[hider=Andre]Name: Andre Jackson Appearance: Medium height, tanned, blond, green eyes. Bio: *grumbles* Branch: Intelligence Holder: Rook Spirit: Shadow Weapons/Spells: * Crossbow: A black colored crossbow. [hider2=Active]Splinter Bolt: The bolt shot from this would splinter to smaller pieces in a shotgun like manner, covering larger area and hitting more people. Can splinter up to POW pieces. CD = 4[/hider2] * Rogue Knife: A thick bladed knife, sharp enough to cut things and strong enough to break lock. [hider2=Active]Bishopbane: A virulent poison coating the reduces stat of its victim upon activation. The coating last for 3 turns. Anyone with 2+ POW than Andre is capable of shrugging the effect, anyone with equal( and +1) POW has 50% chance of shrugging it off. Affected target would a) if POW is equal or +1 than Andre's: lose 1 random point of stat each turn b) lower POW, lose 2 random points of stat each turn (random, it could be 1 pow and 1 SPI instead of 2 SPI, but either way can happen). After losing last point in a stat, would start to receive damage. Poison last long enough that leaving it alone is not an option, go find a medical attention. CD: 5(counts after coating wear off)[/hider2] * Smeartear gas jar: A prototypical gas grenade with two mode. One mode produce a thick smoke screen, the other produce tear gas (which require POW/SPI roll safe to test if you immediately start crying and rolling on the floor or just feel a mild sting) Skills: Binocular 4 Wallflower 3 Scan 5 Dash 1 24/24 Stats: 27 * POW: 9 * SPI: 7 * AGI: 11[/hider] [hider=Arlette] Name: Arlette Langfeldt Appearance + Personality: Soft-spoken and naive 16 year old girl. She's short at 156 cm. She has a fair and smooth skin and a slim body and build thanks to her upbringing where she mostly kept to the books. Her brown hair reached a little below her neck and he eyes are dark brown colored. Most people consider her cute not only because her manner but also her lack of feminine curves. Bio: Arlette had a normal, if somewhat sheltered, life one could expect from people living near the Library Hub. The only thing that marked her life different was the various sighting of herself she saw other than in the mirror as she grew. It was not until her 15th birthday she finally managed to realize that the cause was what she ended up calling her 'Guardian Twin.' She kept her twin a secret from her family and enjoyed the few company she had and the thrill from seeing her 'twin' did something she otherwise won't do. Although some of the actions did were not to her agreement. However, due to her apparent erratic behavior and the 'ghost' sightings, among other thing, her family called the experts to help with the situation. Although it was not until several complaints of similar nature coming from near vicinity that the Library begun to investigate. After some 'resistance,' the Librarians assigned for it caught the 'twins' red-handed during one of their planning before being sent to the Library for questioning, which shocked Arlette and her family. The latter even more so since they knew there was no twin. The Library soon realized the spirit nature of one of the twins. It didn't take long for them to convince the Holder and ask her parent allowance to join the Library by promising her to pay for her tuition and several other payment. Branch: Administration (What she was told) Holder:Knight Spirit: A Doppelgänger called Mime. A capricious spirit that while will remain silent in its default form, a white-faced man in black clothes and a cap that loosely resemble its namesake, communicating with hand gestures and facial expression, it'll act in exaggerated manner while in disguise, mostly in an attempt to irritate the copied victim or it acted in character. Somewhat mirroring its holder nature, or due to said holder nagging, the spirit does care to not cause too much trouble and thus limited itself with actions that would not cause permanent physical damage or something that cannot be redeemed. Unlike Arlette, however, Mime's not naive and can hold a grudge, going out of its way to cause as much trouble as it could to someone that wronged either or both of them. For an unknown reason, Arlette is unable to dismiss Mime, who, most of the time, copied the form of its holder. Mime is capable of an extraordinary independence action, proven by its ability to cover a large distance between it and Arlette before being dismissed and summoned back to her side. Current range record: two miles. Weapons/Spells: Mimic Form: Mime can copies the outer appearance, down to the voice if the target had spoken, and down to any markings (scars, tattoo, etc.) if it were to touch. It can opt to replace one of its stats with one of the target for the duration of the form. Changing form (even back to default) and desummoning will reset the stat back to normal. Disability and disease will never be copied, although Mime will know about it. Mime cannot change stats without changing form, yet. [hider2=Active]False Identity: Mime can now alter the appearance of others as well as his own by touch. The ability can be applied to everyone but should it be applied to conscious people, the target would have to contest their (POW+SPI)*0.9 against Mime's POW+SPI (Due to the feeling of being changed into someone else is uncomfortable). He can only change the appearance but not the stats. CD is 3 and last as long as Mime doesn't get dismissed or he wanted it to end. Mimic Form shares the CD of this skill. Outcome: - If Mime's total is much higher than his target (>3 higher), he can then alter his target as he pleases instantaneously as if its his own body. Limited only by his own limitation and must retain basic form of the transformed. Human must be human (arguably monkey), dog must be dog (can be wolves), cat must be cat (can be tiger). - The total are equal (anywhere between 2 higher and 2 lower), they effectively swapped appearance. (Including things attached to the body but not things in them) - Mime has lower total (>3 lower), they swap appearance but the progress is slow and can be interrupted. Willing target would have the result knocked up by one. Example, Someone has 12 POW+SPI and Mime has 8, if the target's conscious and willing, then the two would swap appearance. If the target's not, then it would be slow. Someone willing with 9 and Mime 8, can be altered as Mime pleases. Unconscious target would never be able to resist. [/hider2] Mimic Memory: Mime can copies the memory of somebody else (including animals, but mostly human), complete to habit and mannerism should it decide to act in character. It copies by sticking its forehead (assuming both are human or is human looking) to the target. The ability copies from the recent memory backwards up to half a day and could take seconds to minutes. (It's not strictly has to be forehead as long as it's a part of the face.) [hider2=Active]False Memory: A reverse version of Mimic Memory. Instead of drawing memory, Mime would impress a single memory, either his own or someone's memory that he copied earlier, to his target. The person receiving it would wholeheartedly believe that the memory is his/her own even if the memory is contradictory. Mime's SPI must be able to overcome his target's SPI/2. Unless the target's a Bishop, in which case, he'll have to overcome 0.75*SPI. CD 3.[/hider2] Mimic Abilities: Copies the ability of a target. Only one ability at a time and it uses Mimic's own stat at that moment (including copied stat). Cannot copy ability in a post directly after copying the skill. Mime can only grasp basic knowledge of the copied ability without observing first hand or copied memory of the owner. [hider2=Active]Copycat: Should the copied ability has an active ability, Mime can now use it using his own stat. CD would be the copied ability's CD+1. While Mime can change the copied ability even after using this skill, the CD persist.[/hider2] Skills: Provoke 2 Telepathy 2 Jynx 4 Boon 3 Skill points: 0/19 Stats: POW: 7 SPI: 8 AGI: 7 [/hider] [hider=Vignar]Name: Vignar.Ghunpervist. Appearance: Tall, thin, tired look with bag under the eyes. Brown-gray-ish hair kept on short ponytail. Woolen clothes. Bio: -Later- (Ugh, I have to rework this too?) Branch: Mercenary only (for story purpose) Holder: Bishop Spirit: Dovahkiin. Mostly humanoid, lizard claw for left arm, booming voice. Weapons/Spells: *Fire breath: Let go a stream of fire from mouth. AGI determine range (in meters!), 20% POW for duration and SPI for strength. [hider2=Active]Storm Call: Summon a magical storm that rains lightning and thunder (along with wind and water?) to those Vignar consider as hostile/foe. 20% AGI for AoE (in miles radius), SPI for duration (in posts) and cooldown and POW for strength. The lightning are magical and wouldn't be circumvented by mundane means. Using this while there're hostile in-door would end up with a possibly charred opponent and a certainly burning building.[/hider2] *Summon Ghosts: Call the ghosts of dead people/holders/players to assist in fight. The ghosts will only stay for the duration of the fight and while they could comment on their current situation, communication is hard to do as only Vignar's words can reach their ears clearly, attempts from other people would result in the ghosts hearing static, unclear or gibberish messages. Also subjects to GM discretion and clouded memories. Vignar can only call weaker spirit, any attempt to call stronger ghosts would penalize him, same applies to trying to call a large number of ghosts. Strong ghosts=those with total stat sum equal to current character creation stat points. [hider2=Active]Call Dragon Summon a spectral ancient dragon to the vicinity. The dragon stat is [s]Vignar stat ^2(just kidding)[/s] Vignar stat * 2. Summoning the dragon would result in either the dragon agreeing to help or rampaging in a tantrum over being called for trivial matter unlike the rampage of the mother dragon in the dune mission. (CD = 1 mission) {Dragon abilities: Fire Breath: Can do it in a conical area in a single burst or a constant stream. POW for duration, (POW + SPI)*80% [90%?] for strength, AGI for range. Hurricane: Breath out a gust of wind that pummel those caught in it and propel them to the sky. POW for damage, SPI for how high launch, AGI for range. One other that I forgot, I'm now pretty sure it's another breath attack. and flight}[/hider2] *Warrior Call: Boost the stat of those Vignar consider as allies by 20% of his stat. so POW got 20% of his POW, SPI got 20% of his SPI. Skills: Punch 3 Scan 3 Telepathy 1 Binocular 2 16/18 Stats: * POW = 6 * SPI = 10 * AGI = 5[/hider]