Hmm interesting I'll keep watch for now and throw in ideas. I quite like the stat idea as it feels D&D, but yeah the dice is iffy for me. While I'm not completely against it I'd want to figure out how it's going to work. For the most part I think we should start with the whole base set of stats and we'll get free development on how we distribute that in the beginning. Then with training, tasks and missions we get to develop those stats, but how much is gained or how successful we are is determined by a roll of dice.