[h1]On Edicts and Investments[/h1] Edicts are laws or treaties implemented through your orders that enact a lasting modifier to your stats. They will be listed in your stats for easy reference and the effects may decay over time, and require an order to abolish. For example, a player may wish to spend a war order to establish a professional standing army. The results of this order will be shown in your stats under the edict heading, detailing the effects. Another player may use a diplomatic order to enter into a trade deal with another kingdom, the results of which will be displayed in their stats. Players should be aware that each order you implement will have a cost attributed to the order. Cost of war orders are typically inherit in the cost of army maintenance, but establishing war edicts may be added to your expense. Other edicts may also come with an added expense. The cost of a successful order, however, is generally minimal. A one time charge will be levied against your treasury for failed orders, a figure determined randomly by the roll of the die with a max of 5k. Keep this in mind when doing orders.