[center][h1]The Past Is In the Past[/h1] [h3](or so you thought)[/h3] [url=https://www.youtube.com/watch?v=DCz4jD_p350][IMG]http://i61.tinypic.com/5jzmyv.jpg[/IMG][/url][/center] [hr] [h2]Tl;dr[/h2] It's back. On the off-chance you're actually genuinely new to this, Wolf Manor is the spiritual successor to Woll Manor, a game that some of us miss so much we had to give it another chance. Long story short: you're the lucky lucky winner of an all-expenses paid trip to a luxury mansion in Southwest Germany. [h2]What could possibly go wrong?[/h2] You'll have to wait and find out. You might even survive. This is simultaneously a GM-guided RP and a player-guided one. I have a loose narrative that I'm going to follow, and your characters are going to react to it. What you do will affect the plot as your characters try to work out/get the hell away from the mansion's secrets. All the while, I will be tinkering behind the scenes, sending you all super-secret PMs of details to include in your IC posts. You're going to be kept in the dark [s]and I hope Bliss gets a good taste of her own medicine[/s]. [h2]New Players?[/h2] This is very much a group RP and we have most of the players already lined up. Therefore, we have extremely limited space for maybe one or two other people (absolute maximum), so, if you are interested, pleeeease understand the commitment level: if we accept you, we're almost certainly not going to accept the next guy, and if you drop out, you robbed somebody else of a spot. If you want in, please make yourself known here and PM me what your character does when they find the briefcase in their room. [h2]Characters[/h2] As part of keeping you poor little duckies in the dark, there will be no character sheets. Everything your characters know will be determined and revealed in the IC. Older players: please use new characters, by the way (for the same reason) but feel free to base them on yourselves. Every character should PM me the reason they're making the highly idiotic mistake of actually going on this bloody trip without taking narrative-destroying safety precautions: perhaps a dark secret, or their life is going nowhere, or maybe they are just actually incredibly stupid. Also PM me a picture. All characters should be native English speakers, with no useful French or German. Anything else you can tell me about them is a bonus and will help me run the game. [hider=Helpful things you can tell me...] [indent]... about your character that will make your GM's life easier.[/indent] [list][*] General personality [*] Job [*] Family situation [*] Hobbies [*] Likes / Dislikes [*] Specific reason for not telling family members why they're going [*] Specific reason for accepting the invitation [*] Hopes/Dreams [*] Defining moments in their life [*] Anything else you feel is important to your character[/list] [indent]These are things that will help me tailor this game to your character. In the last incarnation, we saw how the Manor mysteriously reflected the characters, but giving me some of this info up-front will help me work with you in this regard. None of it's compulsory, but it should improve the RP [s]and prolong your life expectancy[/s].[/indent][/hider] [hr] Boom. We're back.