[@AkaylaTheWriter] AND THEN A WILD AKAYLATHEWRITER APPEARED AND USED TRIPLE CS ATTACK. IT WAS SUPER EFFECTIVE! ARKMAGEDDONCAT IS STUNNED! That is one hawt engineer. XD (pretty sure she's not any younger than me, so don't assume things) Also, having a person as a possession is a little weird...but if you don't have anything else...ehh okay. Your sheets look good to me, as I'm more of the RP-it-out type. Accepted. Side note: A Geologist and an Engineer will be very useful. A Botanist will be useless for now, but they will be priceless later. I was wondering how I should handle Profession-related knowledge, as all of it will go in the Data Library anyways. Maybe just say that...for example anyone can make something if it was researched by an Engineer and "taught" to them first? Or say a Botanist can tell the difference between edible, medicinal, and poisonous fruits/vegetables, and can then "teach" somebody the difference? But plant research will still remain specific to a botanist, which would be a good combination with a doctor to create cures for illnesses. But plants and illnesses will come...in time... - EDIT: I can't believe I forgot to respond to this, but I actually want to be a video game designer. And this is one of my game ideas. It'd actually play a bit more like Minecraft, with major influence from the indie games "Xenominer", "Starbound", and "Terraria".