their own, a massed barrage of these missiles will devastate any enemy. Upon contact, the missiles explode, releasing blasts of dark energy which crush the target or gamma-ray/neutrino bursts designed to kill all life inside the ship for salvage. [u]Grav-Point Defense Guns[/u] Count: 20 Power: 25 Description: Gravity-pulse or grip weapons utilized to counter enemy weapons and fighters [u]Hunter Bore[/u] Count: One-use only Power: 95 Description: The Akuhal's power supply is overloaded before being launched at the enemy at relativistic speeds in a last-ditch effort to secure the kill. [u][b]Other/Special[/b][/u] As a Capital Hunter ship, Akuhal-class ships are outfitted with special equipment allowing them to quickly engage and eliminate enemy capital ships. The first of these is the Space Tunnel Actuator (STA). Utilizing a technique similar to the standard Interstellar drives, the STA allows an Akuhal to use such a technique over short distances, affording the ship first strike capabilities unlike any other. In addition, massive arrays of ECM and other countermeasure devices are installed on the ship so that it is able to avoid onslaughts which it may encounter, offsetting the weakness of the hull and shields. [u][b]General Description[/b][/u] The Akuhal-class Capital Hunter does exactly what the name implies: hunt capital ships. It excels at this task, usually traveling in small task units that swiftly and mercilessly strike at large threats opposing them. [/hider] [hider=Gethori-class Strike Cruiser][img]http://img1.wikia.nocookie.net/__cb20140423050844/halo/images/thumb/c/c0/Reach_468670_Full.jpg/300px-Reach_468670_Full.jpg[/img] [b]Name:[/b] Gethori-class Strike Cruiser [b]Dimensions:[/b] 429 meters long [b]Crew:[/b] 852 [b]Powerplant:[/b] Dark Matter Conversion Engine [b]Propulsion:[/b] 3 x Dark Matter Exhaust Drives [b]Interstellar Travel:[/b] Dark Energy Translation Drive [b]Battle Points:[/b] TBD [u][b]Spacecraft Attributes[/b][/u] [List][*][b]Hull:[/b] 35 [*][b]Powerplant:[/b] 80 [*][b]Shields:[/b] 60 [*][b]Speed:[/b] 64 [*][b]Maneuverability:[/b] 70 [*][b]Sensors:[/b] 85 [/List] [u][b]Weapons[/b][/u] [u]Energy Projector[/u] Power: 85 Description: One of the strongest weapons fielded by the Callax Hive, the energy projector spells doom for almost any enemy that impedes its path. The entirety of the weapon is housed inside the second section of the ship set below the actual hull, acting as a massive capacitor and energy storage for the devestating weapon. When firing, much of the ship's energy will be diverted to the weapon, leaving the Gethori vulnerable for the moment. Upon firing the Energy Projector, however, anything caught in the blast is usually obliterated. A lance of crackling energy will burst from the bore, streaming at light speed in a concentrated packet of destruction. Upon striking, the lance will collapse onto itself before detonating in a manner similar to that of a supernova at a much smaller scale. [u]Vortex Destructor Battery[/u] Count: 1/2 Power: 60/40 Description: Harnessing the power generated by the power plants, Vortex batteries can operate under two modes. The first is a heavier shot, released in tandem from the two batteries installed on the ship, accelerating streams of particles at 99% [i]c[/i]. Upon impact, these particles collapse onto each other, creating a whirlpool of energy which rips apart nearby matter. The secondary fire mode is used for close-range engagements, firing two shots per battery. Each impact releases concentrated bursts of a special liquid plasma, cool in comparison to other plasmas but releasing large amounts of radiation to damage enemy electronics and personnel inside the ships, although this second mode has a slower rate of fire. [u]Grav-Point Defense Guns[/u] Count: 25 Power: 25 Description: Gravity-pulse or grip weapons utilized to counter enemy weapons and fighters [u][b]Other/Special[/b][/u] Meant to engage from longer distances than almost any other Callax vessel, the Gethori-class strike cruiser is equipped with the best sensors that can be offered by the Hive, allowing it to strike with precision at even distant targets. While the energy lance would usually travel in a straight line under normal conditions, the unnatural composition of the beam allows it to warp itself, seeking the target with utmost precision, nearly impossible to destroy or avoid. Fields a small fighter complement of fifteen for defense purposes. [u][b]General Description[/b][/u] The Gethori-class strike cruiser is designed as a support vessel, meant to sit behind the main lines of battle and blast the Energy Projector across the field, eliminating key targets that cannot be eradicated by the Akuhal-class vessels or normal line vessels. [/hider] [hider=Tunin-class Light Frigate][img]http://img3.wikia.nocookie.net/__cb20131218234259/halo/images/thumb/3/3c/H4-CovenantCRSLightCruiser.png/300px-H4-CovenantCRSLightCruiser.png[/img] [b]Name:[/b] Tunin-class Light Frigate [b]Dimensions:[/b] 183 meters long [b]Crew:[/b] 388 [b]Powerplant:[/b] Dark Matter Conversion Engine [b]Propulsion:[/b] 2 x Dark Matter Exhaust Drives [b]Interstellar Travel:[/b] Dark Energy Translation Drive [b]Battle Points:[/b] TBD [u][b]Spacecraft Attributes[/b][/u] [List][*][b]Hull:[/b] 25 [*][b]Powerplant:[/b] 80 [*][b]Shields:[/b] 45 [*][b]Speed:[/b] 68 [*][b]Maneuverability:[/b] 75 [*][b]Sensors:[/b] 75 [/List] [u][b]Weapons[/b][/u] [u]Ray Caster Turrets[/u] Count: 5 Power: 35 Description: The Ray Caster stands as one of Callax's oldest and most-used weapons, although it is now being superceded by more exotic systems. Mounted on ball turrets, the Ray Casters are the Tunin's primary anti-ship weapon. Effective only against small and lightly armored targets, the weapon has the added benefit of interrupting enemy systems as the X-rays damage computers and wiring. [u]Fuledd Anti-Ordnance Missile Pods[/u] Count: 13 Power: 19 Description: The primary support weapon system of the Tunin, these missiles are launched quickly by coil guns, a more primitive but slightly faster means of propelling these weapons out of their casings. Equipped with 360 degree rotational boosters, the missile is able to turn to hit any target. This nimbleness enables it to chase down any form of ordnance before exploding in a shower of electromagnetic sparks, destabilizing energy weapons and destroying or reducing the power of kinetic weapons. [u]Grav-Point Defense Guns[/u] Count: 20 Power: 25 Description: Gravity-pulse or grip weapons utilized to counter enemy weapons and fighters [u]Messor Defence Units[/u] Count: 100 Power: 5 Description: Firing streams of plasma munitions at several thousand rounds per minute, these turrets ensure that any fighter or small craft getting too close will suffer the consequences. [u][b]Other/Special[/b][/u] Despite its classification as a light frigate, the Tunin serves more of an interdiction and counter-ordnance/fighter role. As such, it is equipped with special jammers which prevents FTL within a certain range, protecting the ships around it from superluminal strikes. In addition, it can project a field that draws in weapons fire towards the ship, acting as a shield for the rest of the group. [u][b]General Description[/b][/u] The Tunin-class Light Frigate is the Callax Hive's primary support vessel in terms of interdiction and anti-ordnance/fighter power. Quicker than most ships and small enough to maneuver faster against small craft, the Tunin excels at its role. [/hider] [hider=Tulai-class Heavy Frigate][img]http://img2.wikia.nocookie.net/__cb20111108152853/halo/images/thumb/e/e2/HaloReach_CCS-class_Battlecruiser-transparent.png/300px-HaloReach_CCS-class_Battlecruiser-transparent.png[/img] [b]Name:[/b] Tulai-class Heavy Frigate [b]Dimensions:[/b] 300 meters long [b]Crew:[/b] 744 [b]Powerplant:[/b] Dark Matter Conversion Engine [b]Propulsion:[/b] 3 x Dark Matter Exhaust Drives [b]Interstellar Travel:[/b] Dark Energy Translation Drive [b]Battle Points:[/b] TBD [u][b]Spacecraft Attributes[/b][/u] [List][*][b]Hull:[/b] 35 [*][b]Powerplant:[/b] 84 [*][b]Shields:[/b] 47 [*][b]Speed:[/b] 63 [*][b]Maneuverability:[/b] 67 [*][b]Sensors:[/b] 74 [/List] [u][b]Weapons[/b][/u] [u]Huthov Ion Cannon[/u] Count: 4 Power: 10 vs Hull, 55 vs Shields Description: Serving its primary role effectively, these weapons spit out ions in large amounts in order to strip away the shields of enemy ships. [u]Weasel Missile Bank[/u] Count: 50 Power: 15 vs Hull, 1 vs Shields/3 vs Hull, Bypasses shields Description: Designed to overload enemy point-defenses, the Weasel missiles launch in massive volleys, accelerated by exhaust from the power plants. Each missile splits into five smaller missiles upon reaching a certain distance or number of missiles left, adding to the numbers which an enemy must deal with. While weak on their own, a massed barrage of these missiles will devastate any enemy. Upon contact, the missiles explode, releasing blasts of dark energy which crush the target or gamma-ray/neutrino bursts designed to kill all life inside the ship for salvage. [u]Grav-Point Defense Guns[/u] Count: 20 Power: 25 Description: Gravity-pulse or grip weapons utilized to counter enemy weapons and fighters [u]Assault Cannons[/u] Count: 38 Power: 25 Description: The only kinetic weapon in the Callax navy, Assault Cannons are 200mm rotary guns firing shells with coil technology at close range as suicide weapons. Each shell is armed with a thermonuclear head, improving its efficiency against shields so that it may retain the same damage against hull and shields. [u][b]Other/Special[/b][/u] Bays hold enough rooms for 30 assault craft. [u][b]General Description[/b][/u] The Tulai-class Heavy Frigate bolsters the other specialized ships as a screening vessel, stripping the shields from enemy ships so that other Callax vessels may easily eliminate the opposition. As a screening unit, it uses its Assault Cannons and Weasel missiles to harass enemy ships so that other vessels may work unopposed. Works in tandem with the Tunin light frigate [/hider] [hider=Prasjek-class Destroyer][img]http://img4.wikia.nocookie.net/__cb20091020020406/halofanon/images/thumb/9/9a/SSC_Supercarrier.jpg/640px-SSC_Supercarrier.jpg[/img] [b]Name:[/b] Prasjek-class Destroyer [b]Dimensions:[/b] 410 meters long [b]Crew:[/b] 790 [b]Powerplant:[/b] Dark Matter Conversion Engine [b]Propulsion:[/b] 2 x Dark Matter Exhaust Drives [b]Interstellar Travel:[/b] Dark Energy Translation Drive [b]Battle Points:[/b] TBD [u][b]Spacecraft Attributes[/b][/u] [List][*][b]Hull:[/b] 45 [*][b]Powerplant:[/b] 82 [*][b]Shields:[/b] 40 [*][b]Speed:[/b] 58 (100 via STA) [*][b]Maneuverability:[/b] 75 [*][b]Sensors:[/b] 88 [/List] [u][b]Weapons[/b][/u] [u]Vortex Destructor Battery[/u] Count: 4/8 Power: 60/40 Description: Harnessing the power generated by the power plants, Vortex batteries can operate under two modes. The first is a heavier shot, released in tandem from the two batteries installed on the ship, accelerating streams of particles at 99% [i]c[/i]. Upon impact, these particles collapse onto each other, creating a whirlpool of energy which rips apart nearby matter. The secondary fire mode is used for close-range engagements, firing two shots per battery. Each impact releases concentrated bursts of a special liquid plasma, cool in comparison to other plasmas but releasing large amounts of radiation to damage enemy electronics and personnel inside the ships. [u]Titanos Obliteration Missiles[/u] Count: 10 Power: 60 vs shields, 40 vs hull Description: Anti-capital ship missiles powered by gravitation engines, the Titanos missiles are rarely used weapons designed specifically with countering enemy shields, whether this be through blunt force or scrambling techniques. A semi-organic weapon, the missiles utilize in-built sensors to adjust their payload according to the target. Against shields, the missile detonates in a spray of EM radiation and gravitational fluctiations, designed to create openings for weapons more suitable against the hulls of ships. When striking the hull directly, the missile instead pierces the hull slightly before detonating its gravitation drive towards the target in order to crush whatever armor may stand in the way. [u]Grav-Point Defense Guns[/u] Count: 10 Power: 25 Description: Gravity-pulse or grip weapons utilized to counter enemy weapons and fighters [u]Reaver Banks[/u] Count: 4 Power: 72 Description: An ultra-close range weapon, the Reaver Banks launch warped blasts of neutron star metal designed to punch through the heaviest shielding and armor. Due to the containment constraints, each ship carries only a small supply of ammunition for these devastating weapons. [u][b]Other/Special[/b][/u] In the same vein as the Akuhal-class shups, the Prasjek destroyers come equipped with STAs in order to close the distance for their weapons to have maximum effect. However, the uses are much more limited with two jumps overloading the STA for the remainder of the battle in most cases due to the massive power draw and dependence of other systems on that energy. [u][b]General Description[/b][/u] Where other Hive ships have failed in destroying an enemy, either due to being outmaneuvered, outgunned, or any number of factors, the Prasjek Destroyer has performed almost seamlessly in its service time. Unlike the finesse with which other vessels are handled, the Prasjek breaks the enemy upon the rock that is its weapons with utter brutality. [/hider] [hider=Orthog Gunship][img]http://images1.wikia.nocookie.net/__cb20120208002135/halofanon/images/c/c8/HReach_PhantomGunboat-transparent.png[/img] [b]Name:[/b] Orthog Gunship [b]Dimensions:[/b] 30 meters long, 10 meters wide [b]Crew:[/b] 7 [b]Powerplant:[/b] Dark Matter Conversion Engine [b]Propulsion:[/b] 1 x Dark Matter Exhaust Drives [b]Interstellar Travel:[/b] N/A [b]Battle Points:[/b] TBD [u][b]Spacecraft Attributes[/b][/u] [List][*][b]Hull:[/b] 10 [*][b]Powerplant:[/b] 40 [*][b]Shields:[/b] 7 [*][b]Speed:[/b] 48 [*][b]Maneuverability:[/b] 55 [*][b]Sensors:[/b] 50 [/List] [u][b]Weapons[/b][/u] [u]Arc Caster Turret[/u] Count: 1 Power: 20 Description: A downgraded version of the larger Ray Caster, the Arc Caster acts as the Orthog's primary weapon against small ships and larger fighters. [u]Interceptor Missile Pods[/u] Count: 50 missiles Power: 5 Description: Seeking missiles mounted on the side of the Orthog gunship, the missiles accelerate rapidly in order to intercept small enemy craft. Rather than exploding, the missiles tail behind or reverse in front of the target before shooting a beam of heavy ions. Each missile only has enough energy to fire twice. [u]Oracle Turrets[/u] Count: 4 Power: 13 Description: Rapid firing miniature particle accelerators designed to take out large enemy fighters. [u][b]Other/Special[/b][/u] None [u][b]General Description[/b][/u] The Orthog Gunship serves a defense platform for the Strike Cruiser, eliminating enemy small craft which may come near. [/hider] [u][b]Known Fleets[/b][/u] TBD[/hider]