[center][h2]The Greater World[/h2][/center] [center][h3]Overview & General Information[/h3][/center] Orlandis is not the only region in the known world, of course. Given some people want to have some understanding of the foreign powers at play, this section will be mostly focused on that. Some might want to pick characters from these places—which if you do, PM me and we’ll talk. [u][center][b]Cultural Analogues[/b][/center][/u] [hider=Adadic Cultural Group]This is the central cultural group in game (Olbiaen, Aleski, Vulzyk, Utaenia). As a real world example naming conventions are split between generally slavic; russian, polish, serbian, for first names AND greek, byzantine, macedonian for last names. Example of character names include— Thanos Zrefre, Vlado Zharko, Lyriel Ioannis, Kaja Smolák, Svjetlana Stamatios, and Ugnė Akakios.[/hider] [hider=Athrakan Cultural Group]This is a islandic cultural group in game (Athraka) so we can draw from Game of Thrones in the form of the Summer Isles. As a real world example naming conventions are generally Ethiopian, Nubian, Nigerian, and Mande. Example of character names include— Tsholofelo Ihejirika, Ime Afolayan, Akinyi Nagi, Tufayl Karimqua, and Oyibo Saabu.[/hider] [hider=Endosi Cultural Group]This is a western cultural group in game (Ortan, Orm, Nevra, Ralos, Naenos) so we can draw from Game of Thrones in the form of the Dornish. As a real world example naming conventions are generally Spanish, Portuguese, and Basque. Example of character names include— Ysabel Rojas, Lucinda Avana, Gláucio Torres, Eleuterio Álvarez, and Mercè Aquino. [/hider] [hider=Fedosi Cultural Group]This is for the southern cultural group in game (Fedos Plur, Austafar). As a real world example naming conventions are Sephardi, Jewish, Arabic. Example of character names include— Itzak Meras, Vadra Rezzak, Sahul Mubak, Nezir Alaved, and Uziel Yemal.[/hider] [hider=Matarian Cultural Group]This is the central cultural group in game (Sufakr, Sabobalia, Matar, Aaarah). As a real world example naming conventions are generally arabic, turkish, persian, and kurdish. Example of character names include— Esmail Albaf, Jaffar Amjad, Mumtaz Nejem, Huda Burakgazah, Naz Samaradun, and Fahim Peynirci.[/hider] [hider=Vyntic Cultural Group]This is the far northern cultural group in game (Vyntar) and as such can be compared to the people of the north/wildlings in Game of Thrones for one example. As a real world point naming conventions are Norse, Finnish, Norwegian, and Swedish; though this is only in for first names. Examples of character names include— Usko Sörenar, Víðarr Saarkil, Vilmar Losnedahl, and Sigrun Järvifr.[/hider] [center][h3]Nations & Regions[/h3][/center] [center][h3]Religion[/h3][/center] [hider=Drakos] [/hider] [hider=Ein] [/hider] [hider=The Blessed Light] [/hider] [hider=Northern Kaardism]Kaard av Forn (or [i]Northern Kaardism, Old Kaardism[/i]) refers to the religious traditions of the Vyntic people who remained across the Sea of Echoes when the fringe tribes sailed to Orlandis thousands of years ago. Unlike its “reformed” cousin, there is no formal head or written text beyond old runic etchings in stone and metal. As a religion based around strength and prestige, Kaard av Forn believes in strength through conquest which is abundantly clear in Vyntarland where tribes of the Vyntic people still maintain a culture of raiding, war, and pillaging. The only thing regarded as of "low birth" in the religion is those who cower whether it be because of morality or "false honor".[/hider] [hider=Obdis] [/hider] [hider=Sorvahrism] [/hider] [hider=Xah'lim] [/hider]