I craft like three solid story and RP ideas by lunch most days, though more often than not I'm not all that interested in using them. Either way, I will make use of this resource by editing this post from time to time. Though I don't like to limit a persons own creativity or ideas, so anything I post will not require permission and can be changed at will. Though I'd like to know if one of my ideas is being used so I can read along and see how it pans out! But here is an idea to kick things off, it's one I used for a solo-rp when I was a bit younger, it created a memorable and enjoyable experience I often still think about. [hider=Demon Decks] [b]Genre:[/b] Horror, Modern, Action, Supernatural, Mystery [b]Premise:[/b] A quiet secluded town is suddenly attacked by strange creatures in the night, a few deaths occur but ultimately the attack is small. The locals mobilize on the situation quickly in order to secure the peace and prosperity of the quiet little town. A new curfew is enacted and a local campaign geared at warning and informing the public of the dangers of not securing their house at night is launched. The towns plead for help is met with an unusual demand from the local military forces to keep quiet about the situation. Meanwhile a group of students from the local high-school decide to take matters into their own hands. Among these students are a number of people who were gifted an unusual deck of cards that appear to float and hover when dropped or thrown. The night comes when the group of high-schoolers arm themselves with make-shift weapons and hit the streets to engage the monstrosities that have kept them in fear of the night. Unprepared and unaware of the full extent of the danger they were facing, only those gifted with the decks survive, making use of the unusual powers of the decks. [b]Details:[/b] The RP is based around an idea that players are given a deck of thirty rather thin, metal cards. The deck itself contains a demon that had been captured, tortured and twisted into a new form of various items, these items being weapons and armour of different designs. The items are entirely useless when separated from one another, but assembling them all together can risk the reformation and release of the demon that the items come from. So to get around this, aspects and items of the demon were phased into a 'static' dimension where time does not exist, and each card acts as a 'key' to this dimension, allowing a user to reach into the card and pull out an item. As long as the user has the deck with them, the item is still useful albeit somewhat weakened. The deck's demon is able to communicate with the owner, so constructing a personality for your deck would be required in the CS. Further more, use of the cards is chronological, only one of the cards can be accessed at first and only this card has an image of it, the image is of a weapon made from the demon. But as the user pulls items from the cards, more cards become accessible to them, and not all thirty cards are items, some contain, say, the flame of the demon, essentially making a card a 'spell' that shoots flame from it when the card is touched or hit by the item of a card the precedes that card. [b]Clarification:[/b] Here is an example of how the deck would work; a user looks through their deck and notices only 1 card has an image, it's an image of a rather plain long sword. They let the card hover in front of them by 'dropping' the card in front of them, then they reach into the card and grasp the long sword, pulling it out of the card. Now with the long sword in hand, they look through the deck again and notice three cards now have images, one is of a flame, the other is of a shield, while the third is of the same sword the user is holding, only the blade is more stylish and has runes on it. To use the flame card, the user can throw the card in question in front of them, so it hovers slightly before them, then swing their sword at the card and hitting it, causing all moment of the sword to stop and then that momentum suddenly comes out of the card as a huge flame. The shield card can be reached into and grasped, allowing access to other cards in the deck that relate to the shield, but the shield can not interact with the flame card, as the flame card only appeared when the long sword card was 'played'. Finally, the stylish blade card, can be 'stabbed' by the long sword and when the user pulls their blade out from the card, their long sword will have taken on the design of the image on the card and is more powerful. This 'upgraded' sword may also give access to more cards in the deck too. [hr] [i]I used two characters when I played this RP, one character used a huge knuckle gauntlet that covered their fist, wrist and forearm, the other used a staff and was ranged/spell based. Though I did entertain the idea of a marionette user based deck.[/i][/hider] [@Keyguyperson] if you could let me know if the above format is an issue or lacking that'd be great and I'm more than willing to format it to better fit in with your ideal post in this regard-should such a thing exist-. [hr] EDIT: New Idea [hider=A.R. Termination Squad] [b]NOTE: This is a rather 'detailed' idea and is probably best for high-casual or advanced. But if you can make it work else-where, go for it![/b] [b]Genre:[/b] Modern, Action, Technology/Hacking, Mystery [b]Premise:[/b] Augmented Reality technology has evolved to new heights and in it's evolution it has brought a new form of efficiency and convenience to human life, one that is deemed a priority in the first world. Glasses, goggles and contacts are now accessories considered nearly as important as a pair of pants and a shirt when preparing for your day. Because what lies beyond these thin, electronic devices is a world of virtual adverts, pets, assistances and interfaces all geared towards pleasing a visually awe-struck species. However, to the youthful generations, A.R. is merely a fact of life, like going to school or getting in trouble when you've done something wrong. To this generation, A.R. is not an enigma or piece of human ingenuity, it is a tool used for everything in their day to day lives, education, entertainment, health, finances, A.R. has been integrated and excelled in all these areas. But a dark shadow looms overhead in the virtual space as new breeds of viruses and hackers start to take advantage of and test the loose fabric of virtual space. One notorious hacker in particular has been releasing literal virtual 'monsters', running on tweaked and reshaped virtual pet A.I. in a form akin to a goblin or imp. These monsters hold within their virtual form an extremely infectious virus geared towards overloading and damaging hardware. With this new threat so too comes a vaccine in the form of the 'A.R. Termination Squad', a group of youths who mask their faces and use illicit software and hardware to gain specific advantages in the virtual space, with these advantages they dispense vigilante style justice on the virtual monsters that have come to be known as 'Akuma'. [b]Details:[/b] This one has a rather simple premise when you exclude some of the Augmented Reality concepts, it flows pretty much like a lot of simple stories. So you'll need to focus on adding your own ideas or goals into this universe, though some good areas to expand on would be; heightened policing presence in A.R., hunting down specific hackers through hacking to attack the Akuma at the source, expanding and refining the weapons that the players us in A.R. I believe the most interesting feature of this idea will be the Augmented Reality, if you're unsure on what this is that isn't a problem, as a lot of the Augmented Reality featured in this RP is futuristic and more concept based. To put it simply, A.R. in the context of this RP is basically the process of bringing virtual interfaces into the real world, using a system of 'scanning' an area then re-creating an invisible virtual layer over it in which virtual objects and interfaces can be used and interact. This means that unless a virtual layer of the area you're in is weakened or strained, all objects in that virtual space will react to the physical surroundings. For example; a virtual pet will hit it's head if it tries to run 'through' a physical wall, because a virtual version of that wall also exists overlapping it in virtual space. To expand, some of the implications of such a system is that; animated advertisements float and drift through the air, virtual arrows could help lead you to your destination, literally. Menu's and information can all be displayed on a virtual interface, even the local doctor could merely ask you to wear a small wrist device which would relay a virtual interface that charts out a persons vitals for the doctor. Now a neat set of systems that can be used in conjunction with the virtual space, and the main arsenal of the players of this RP, is focused around manipulation of hardware, software and the virtual space in general. The Akuma put tremendous strain on the local virtual space that they inhabit. Visually this can be seen when wearing A.R. lenses as hazy/jittery out-lines around normal objects and even sections of objects not rendering properly and generating an 'error' message on that location of the virtual layer. Because of this strain, tools that use the local virtual space aren't that reliable against the Akuma, say you fire a virtual projectile geared towards specifically damaging or hindering virtual pets and there fore, also affecting the Akuma, the closer this projectile gets to the Akuma, the less stable it becomes and in the end, the projectile could end up glitching out and stopping mid-air or disappearing entirely. So the players make use of hardware they keep on themselves at all times that interacts with the local virtual space by specifically generating a much more durable virtual layer over the player's own objects. This means should a player swing a wooden sword around at an Akuma, it'll actually hit and affect the Akuma. The same can also be done for rendering virtual pets, should a player choose to use a virtual pet as apart of their arsenal as well. The two main issues with fighting the Akuma this way though, is first, the Akuma's virus puts heavy strain on the players hardware, and getting hit by an Akuma in the face, or where ever your A.R. lenses are at the time, will no doubt break your A.R. lenses(making you blind to the virtual world until they're replaced) and the hardware the players use to generate their own virtual layers will need to be repaired/tweaked often otherwise it'll end up breaking permanently. The second issue is that this type of hardware is illegal as it forces a manipulation of local virtual layers that can strain or damage the virtual space. This type of hardware is also often used for virtual graffiti, which has been frowned upon more-so than normal graffiti, despite how easy it is to remove. [/hider]