Nation Name: The Terranis Empire Flag: Government Type: In theory, an absolute monarchy. In practice, increasingly decentralized neo-feudalism. Capital System/World: Terranis Dominant Species: Humans Other Species: Human biosynths, Mekniks (Short canine industrial species, nicknamed "Gremlins"), Mithrans (Subjugated felinoid servant race), Snathi (Subjugated evolved squirrel-esque species), various other conquered alien species. Leadership: Star Empress Sylina Tyran Persons of Importance: Lord Chancellor Valarn- Master of the Empire's economy, and notorious for his tax-farming methods and corruption alongside his economic prowess. Disdainful of war, mostly because he cannot apply his cost-cutting methods to turn a personal profit from it. "Ishmael" - An ancient noblewoman of the early Empire age, now a cynical observer of its decline and decadence while one of its greatest players. Military: The Terranis Navy is a vast and powerful organization, composed of fleets upon fleets of heavy capital ships. The Empire's navies are built upon the premise of shock and awe. If a capital ship's firepower is neccessary in a battle, send a whole battlegroup of capital ships to put the issue down for good. To that end, they have built grand battleships, titanic dreadnoughts, missle-swarm laiden podnaughts, grand battlecruisers, and mobile starbases to wage conquests and war that few other powers could match during the height of its power. However the Navy is not the all-conquering superpower it once was, in part because it is now so vast and widespread. Fleets of battleships and dreadnoughts depend on massive amounts of fuel and infrastructure, which makes conquests difficult due to their enemies not possessing the same scale of capital ship infrastructure as the Empire that can be captured and repurposed to fuel campaigning fleets, and the costs of long-range supply chains or building forward supply bases of sufficient scale are unstomachable to the current administration. Under the guise of "consolidation", the Battlefleets have been quietly retasked as defensive forces, and only lighter (and cheaper to maintain) battlecruisers and escorts are used beyond the core and mid-shell worlds. Furthermore, much of the older elements of the fleet are being mothballed or sold off to private noble fleets and planetary organizations to deal with the growing costs of a warmachine that does not conquer. Ship Ratings 1st Rate: Dreadnoughts, Strategic Supercarriers, Dreadnought missile-pod layers (Podnaughts), Titans 2nd Rate: Battleships, Flag Battlecruisers, Fast Battleships, Fleet Carriers 3rd Rate: Battlecruisers, Escort Carriers 4th Rate: Cruisers, Flight-deck Cruisers 5th Rate: Light Cruisers 6th Rate: Destroyers, Frigates, Corvettes History: "Too vast to conquer, too decadent to incite fear, too corrupt to be respected, too old and powerful to be ignored. The ideal empire, really." - [REDACTED], aka [REDACTED], aka "Ishmael" Other: WIP