Oswald Connolly is a fairly typical [color=lightcoral]Rushdown[/color] fighter. Focusing on damage above all else, each of Oswald's strikes is near-guaranteed to wipe off at least 10% of his enemy's aura. He has moderate reach with his sword, but other than his Level 2 Super, he lacks any form of ranged attack. His attacks are difficult to combo due to their low speed, but a successful combo can turn the tide of battle easily. As a heavy-hitting melee fighter, Oswald lacks speed and versatility, but the slightly extended range of his sword attacks is perfect for discouraging the hit-and-run tactics of the lighter, speedier Rushdowns. [color=lightcoral]Grapplers[/color] should be kept at the edge of your attack range, but [color=lightcoral]Zoners[/color] are likely to give inexperienced Oswald users a run for their money. Oswald's greatest feature, however, is his Semblance, which can use small portions of his super meter to teleport towards or away from the enemy. In the hands of an experienced fighter, Oswald can effortlessly dodge a long-range attack, or move instantaneously across the battlefield to deliver a strike when his opponent would normally be safe from his sword. In addition to the slow, powerful strikes from his sword, Oswald is capable of using his shield to deal minor [color=lightcoral]knockback[/color] to his opponents, but with minimal damage. Followed up with a sword attack, an experienced Oswald user can make mincemeat of characters that rely on quick melee combos by [color=lightcoral]combo-breaking[/color] with the relatively fast shield strike. [color=lightcoral]Level 1[/color] Super: What shield?- A single two-handed strike that deals a rather heavy amount of damage to his opponent. Faster characters will likely have little trouble dodging this strike, but if it connects, pain is all but assured. [color=lightcoral]Level 2[/color] Super: Closer- Oswald uses his Semblance to teleport in front of his enemy, unleashing a devastating two-handed downward strike that deals severe damage. This attack can only be dodged or partially blocked, as Oswald's semblance grants him effectively unlimited range for this single strike. [color=lightcoral]Level 3[/color] Super: Impalement- Oswald grabs his opponent with his shield hand, driving his sword into his opponent's chest before pulling himself away, dealing a massive amount of damage. Easy to dodge if it is expected, but blocking will do little to protect you from a sword through the chest. [color=lightcoral]Instinct Mode:[/color] Storm of Steel- Oswald's pupils dilate, completely obscuring his irises, as his conscious mind transfers control over to his primal instincts. As per his namesake, Oswald becomes a storm of steel, focusing all of his energy on offense, attacking with shield and sword. Each attack comes faster, with no penalty to attack, and combos are easier to achieve. As a minor trade-off, Oswald cannot block in this mode, making him vulnerable to ranged attacks. [color=lightcoral]Fatality:[/color] Oswald uses his Semblance to appear [i]inside[/i] of his opponent, scattering the enemy into bloody, gory bits as his own aura protects him from the dangerous effects of violating the laws of physics. Of course, with his opponent's aura totally drained...they stand no chance of survival.