[h3]The Territories of Northrush (Blue)[/h3][hr][b]Government[/b] Feudal Monarchy [i]Bonus: Respect the Law (Low Revolt Risk) Deficit: Taxes are hard (Low Income)[/i] [b]Ruler[/b] High Queen Arianna Frostbane [i]Sometimes called the Queen of Summer, Arianne is a warm, capable woman who took over control of the Throne by arms and was recognized by the Lords of Northrush as the One True Queen of the North. Since then, she has earned the respect of both her people and her vassals, due to her overwhelming competence in the matters of the Court. At the same time, she also understands the value of Martial strength, and has made herself several powerful allies within the Territories. Just in case.[/i] [b]Trait[/b] Opportunist [i](Schemer)[/i] [b]Prominent Terrain[/b] Boreal Forest [i]Bonus: Nature's Bounty (Balanced)[/i] [b]Secondary Terrain[/b] Tundra [i]Bonus: Logistics Suck (Slight bonus to defence) Deficit: Cold, Hard North (Reduced Income/Population)[/i] [b]Prominent Race[/b] Northmen [i]Bonus: Hard as Ice (Combat Bonus) Deficit: Weariness (Population Deficit)[/i] [b]Secondary Races[/b] N/A [i]The North kind of sucks. It's uncommon to see many besides the land's native denizens in their Territory.[/i] [u][b]Biographies[/b][/u] [hr] [b]People[/b][hider=The Queen of Summer][b]Real Name[/b] Arianna Frostbane [b]Titles[/b] Queen of the North, Queen of Summer, Lady of Frosthallow. [b]Description[/b] A terribly beautiful, deceptive figure that has grown to become the very symbol of Southern Northrush in recent years. She has lengthy, blonde hair and cunning green eyes that seem to pierce into a man's very mind with a glance. Her busom is large, and her hips wide, making her the subject of much attention by the males within the nobility. She has a confident, well-mannered style of speech, but is a calculative and careful woman, the sort who betrays no vulnerabilities and excels at social manoeuvring. [b]Feats[/b] Took the throne alongside her husband by way of arms. Subjugated one of the Winter Lords, who questioned her rule and swore rebellion. Pushed forward the hand of the law, and cleared out much of the bandit population in southern Northrush. Defeated each of the other Summer Lords in a drinking competition at a recent festival. [b]Miniature Bio[/b] As a young maid, Arianna was hailed as being among the most beautiful women in the Summerlands, and set herself apart with both the thickness of her blood and the quickness of her wits. [b]Relations[/b][/hider] [hider=The Wildflower Princess][b]Real Name[/b] Mariam Frostbane [b]Titles[/b] The Wildflower. [b]Description[/b] Mariam is a beautiful, youthful child, seventeen summers in age and with a great number of admirers within the nobility. She has long, blonde hair, often done in a braid, and her eyes are a deep, summer green. She was blessed with great beauty, but she is also a terribly naive child, unsuited for matters of the court. She is misliked by the Winter Lords, who perceive her as weak, and believe her unfit to inherit the name Frostbane. [b]Feats[/b] [b]Miniature Bio[/b] [b]Relations[/b][/hider] [hider=Frostbane the Lesser][b]Real Name[/b] Tomas Frostbane [b]Titles[/b] Frostbane the Lesser, Knight of the Thawing Snow. [b]Description[/b] A young, spirited warrior who betrays himself as having inherited the thick blood of heroes, from his father's line. He has the distinctive cold, blue eyes of his name, and wavy blonde hair that is kept short and practical. He is not large of frame, but his body structure is indicative of his hard training and lifestyle. Despite his popularity among the warrior nobility, he is commonly seen as having weak resolve when compared to the rest of his bloodline. [b]Feats[/b] [b]Miniature Bio[/b] [b]Relations[/b][/hider] [hr] [b]Everything Else[/b][hider=Basic Geography]The Territories of Northrush can be separated into two distinct regions, the Summerlands in the south and the Winterlands to the north. Additionally, at the top of the world, there is a psuedo-region called "Everwinter", where the ice never thaws, even in the midst of Summer. There are six territories total, represented by six animals and headed by the six lords, who hold most of the power in their own territory. [u]The Summer Territories[/u] Frosthallow (White Wolf) Thornrush (Wildcat) Mead (Killer Bee) [u]Winter Territories[/u] Winter's Hearth (Narwhal) Icefang (Orca) Auroras (Salmon) [b]Frosthallow[/b] The territory that currently stands as the King's Hold, sometimes referred to as "Summer's Frost", as it is the closest to a Winter Territory out of all of the Summerlands. It is very lacking in Mountains, with just a single, lonesome peak sticking out near the coast, otherwise covered in a great, wondrous forest. Borders both the Sunrise and the Shivering Seas. Frosthallow contains several lakes, and a single noteworthy river leading from the lone mountain of the territory. To the furthest north part of this territory, there is an area of the forest that often freezes completely come winter, and is the location of the area's Great Keep, The Frosthall. The two lesser keeps of this Territory are the Wolf's Keep (at the foot of the lone mountain), and Southbreach (on the coast.) [b]Thornrush[/b] Renowned for its great, thorny glades, Thornrush is located next to Frosthallow and Mead, and is in fact the largest of all the six territories. It borders the Fuming Sea, and is at the forefront of all of Northrush's sea trade to the south, exceeding even the traditionally seafaring Winter territories. It is covered by several great forests, through which a single, great river runs, coming down from a large mountain range along the border of it and Mead. There is a noteworthy pass through this range, which is called the Ridge of Thorns due to the massive overgrowth of thorns along its base. Out of all of the territories, it is actually the least developed, likely due to the troublesome nature of attempting to clear out this land's signature thorns. The river is simply called Thornrush River. The Great Keep of this region is called Castle Thorn, and it is the only active one in the entire territory, located close to the southern border. [b]Mead[/b] The most prosperous of the territories, renowned for producing vast amounts of honey and alcohol for the whole of Northrush, as well as for export during the summer. Considered the strongest territory of the Summerlands, it is strangely the smallest of the three, and borders both the Fuming Sea and the Irodein Empire. Represented by the Killer Bee, this territory pioneered Beekeeping in the modern world, and is covered by a great number of beautiful, flowering glades and valleys. During the winter, the colder parts of the territory experience snow and frost, but it is considered to have the warmest climate of all the territories due to the protection of mountains to the north and east. There are two major keeps in Mead, the Honeyed Keep and Castle Mead. There is also a Great Keep, the Bulwark of the South, called the Eye of the North and renowned for having among the largest towers in all the world. [b]Winter's Hearth[/b] The coldest territory in Northrush, and the sole one located in the sub-region of Everwinter. Here, the ice never thaws, and winter seems to last all year around. The land is harsh, and difficult, but those who call this place their home reap the benefits of a large amount of coast at their control and several islands from which they can initiate long fishing trips. Most of the territory is horrid Tundra, with some icey forests spread here and there, and very few mountains. There are a few almost perpetually frozen-over rivers, but none large enough to be famed or noteworthy. There is a place, the furthest north point in Northrush, called Winter's Hearth. Here, the cold seems even harsher than in any other place, and it is fabled to be the place where winter rests and sleeps before going on to strike all of the southern territories. There are two keeps here, the greater of which is simply called the Keep of Winter, located near the centre of the territory. Then, to the south of the territory, in one of this land's great forests, there is Fort Icefall, which is renowned for its terrible showers of ice during the "Summer" months. [b]Icefang[/b] The most martially powerful of the territories, which had to be subjugated by the Queen of the North when it rebelled recently. It is also the most mountainous area in Northrush, with a massive alpine region bordering it alongside the coast. In these mountains and hills, there can be found three great keeps, the mightiest of which is the greatest in all of Northrush. This keep is called Winter's Maw, and is build amidst a perpetually frozen forest that seems to resemble a massive set of frozen teeth. The other two keeps, both to the south of Winter's Maw, are called Castle Icefang and the Frozen Keep respectively. There are many rivers in Icefang, leading from the territory's many great mountains. [b]Auroras[/b] The warmest of the Winter territories, renowned for its great, singular river and many hotspots. Castle Mist, the Great Keep of the region, is said to have been built on the greatest of these hotspots, and can actually be seen steaming at almost all times of the year. There is another keep in this territory, called Fort Frostgale, which often experiences great winds during the winter months. Mostly covered in great forests, with a few spread out mountains and a single, miniature valley located nearby the Great Keep.[/hider]