Here's my hella rough bio. I'm happy to change anything to bring it within game standards. [hider=Kalana yr Kaziza al Dumein yi Memnon] [b]Name:[/b] Kalana yr Kaziza al Dumein yi Memnon [b]Age:[/b] Twenty Seven [b]Class:[/b] Mage [b]Gender:[/b] Female [b]Length:[/b] 1.75 meters / 5’9” [b]Race:[/b] Tiefling [b]Racial benefits:[/b] +1 Int, -1 Wis, Darkvision 60 feet, Minor resistance to cold, electrical and fire damage. [b]Appearance:[/b] [indent](I should have a portrait up later this week.) Most people [i]smell[/i] Kalana first. The heavy sweetness of ash and scorched wood and bitter dust clings to her no matter the circumstance. It makes an impression—often a poor one—and this rarely improves upon [i]seeing[/i] her. Firstly, there are the horns; massive, black and red, and twisting into a ram’s hook, they are the most obvious mark of her abyssal ancestry. If that weren’t bad enough, her blackened sclera and orange irises tend to unsettle most who make eye contact. Faint mottled markings are scattered across her bronzed face and neck, meeting nails that nearly qualify as claws. An angry scar runs through her lip, one among many across her form. Kalana wears her black hair pulled back with a small golden headdress suspended from her horns and draped to her forehead. Her robes are finely made, bearing the sigil of Memnon. Covered in gold and red brocade, they are nonetheless functional, constructed for the range of motion demanded of casting. [/indent] [b]Stats[/b] [indent]STR: 12 DEX: 15 CON: 13 INT: 19 WIS: 9 CHR: 10[/indent] [b]Spells:[/b] (I’m using this [url=http://www.d20srd.org/srd/variant/magic/spellPoints.htm]Spell Point system[/url] since it’s what I’m familiar with. I can adapt this if necessary.) [indent]Point Total: 35 1st, costs 1: Grease, Magic Missile, Blindness, Burning Hands* 2nd, costs 3: Melf’s Acid Arrow, Aganazzar’s Scorcher*, Mirror Image, Horror, 3rd, costs 5: Remove Magic, Melf’s Minute Meteors, Hold Person, Fireball*.[/indent] [b] Skills:[/b] [indent]Knowledge (Arcana) - 60 Knowledge (Planes) - 50 Language (Abyssal) – 100, racial trait. Language (Primordial) – 15, a rough understanding, speech is clumsy. Concentration- 50 Spellcraft - 75[/indent] [b]Abilities: [/b] [indent]Empower Spell – Doubles spell cost, increases damage by ½. Spell Mastery - Due to her specialised training, Kalana can cast fire based magic (marked by *) without referring to her spellbook.[/indent] [b]Armor:[/b] Adventurers Robes (AC 10, +1 bonus against missile weapons) [b]Weapons:[/b] Quarterstaff, Sling, Bullets (40) [b]Gear:[/b] Backpack, bedroll, winter blanket, spell book, quill and ink, journal, spell component pouch, torch, flint and steel, waterskin, needle and thread, rations (3 days), 2 scrolls of Identify, Ornamental Jambiya. [b]Gold:[/b] 96 GP [b]Biography:[/b] [indent]Life isn’t often easy for tieflings in Faerun—unless you can be useful to the genasi of Calimshan. Born to a human slave of House Dumein, Kalana was lucky enough to have her abyssal heritage and quick mind considered useful by its matriarch, Kaziza. Elevated out of slavery into citizenship, Kalana was provided an extensive magical education for the mere cost of her fealty. In a city ruled by firesoul genasi, Kalana’s training focused, naturally, on fire based magic. It was, fortuitously, a good fit for her short temper and wild nature. Although never the social equal of the ruling genasi, Kalana’s obsessive drive for arcane excellence earned her both respect and opportunity. Belonging to the house of one of Memnon’s most affluent Sultans helped in no small measure. It was inevitable that Kalana would go to war. Trained in the Art and thirsting to prove herself, she joined the bloody fighting across the Calim desert. The war was not so much a war as a protracted massacre of all participants. Kalana spent several years mired in slaughter, surviving by luck as much as skill. The thrill of combat could not sustain her forever—and after nearly seven years of war, Kalana grew weary. She awaited her opportunity to leave Calimshan and indulge her wanderlust. That opportunity came at great cost; her company was mutually obliterated by a contingent from Calim. Kalana managed to kill her competing survivors and claim their supplies and wealth for herself. Seizing her chance, she headed north. Six near death experiences and the worst month of her life later, she stumbled into Tethyr. Kalana learned quickly that the rest of Faerun was [i]not[/i] Calimshan. She had expected to find a prestigious position as an arcane advisor or tutor to nobility; a job befitting her station. The world she found was horrifyingly backwards. Humans were no longer slaves and instead ruled most lands they touched. Her fiery nature was no longer a mark of her personal greatness. Feared and despised, Kalana was forced into a life of adventuring and mercenary work in order to survive. The wizard’s offer of employment is simply the last in a long line of jobs, ranging from utterly tedious to nearly lethal.[/indent][/hider]