Posted, because I was alerted by a burp, of all things :P Oh, and I should probably mention a new mechanic I added: Your characters will all be highlighted in different colors. Each color represents the situation your character is in. Whether your character can perceive this or not is up to you. [b][color=00aeef]Blue[/color][/b] - Blue means that the situation is relatively calm with no immediate 'dangers' of any sort. [b][color=fff200]Yellow[/color][/b] - things are kind of awkward or slightly stressed, but the situation is not salvageable. [b][color=f26522]Orange[/color][/b] - at this rate confrontation/something bad is [i]SURE[/i] to happen; the most you can do is make sure whatever happens doesn't happen to [i]YOU[/i]. [b][color=ed1c24]Red[/color][/b] - Code red;[i] you're all in trouble[/i]. [b][color=pink]Pink[/color][/b] - Confession? Sudden crush!? Basically meant to represent situations where a character is predominantly in a romantic situation. This color can quickly go to [color=ed1c24]Red[/color], [color=f7941d]Orange[/color] or White. [b][color=662d91]Purple[/color][/b] - Imminent discovery inbound, provided you take the proper course of action! [b][color=39b54a]Green[/color][/b] - The formation of new contacts, friends or acquaintances. Shows up when you've got a chance to form a relationship with an important NPC. [b]White[/b] - The situation is chaotic and unpredictable. Your character may receive inexplicably good luck one second, then get hit by a lightning bolt the next. Nothing is for sure. What do you guys think? Should I implement this new system permanently or just trash the idea?