Here's something I typed up for levels, which will be important in your character sheet. It mentions classes and those will be like warrior, mage, etc. The classes won't be as complex as in some things so it's mainly a tough guy, a magic guy, a speed guy, etc. and you can learn stuff from multiple classes to help you learn more varied stuff rather than stuck using only mage related things or something. I'll come up with the classes and their abilities after I come up with some other stuff. Skills can be things like fire magic, pickpocketing, etc. Some races are born with skills that can even change a bit about the skill. For a lot of skills there can be areas of specialization. That means that for a flamethrower attack you can put a point into it's range, power, or speed of casting as well as the general leveling up the skill that does all upgrades but not as much. [hider=Levels] [u][b]Character Levels[/b][/u] A playable character has a max level of 100 and a minimum level of 1. Leveling up can be achieved by getting experience points awarded through multiple means, mostly through combat or other scenarios that would test one's abilities. Level 1 requires 10 experience points to level up and each subsequent level requires 10 more than the previous. This means that to go from Level 2 to Level 3 requires 20 experience (not including the 10 put into the character's level upon achieving Level 2), going to Level 4 from Level 3 requires 30 experience, etc. To make things simple, take what level your character is currently at and add a 0 to get how many experience points you will need to level up. Level 99, for example, would need 990 experience to get to Level 100. Leveling up does three major things: 1. A judge of a character's relative power, a number which is sometimes used in game as well for certain calculations. 2. Gives your character stat upgrades. 3. Upon leveling up you'll get a certain amount of points to be placed into your character's Class Levels and Skill Levels. [u][b]Class Levels[/b][/u] There are 5 Class Levels (not including Incapable) which are listed as Beginner, Trained, Skilled, Expert, and Master. Almost every class can be upgraded along these levels by adding points into it, starting at Beginner and working your way up. Each level increase requires 10 points placed into the class. Here's a chart to show the points needed for all Class Levels. 40 points is the most that can normally be placed into a class. Beginner - 0 to 9 Trained - 10 to 19 Skilled - 20 to 29 Expert - 30 to 39 Master - 40 Each gain in Character Level provides one point to put into a Class Level. This means that a character can only master 2 classes and be skilled in a third by the time they reach level 100. [u][b]Skill Levels[/b][/u] There are 5 Skill Levels (not including Incapable) which are listed as Beginner, Trained, Skilled, Expert, and Master. Almost every skill can be upgraded along these levels by adding points into it, starting at Beginner and working your way up. Each level increase requires 5 points placed into the skill. Here's a chart to show the points needed for all Skill Levels. 20 points is the most that can normally be placed into a skill. Beginner - 0 to 4 Trained - 5 to 9 Skilled - 10 to 14 Expert - 15 to 19 Master - 20 Each gain in Character Level provides two points to put into Skill Levels. They don't have to be placed into the same skill. You can only specialize in one aspect of a skill while trained, two for skilled, three for expert, and four for master. [/hider] It's getting late so I'll just post what I have for the stats and maybe get some opinions. They are like skills where you can specialize in certain aspects of the stat. These specializations are listed after the main stat. For things like charm it depends on the mood of the target, so during combat they will be in anger or fear most likely and have a dramatic increase in your charm stat required to work like you want. Oh yeah, and if you try to seduce a random opponent, if I don't have an orientation planned, I would roll a dice and have a 2% chance or so of being gay so mess with your attempts or improve them depending on circumstance of genders involved. So anyways, this list is not complete. I'm open for ideas. For magical defense, it works across the board so if a race/monster is immune specifically to something like fire then that would be in their skill while weaknesses would also be there. You can have negative skills. Maybe the automatic things will be called traits in the final product. To keep things balanced for stats that don't have specialization (if they end up with none by the final product) then they will still have a bonus for the same point upgrade as one that you can put your point into. HP- Strength- Magic- Defense- Physical, Magical, Poison Mobility- Speed, Flexibility Intellect- Knowledge, Observation Charisma- Persuasion, Intimidation, Charm