Hmm, I just wondered. I noticed sexism is everywhere in the roleplay (Not you guys, but I mean as in the lore and stuff, where the characters are), but is racism a big thing too? I have another upcoming character, and I'd like to know a little more about that, so I know whether or not to make her more mistreated than the other slaves, or just the same. Also if a huge group of slaves some how got a hold of weapons, and took arms against their captors, and after the battle everyone was slain except for one person who they find knocked out among the carnage... would it be obvious that person was an Evoker? Can this next Evoker's Relic power be a secret this time? I'm willing to share all of Luitgard's secrets now, but I'd really like this new character's ability to be a secret (Even to her), ;) And for those wondering once they see it... no, it's now a Werewolf, but you're close. Don't think I'm giving up on Luitgard, I'm just going to be writing this new character (As well as a few others) alongside RPing Luitgard. Since the approval process takes so long, I thought it would be smart to start writing up my other characters as soon as possible... so as soon as I need them, I don't freeze the RP in suspension until I get them accepted. Also, a few more questions for another (Well, two, but one's more of a side-kick) character. Would a clock-work golem created by the power of a Relic (Which controls dirt, mud, water, metal, ETC, to create golems)? Or would I just have to settle with a solid hunk of metal that is formed? Trust me, I have balances for each type. All of the other types of golem can reform during battle, and take much more hits... but are fragile, and can be destroyed in one smash much easier. They're also more susceptible to other Evokers. The iron type (The clock-work version) has to be pre-built before it can be controlled, or the hunk of iron one could only be molded at the start of the magic. The strengths are, well, IT'S FLIPPING METAL! And the magic holding it together is kept inside, so it's much more capable for long-distance/long-term. Weaknesses... it's flipping metal... where the heck are you going to find that (They can't just grab any sort of metal they want. They already have a specific set of it ready for use, and if they lose it they'd have to build up another one)? It also can't reform and move around as easily, so a sword coming it's way will just have to take it, thus cutting the armor, and damaging the magic inside. It would also be slower than the others, and not be able to climb due to it's bulky build. It might also get stuck in mud more easily, or really deep snow. Maybe rust from rain. He's also a big hulking piece of metal, so he wouldn't be able to fit through small tunnels/doorways. A friend also suggested a crystal golem... but I'm not sure how that one would work. Probably similar to the iron golem... perhaps that's what the assistant uses oftentimes? But, there aren't really crystals in this world... so not sure how that would form. The water golem would also be pretty neat. It would be able to stay underwater, put out fires, reshape it's body really easily. Most likely blunt weapons would have little effect on it. It might also be able to water the plants around the house... lol. Or as a last resort to rehydrate someone. Problems would be... well... not doing so well in the desert. Possibly high heats would also be bad for it. It would also shrink when it's been out of the water for too long. Sorry, don't want to get too into details here. But yeah, comments from everyone is appreciated, ;)