Fixing irrigation is hard and time-consuming. @Jay, we are manipulating the course of species here, not individuals, so... You might need to explain that further or change it, and check to see if it doesn't conflict with any other Intent. As for the changing-landscape idea, I'm going to tweak the system and put it up to the players to vote on tomorrow (nice delay there). Personally I'd much prefer it if you designed species that terraformed as part of their life processes, Arrakian Sandworm style, and what actions you could take for or against other species depended on your creativity in using your own various species as tools. Would that be overcomplicating the system, or would it provide pressure to develop your organisms creatively? Up to you guys. Anyway, bottom line of what I'd like us to be doing here is this: Constantly change the available life to suit our wishes and meet necessities, putting pressure on other players to change in response, in whatever way they please; to play a complicated game of chess with organisms as pieces, that gets steadily more interconnected and beautiful until I nuke it with magic and we start again from what scraps we can glean. The question is if giving the Entities a way to directly alter non-organic parts of the planet be helpful or detrimental to sustaining this kind of roleplaying environment.