[h1][center]The Daughters of Kakki[/center][/h1] [h2][center]The Sisterhood of Kolkek[/center][/h2] [h2][center]Allied with Stellar Dominion[/center][/h2] [center][img]http://www.beautifulwallpapers.com/new/alien-planet.jpg[/img][/center] [hr] [u][b]Faction Overview[/b][/u] Legend tells of the great Deity Kakki who found a world amongst the stars and settled there, naming it after herself. There, with her seven males she produced seven daughters. She built a great fleet of hives and taught her daughters all they could learn of science. When she was ready, she gave her territory to her seven daughters, her eldest getting her homeworld, the others getting the nearby moons and planets. Kakki then took her fleet, by some accounts over 2000 hives strong, and returned to the land taken from her, to drive out all of her enemies that lived there. She left her Daughters with only two rules. One, do not harm a fellow sister, and two, the only rightful rulers of the worlds are Queens, like her and her Daughters (female descendants). Kolkek was the youngest of the Daughters, and as such was given a large asteroid where Kakki had a mining base. She used her authority over the belt to build many ships, and to spread to the other nearby systems. To the present day, her daughters own the most widespread areas, going further from their homeworld than all of the others, sharing their systems with the others only after they have gotten the easiest mineral deposits. This has made them the second richest of the Sisterhoods, second only to Kork, who's Daughters exercise control over a hundred worlds with breathable air, letting them breed more quickly than any other. The Daughters of Kakki are large Insectoid beings of great intelligence. The Sisterhood of Kolkek expands by sending all soon-to-be queens out with a station and fleet of their own, the number of Hive depending on the riches of their Mother. These new Queens must conquer or colonize a new system or territory, claiming it as their own. If they win, then they get whatever they conquer. If they lose, they were too weak to be a real Queen. [u][b]Technology Overview[/b][/u] The Daughters have unparalleled gravity control technology, given to them by Kakki herself. Their ships drive themselves by distorting space around them, and turn by placing the gravity well to the side. They use gravity wells to redirect enemy fire at their hives, Nests (Space Stations), and worlds. The nests use gravity to pull matter from stars. Their FTL travel is also built off of this, with Hive warping space around themselves for travel, and Nests rupturing space to create tunnels to other areas. They also have a good degree of control over plasma due to mining stars for raw materials, and quantum entangled communications, allowing Queens to directly control their fleets from where ever they wish. Their missiles are driven by Kinetic energy transfer technology, when moves kinetic energy from one object, in this case the ship, to another object, in this case the missile. The more kinetic energy the object giving energy has, however, the faster the energy can be transferred. Fighter missiles generally travel at 0.8c and Hive missiles generally travel at 0.9c. [u][b]Spacecraft Overview[/b][/u] [hider=stinger drone] [b]Name:[/b] Stinger Dimensions: 3m (L), 1m (H), 1m (W) Battle Points: [b][u]Spacecraft Attributes[/u][/b] Hull: 1 Powerplant: 5 Shields: 0 Speed: 99 Manuverability: 30 Sensors: 5 [u][b] Weapons[/b][/u] Fusion Bomb Core: 400kt yield Power: 15 General Description: Upon creation, they are sent towards the outer edge of system, and begin to accelerate, using gravity to pull them forward. Should the system come under attack, they are told to impact with the enemy ships. They use poor forms of our FTL drives, traveling up to 20c to travel to their target, conserving their kinetic energy while moving FTL. [/hider] [hider=Soldier fighters] [b]Name:[/b] Soldiers Dimensions: 3m (L), 2m (H), 3m (W) Battle Points: [b][u]Spacecraft Attributes[/u][/b] Hull: 5 Powerplant: 7 Shields: 2 Speed: 60 Manuverability: 40 Sensors: 5 [u][b] Weapons[/b][/u] Gravity contained Antimatter rocket x8 Power: 10 Accelerated Plasma Beam X2: A miniature particle collider Power: 3 Other: Plasma shell shields: Plasma is contained within an EM field, absorbing energy and plasma based attacks but doing little against kinetic attacks. Hull armor made of ultra-dense, layered alloys forged under intense pressure. General Description: Possible mates are sent to fly against an enemy to prove the value of their genetic code. They use poor forms of our FTL drives, traveling up to 2c, adjusting their speed to whatever suits their desires. [/hider] [hider=Tool missile frigate] Name: Tools Dimensions: 10m(h)x10m(w)x20m(l) Crew: 6 Battle Points: Spacecraft Attributes Hull: 5 Powerplant: 7 Shields: 12 Speed: 30 Maneuverability: 40 Sensors: 10 Weapons: Gravity contained Antimatter rocket x80 Power: 10 Accelerated Plasma Beam X6: A miniature particle collider Power: 3 Fusion core overload: All of the fusion fuel is dumped into the reactor, and the gravitic compression is maximized, then released. The vessel explodes with extreme force. Power: 50 Other: Plasma shell shields: Plasma is contained within an EM field, absorbing energy and plasma based attacks but doing little against kinetic attacks. Hull armor made of ultra-dense, layered alloys forged under intense pressure. General description: Worthless males work on these. [/hider] [hider=Hive Carrier] Name: Hive Dimensions: 600m(w)x600m(h)x1km(l) Crew: 50 crew Battle Points: Spacecraft Attributes Hull: 80 Powerplant: 50 Shields: 50 Speed: 20 Maneuverability: 10 Sensors: 20 Weapons: Accelerated Plasma Beam X60: A miniature particle collider Power: 10 Gravity contained Antimatter Torpedos x200 Power: 20 AM reactor overload: The gravitic containment on the Anti-matter is released, annihilating nearby matter. This heats and pressurizes nearby hydrogen tanks, amplifying the explosion. Known to happen upon ship's destruction. Power: 85 Other: Plasma shell shields: Plasma is contained within an EM field, absorbing energy and plasma based attacks but doing little against kinetic attacks. Hull armor made of an ultra-thin layer of neutronium from the heart of a star. Sensors are designed to detect minute changes in the nearby gravitational field, changes which "travel" with infinite velocity. Along with their link to all Soldiers and Tools in the field, via Quantum entangled communications, this gives them a view of most of the heavy objects in the area. The further an object is from a gravity sensor, the more massive it must be to be detected. Between systems, collects interstellar hydrogen, and can survive for over a year without resupply with a full contingent of 2000 Soldiers. General Description: Males which are in training crew these ships. [/hider] [hider=Nests] Name: Nest Dimensions: 5kmx5kmx2km Crew: 1000 Battle Points: Spacecraft Attributes Hull: 95 Powerplant: 85 Shields: 70 Speed: 5 Maneuverability: 5 Sensors: 50 Weapons: Accelerated Plasma Beam X60: A miniature particle collider Power: 10 Gravity contained Antimatter torpedo x10k (1000 launch tubes x 10 per tube) Power: 40 Gravity Cannon Description: The beam randomly pushes and pulls on matter it impacts, even within millimeters of the opposite effect. Has been tested to produce in excess of 10k Gs of force, but noone knows how much stronger it can become. Rips hulls apart. Power: 70 Singularity Missile x1000 Power: 50-80 depending on how much matter it absorbs. Other/Special Plasma shell shields: Plasma is contained within an EM field, absorbing energy and plasma based attacks but doing little against kinetic attacks. Hull armor made of an ultra-thin layer of neutronium from the heart of a star. Sensors are designed to detect minute changes in the nearby gravitational field, changes which "travel" with infinite velocity. Along with their link to all Soldiers and Tools in the field, via Quantum entangled communications, this gives them a view of most of the heavy objects in the area. The further an object is from a gravity sensor, the more massive it must be to be detected. Between systems, collects interstellar hydrogen, and can survive for over a year without resupply with a full contingent of 10k Soldiers. Because the Queen lives on one of these until she has a permanent base, the only males among the crew are the best of the proven soldiers and her mates. These bases have the ability to draw plasma from stars to gather materials, and can shred asteroids with their weapons in order to gather those materials as well. Though not the best at manufacturing, they have the ability to manufacture replacement equipment and ships from gathered materials. General Description Crewed by the most trusted and genetically perfect males. This ship houses the Queen and her daughters until they have a planetary base. [/hider] [hider=Singularity Mine] Name: Singularity Mine Dimensions: 2mx2mx2m Battle Points: Spacecraft Attributes Hull: 1 Powerplant: 1 Shields: 0 Speed: 5 Maneuverability: 5 Sensors: 5 Weapons Singularity Implosion Count: 1 Power: 50-80 depending on amount of matter absorbed Description: Creates an artificial singularity which absorbs the mine and nearby matter. After a few seconds (maximum) it rapidly decays, releasing all absorbed matter as hard radiation. Other/Special Covers itself in Asteroids, Asteroid fragments, or space debris to hide from enemy sensors. When in standby, which it is in whenever an enemy isn't in range, it only uses passive sensors, such as gravity, radiation, spectroscopic, and neutrino detectors. General Description Standard space mine, with far more damage. Seeded throughout asteroid fields and debris fields to destroy any who tries to pass through them. [/hider] [hider=Crusher Hive] Name: Hive Dimensions: 600m(w)x600m(h)x1km(l) Crew: 50 crew Battle Points: Spacecraft Attributes Hull: 80 Powerplant: 50 Shields: 50 Speed: 20 Maneuverability: 10 Sensors: 20 Weapons: Accelerated Plasma Beam X60: A miniature particle collider Power: 10 Gravity contained Antimatter Torpedo x2000 (200 launch tubes x 10 per tube) Power: 20 Singularity Missiles X 1000 Power: 50 - 80 depending on how much matter it absorbs. AM reactor overload: The gravitic containment on the Anti-matter is released, annihilating nearby matter. This heats and pressurizes nearby hydrogen tanks, amplifying the explosion. Known to happen upon ship's destruction. Power: 85 Other: Plasma shell shields: Plasma is contained within an EM field, absorbing energy and plasma based attacks but doing little against kinetic attacks. Hull armor made of an ultra-thin layer of neutronium from the heart of a star. Sensors are designed to detect minute changes in the nearby gravitational field, changes which "travel" with infinite velocity. Along with their link to all Soldiers and Tools in the field, via Quantum entangled communications, this gives them a view of most of the heavy objects in the area. The further an object is from a gravity sensor, the more massive it must be to be detected. Between systems, collects interstellar hydrogen, and can survive for over 10 years without resupply with a full crew. General Description: Males which are in training crew these ships. [/hider] [hr] [center][h1]Anarchic Trade Alliance[/h1][/center] [center][h2]FPA[/h2][/center] [center][img]http://cryptoanarchy.com/store/image/cache/data/bcanarcy-500x500.png[/img][/center] [hr] Faction Overview Shortly after Earth first sent ships to other worlds, likely crewed by humans, though the data from back then isn't exactly clear, a shortlived natural wormhole was found in a nearby system. Many ships went through it, traveling thousands of lightyears away. There they eventually spread out to many worlds, though most worlds never formed formal governments. A few years ago a ship from the UFTS came into their territory and opened up new trade routes. When they came under attack by a member of the Stellar Dominion, though, two factions decided to form a mutual defense agreement with the other FPA societies for the duration of the alien aggression against them. These two factions were the Interstellar Trade Consortium (ITC) and Sunrise Security Services (SSS). Species: The line between Humans (an evolved sapient race), Transgenics (Nonsapient beings made sapient via genetic manipulation), and AI (machine-based sapient beings) is quite blurred. This has lead to a low birth rate, as finding a genetically compatible mate is somewhat difficult. All people are free to use genetic manipulation and cybernetic enhancement on themselves if they wish, which has lead to species becoming a somewhat meaningless term. Technology Overview Most technology is designed for civilian use, so their systems may seem strange to those that study military technology. They have learn to use it quite effectively in battle, as there is always a criminal threat, especially on the fringes of their territory. Because of the prevalence of AI computer technology is quite advanced. Ships are driven by Electronic Drives, Kinetic energy transfer devices, and mass dampening fields. This allows them to accelerate, decelerate, and alter course very quickly. All large mining and security ships include a full sensor package with passive sensors like gravitic, radiation, EM, warp field, exotic matter, and spectrographic sensors, and active sensors such as radar and tachyon scanners. While they have Teleporters, they are easy to disrupt with radiation or ionization, and are dangerous to use for moving living beings. Spacecraft Overview [hider=Asteroid Miner] Name: Asteroid Miner Dimensions: 20mx40mx100m Crew: 12 Battle Points: 40 Spacecraft Attributes Hull: 20 Powerplant: 30 Shields: 30 Speed: 30 Maneuverability: 50 Sensors: 60 Weapons Mining Beam Count: 2 (how many of these you have on the ship) Power: 40 Description: Standard particle beam, for cutting asteroids up and hauling them. Point-Defenses Count: 12 Power: 10 Description: Low-energy pulse lasers to intercept asteroids and space debris. Quantum Refiner Beam Count: 1 Power: 30 Description: Removes a specific element from the target coordinates via quantum relocation, leaving behind every other element. The beam supplies the energy to break chemical bonds. Other/Special Hull armor is designed to withstand strong asteroid impacts and hard radiation. Shields are standard plasma based screens and protect against non-concentrated energy like solar flare bursts better than concentrated energy. It has a gravity tow (tractor beam that only lets things get so close) for hauling asteroids and asteroid fragments. General Description A standard asteroid miner. They're quite common in mining systems. [/hider] [hider=Core Miner] Name: Core Miner Dimensions: 50mx50mx100m Crew: 30 Battle Points: 80 Spacecraft Attributes Hull: 50 Powerplant: 50 Shields: 20 Speed: 30 Maneuverability: 25 Sensors: 70 Weapons Infrared Boring laser Count: 2 (one forward and one back) Power: 50 Description: An infrared Laser, used to bore through planet crusts to get to valuable mineral near the core. Point-Defenses Count: 12 Power: 10 Description: Low-energy pulse lasers to intercept asteroids and space debris Other/Special The hull is designed to absorb heat, turning it into electricity. Routinely operates in the cores of planets. Shields are only meant to protect it from asteroids, space debris, and solar flares, so they aren't as powerful as the shields of many ships. General Description Used to mine the cores of planets for the valuable minerals within. Designed to withstand the temperature of the core for several days if need be, so they are highly resistant to energy based weapons. [/hider] [hider=Korushte] Name: Korushte Dimensions: 10mx15mx30m Crew: N/A Battle Points: 200 Spacecraft Attributes Hull: 40 Powerplant: 20 Shields: n/a Speed: 60 Maneuverability: 50 Sensors: 30 Weapons EMP Burster Count: 1 Power: 30 Description: Generates an EMP which disrupts shields, technology, and other space-based lifeforms. ECM Field Count: 1 Power: 40 Description: A continuous Electronic countermeasure which disrupts nearby sensors, target locks, technology, and space-based lifeforms. Other/Special Can feed on many different forms of energy, and use this to defend themselves when attacked, rendering the attacker powerless. Their shell absorbs and dissipates energy as well, and they can heal in a matter of minutes if injured, though the shell may take longer to heal. General Description Korushte are sapient spacefaring lifeforms. They joined the ATA's battle as essentially a mercenary force, in order to get raw materials (food) and energy from their allies and the enemy. [/hider] [hider=SSS Defense Carrier] Name: Defense Carrier Dimensions: 300mx200mx400m Crew: 220 Battle Points: 1600 Spacecraft Attributes Hull: 80 Powerplant: 80 Shields: 80 Speed: 40 Maneuverability: 40 Sensors: 70 Weapons Cryo Missle Count: 400 (20 tubes x 20 reloads) Power: 40 Description: Cryotech was originally designed to convert ambient heat into electricity in order to cool hot planets. They were mostly abandoned when the ground around the Cryotech generators started freezing things to near absolute zero. The SSS decided to use the technology as a tactical weapon, freezing the hull of ships in battle. Electro-absorption missle Count: 400 (20 tubes x 20 reloads) Power: 40 Description: Based on the Korushte ability to feed on energy, it draws on the energy of the ship it's attached to and uses the energy it gains to emit a dampening field similar to that of a Korushte. Point-Defenses Count: 50 Power: 10 Description: Low-energy pulse lasers to intercept missiles and unarmored ships. Ion cannon Count: 1 Power: 70 Description: Disrupts shields and destroys electrical systems with a mass of ionized particles. Neuro-combat drones Count: 60 Description: Pilots sit in chairs which link their mind to a drone. This gives them quicker response time than a pilot based fighter. The connection is made via a broad-spectrum transmission which is designed to resist jamming. Other/Special Uses Corona shielding, which was designed for probes being sent into the sun. The SSS altered it to work on concentrated plasma and particle radiation as well. The ship's hull is designed to withstand the pressure within a gas giant, and uses ablative armor which is cooled by the same cryotech as the cryo-missles the ship uses. General Description A ship built for escorting valuable shipments through dangerous territory, these ships are generally the flagships of escort fleets, though fleets have been known to contain multiple Defense carriers in very dangerous situations. [/hider] [hider=Neuro-combat Drone] [img]http://www.tvblog.ro/wp-content/uploads/2008/07/eureka_drone.jpg[/img] Name: Neuro-combat Drone Dimensions: 1mx.7mx1m Crew: N/A Battle Points: 0 Spacecraft Attributes Hull: 6 Powerplant: 6 Shields: 6 Speed: 60 Maneuverability: 60 Sensors: 6 Weapons Ion Cannon Count: 1 Power: 8 Description: Shoots a mass of ions at the enemy, disrupting shields and disabling electronics. Particle Cannon Count: 1 Power: 6 Description: A miniature particle accelerator. Other/Special Controlled by the mind of a pilot on the carrier, these ships are designed for response time, speed, and maneuverability. If needed, they can be AI controlled. General Description A small remote controlled Drone. [/hider] [hider=SSS Escort Frigate] Name: SSS Escort Frigate Dimensions: 70mx60mx150m Crew: 36 Battle Points: 100 Spacecraft Attributes Hull: 40 Powerplant: 40 Shields: 60 Speed: 40 Maneuverability: 40 Sensors: 60 Weapons Particle Cannon Count: 1 Power: 40 Description: A standard particle accelerator cannon. Point-Defenses Count: 12 Power: 10 Description: Low-energy pulse lasers to intercept missiles and unarmored ships. Ion Cannon Count: 1 Power: 50 Description: A mass of Ions disrupt enemy shields and damage electronic systems. Other/Special Uses the same shield and defense technology as the SSS Defense Carriers, but a less powerful model. General Description A standard escort ship. [/hider] Known Fleets: