[centre]For those of you who don't know what a Mafia game is, I'll summarise it for you in two lines:[/centre] [centre][colour=black]There is an enemy amongst you. Find him, before he gets you as well.[/colour][/centre] [centre][img]http://funkyimg.com/i/Ki6c.gif[/img][/centre] [centre][img]http://funkyimg.com/i/Ki5R.jpg[/img][/centre] You are part of a science expedition team sent out to discover new resources for your home. On your journey, your ship was under attack by a malicious extra-terrestrial creature. With the combined forces of everyone on board, you managed to slay the monster. Its corpse has been safely located in the ship's laboratory, and after a series of tests and thorough examination, it has been found that it died, not because your team neutralised it, but because it has safely made one of you a Mother Swarm, fulfilling its sole purpose. Infused with human DNA, this new hybrid is assumed to be smarter than its predecessors, additionally, is imbued with enhanced strength (along with several other qualities). Its new delegated mission? To infect all of you into its "Children" - like all living beings strive to be: immortal or reproduce. Fortunately, due to the natural combative instincts of the human immune-system, the Mother Swarm can only assume its "non-human" form in the night, giving you temporary safety from a strong, fiendish confrontation. However, this could mean a more difficult investigation ..​ [centre][b]Humans[/b][/centre] Find the Mother Swarm and exterminate the threat before it terrorises the entire ship. In order to win, you must figure out who the Mother is. [centre][b]The Mother Swarm[/b][/centre] Dominate this ship and claim it as your own new nest. Once more than 50% of the [i]living[/I] population is converted, you win. [centre][b]Children[/b][/centre] You are the firsts of a new population. Help your new Leader to cover his/her tracks and bring forth victory through teamwork - and sly charisma. If your Leader wins, you win as well. [centre][b]How do I play?[/b][/centre] [list] [*]The Mother Swarm will be randomly assigned to one of the players, and the result will be discussed in private between the GM and player. [*]Player roles are first come, first serve. Once all the positions are taken, we will begin shortly. There are 9 positions in total, each with a unique ability. [*]The game relies on communication - for the Humans - and strategy, especially for the Swarms. Upon the creation of your character after cherry-picking a position, you will also have individual briefing about unique do's and don't. [*]Please remember that this game is for entertainment. Don't take the "tricks" personally. Your goodwill as a role player is appreciated, and requested, therefore, certain information you hold are expected to be kept to yourself (example: a Swarm Child player sharing the identity of who the Mother is with a friend who is playing as the other faction through PM). [/list] [centre][b]Roles available[/b][/centre] 1.[colour=red]The Captain[/colour] 2.The Mechanical Engineer 3.[colour=red]The Chef[/colour] 4.The Chemist 5.[colour=red]The Medic[/colour] 6.The Love Interest 7.[colour=red]The Mercenary[/colour] 8.The Janitor 9.[colour=red][s]The Soothsayer*[/s][/colour]Taken by [@Tip] Clean look; There are currently 8 roles open. *a person with a "sixth sense", otherwise known as "psychic". [hider=CS] Name: Age: Role: Appearance: Personality ([b]Notice:[/b]keep it short. Unleash your personality in-game!): Reason chosen into crew: [/hider] [hider=How does time flow in-game?] ​Every 24 hours for us is 6 hours in-game. This would make 4 days IRL as one full day in-game. Therefore players need not feel "pressured" into keeping track of the game too often. Shall you fail to make a post within 4 days, however, you will be vulnerable to all attacks. How the Mother Swarm wants to deal with you is your problem. (Smirk!) [/hider]