[quote=@Frettzo] I have a feeling I could have sugar coated things a lot more. I'm sorry if anything of what I've written is offensive to you, but you asked for criticism. Of course, with more work applied on the ideas, they can become something I'd find fun myself. Keyword being [i]I[/i]. [/quote] These four are characters that potential players came to me with and I've tried to build around what they've request. The guy playing as Slice has a pretty good idea how her powers work, he'll just have to limit himself to plausible uses of her arm to prevent her turning into a sonic screwdriver for every and all problems. Nightshade can teleport between shadows and dark environments, letting her attack an opponent from unexpected angles but still has decent combat abilities as well as her powers, plus the brighter the light, the darker the shadows. If someone's carrying a bright flare in front of themselves then the shadow will be cast right behind them. For Zeitgeist he was described to me as a kind of empathic vampire, feeding off ambient emotional energies in order to power himself up and then being able to project the crowd's emotions onto his target. When working as part of the team he can boost the rest of the party with a unified sense of purpose and when working alone he prefers to stick to crowds and densely populated areas where his abilities can make use of innocent bystanders. The guy playing him prefers support role characters so I can see it working for him in that regard. As I said Tempus is the headache. I usually prefer to avoid time travel in any form, as it almost always causes problems, but as long as it's heavily limited, say to a few seconds at most, then I can accept it as part of the group. If the player tries to stretch the ability too far then Tempus might just find himself slipping into a coma, or running afoul of some other GM inspired malady. Other players have come to me with a metal strongman and either a cryomancer or pyromancer (he hasn't decided which yet) but those are both mainstream enough to not cause too many problems during the game. I hope. PS. No problem with the criticism by the way, that's what I'm looking for so I can get help to sort all the tricky points out in my head.