[quote=@cellis] [@Pandaa] for the combat, it'll be the same as the 1-3 / 4-6 dice roll, to keep it simple. I had the idea that it wouldn't focus much on combat, really, so I figured just use the same thing haha. Like, if two players fought, the attacker could roll for a strong attack. If he has a strength specialization, he gets a +1. However, the defending player could roll to defend or evade. If he evades with a speed spec, he gets a +1. Or if it's a surprise attack, the attacker could maybe roll for speed as opposed to the defender's perception (logic for that would be to notice the surprise attack early, I guess) If you have ideas, though, they would certainly be welcome! I'll welcome any help since I'm an absolute newbie to this haha. [/quote] This is actually really good. I haven't ever done combat that way, but it seems like that would work better than normal.Especially how most combat is rolled using a system like "roll d20 to see if you can hit" or "roll under specified percentage to hit" this style actually depends on each combatants actual skill over random luck.