[hider=The Unified Realm of Albia and Terosa] [b]Nations Name:[/b] The Unified Realm of Albia and Terosa/The Albian Empire (a.k.a Albia, Unified Realm, Albia and Terosa) [b]Flag:[/b] [hider=Flag of the Unified Realm] [img]http://i58.tinypic.com/v4nqtw.png[/img] The trident is a symbol of the sea, while the two dots represent the two Realms of Albia and Terosa [/hider] [b]Form of Government:[/b] Federal Parliamentary Democracy, Constitutional Oligarchy, Colonial Empire, Thalassocracy [b]Describe the System:[/b] Albia and Terosa are run by two separate parliaments but are unified as one Realm under the Oligarchy. The Albian parliament is centred in the overall capital of the Albian Empire, Kyvern, while the Terosan parliament is seated in Defteros, capital only of Terosa. The two Supreme Princes of the Oligarchy, elected from within their number, by their own number, form a Diarchy and are joint heads of state. One must always be Albian, and the other Terosan. The Albian head of government is the Chancellor, elected directly by the general public in the Chancellorship Election every 5 years. Chancellors may run for a maximum of 5 terms, though this is a rare occurrence. The Albian Chancellor serves as the spokesperson for the entire Albian Empire, but Terosa and the colonies that have been granted Provincial status all have their own Chancellors. Said Provinces are colonies of the Unified Realm that have high degrees of autonomy, but are forced to have the same foreign policy and are all integrated into the Imperial Albian Preferential Trading System. Also in the system are the lesser colonial holdings of the Unified Realm, simply colonies, that are each governed by a Colonial Delegation under the control of Kyvern. [b]Location on Map Desired:[/b] [hider=Albian Empire] [img]http://i62.tinypic.com/e020rb.png[/img] [/hider] [b]Capital:[/b] Kyvern, on the southern coast of the small island in the large inlet on the Albian mainland. [b]Other Important Settlements:[/b] - Defteros, capital of Terosa. Situated on the east coast of the largest island of the Terosan archipelago. - Macra, capital of the Province of Makria. Situated at the westernmost point of the inlet of the largest Makrian island. - Ryza, capital of the Province of Pollo. Situated at the westernmost point of the largest Pollon island. - Epipa, capital of the Province of Tinea. Situated on the Tinean mainland, on the coast of the channel between the landmass and the medium-sized island close to shore (it should be fairly obvious). [b]Description:[/b] Albia was one of the 'middle' nations to industrialise, not being one of the pioneers but adopting the new technology somewhat later. The cities are old and not best designed for the more modern modes of transport, but adaptions are being made to accommodate the rapidly progressing technology. Railways are now commonplace and automobiles are a new sight on the roads of Albia, but horse-drawn carts and other traditional technologies and industries are still to be found in both large cities and elsewhere. Agriculture and animal husbandry are declining in much of Albia and Terosa due to imports from the provinces and colonies, but new industries are growing exponentially. The iron and coal deposits formerly to be found on the Albian and Terosan archipelagos have fueled the iron and steel industry, locomotive manufacture and, importantly, shipbuilding. Shipbuilding is the new major employer of the Unified Realm, producing en masse primitive sloops, cruisers, and battleships, amongst others. In addition, research into the feasibility of powered flight for military and commercial purposes is underway. Designs for strange, rolling metal vehicles with artillery mounted on their roofs to be used on warfare are on the drawing board, but no real need is seen for them as Albia is an archipelago of islands. Neither have yet been developed. The culture of Albia is one of pomp and tradition - Albians are both practical and delight in their history. One of the symbols of their past is the Oligarchy - though retaining little of its former power, it is a unifying factor that bonds the Albian and Terosan people together. The Albian people have enjoyed great power for many years, having been a strong mercantile and naval power. The Royal Albanian Navy is still powerful and the nation is still a centre of international trade and commerce, but its time as a global power may be brought to an untimely end should the inevitable war become too costly. Albian is the official language of the entire Empire, but in Terosa and the colonies, original language is still upheld and preserved. Native Terosan is still widely spoken as a second language in the western part of the archipelago. The chrima is the currency of the Unified Realm and the Empire, a disk of copper overlaid in a thin coat of steel in imitation of silver. Lower value coins include the pia and the toula. [b]Important Characters:[/b] - Co-Prince Kinsa - Co-Prince Allos - Chancellor Larios - Governor Nitor (of Pollo, the most important Province) - [b]Traits:[/b] Small Army: Only a relatively small army is employed by your nation. +2 (Archipelagos need no big army) Outdated Army: Your men are armed poorly, with weapons that misfire and break, and sometimes they aren’t even armed with guns at all, shortages being common place. +3 (Spending on the army is seen as unnecessary) King of the Seas: Your nation has a glorious Maritime history and many grand ships fill your docks and sailors are viewed as heroes in the eye of the public. -3 (Navys, however, are needed for security) Sealegs: Your sailors have spent some time at sea and so can deal with storms and rough weather better than those of other nations. -1 (Albia is a nation of experienced seamen) Trading Hub: Your country is a home for trade and many ships either pass through or make birth in your ports. -3 (The Albian Empire and other nations bring in wealth from across the world) Depleted Resources: After years of exploitation your mines are dry, woods levelled and ground dead. Your land now only produces enough for the most rural of workshops to provide for itself. +2 (The iron and coal of the former days have run out, Albia now relies on foreign imports, keeping trade routes open via its navy) Major Colonial Empire: Your nation epitomises ‘Colonial Power’ with large swathes of land under your control on different continents. -3 (Albia's vast navy has allowed it to seize control of islands across the globe, although mainland holdings are more vulnerable) [b]Army: (I will roll this, population, navy, GDP and stability.) Navy: GDP: Stability: Population:[/b] [/hider]