Name: Corporal Keller "Bits" Vannin Species: Human Age: 25 Planet of Origin/Birth: Uslam Force Sensitive Y/N: No Appearance: Vannin is a powerful man. A little on the short side, at 5'8", but his muscular 205-lb build is intimidating at any height. Dark high-and-tight haircut, and hazel eyes that seem a little distant until the blasters start firing. His features are very animated whenever he talks -- which is [i]always[/i]. At any given moment, odds are pretty good that Vannin is muttering to himself, or shouting insults at the enemy, or, in some [i]very rare and special[/i] circumstances, having a normal conversation with an actual person. [hider=almost like]Tom Sizemore in Blackhawk Down is, like, [i]close[/i] I guess. minus the whole 'shot in the face' part. [img]http://images4.fanpop.com/image/photos/21700000/Tom-in-Black-Hawk-Down-tom-sizemore-21748442-853-480.jpg[/img][/hider] Skills: [b]Pointman[/b] -- Vannin is a little bit crazy, which is good, because you need to be. A pointman is the first one through the door, when you've got no idea how many guns are on the other side. Whether you're clearing urban streets or breaching a Carrack-class light frigate, someone has to go in first. Vannin thinks fast and moves faster, a shock trooper and a force of nature. When the point man hits you, you stay hit. [b]Scary[/b] -- Morale is a lot simpler than they make it sound. What it boils down to is, in infantry work anyway, "Shoot at the guy you're most afraid of." Sometimes that's the enemy and sometimes that's your boss. If Keller Vannin is in play, though, it's him. He's loud, mean, and effective, and typically, that means he's drawing fire for the rest of the team. He seems to enjoy that. [b]Clobber[/b] -- On page V-92BB of the Imperial stormtrooper regulations, it notes that the plastoid armor plating of the Mark-II standard suit does not protect against being lifted in the air and hurled through a bulkhead. Vannin likes to take credit for that one, but it was probably the wookies..... probably. [b]Door Guy[/b] -- it's not his area of expertise, because usually, it's faster for someone else to blow the door while the pointman runs through. But sometimes people get shot, so everyone needs to know the important stuff. Vannin knows doors -- how to plant charges effectively, how to overload the chips, and failing everything else, how to pry them open with a blaster stock and elbow grease. [b]Tactics[/b] -- Vannin's not a crack shot, but he's experienced enough to know that at the end of the day, you don't have to be. He is completely at home in the infantry. Sometimes you have to know what you're doing to know how to follow orders -- Vannin gets the job done. [b]Shifty[/b] -- Vannin has an uncanny resistance to being shot full of holes. Some of that is gear, some of that is getting in the enemy's head, and some of that, in his own words, is that "The safest place to be in a battle is wherever the Imps are [i]trying[/i] to shoot." But the truth is some people just move better -- tuck tighter, cover harder, roll faster. Vannin is a difficult target to hit. Equipment: - Blastech A280 Blaster Rifle - PPE -- personal protective equipment. Vannin works with some of the other regulars to keep his gear as light as possible, and still cover the important parts. In an ideal scenario, he wears pirated plastoid sleeves (repainted, of course, not white), and chest protection, but the rest is fairly minimal. Of course, when the situation calls for something else, he's happy to adapt. - off-duty: jumpsuit and flight boots, usually worn with the zipper down. - flash-bang grenades - Any other standard-issue and/or 'privately requisitioned' gear, as the mission parameters dictate Psych Profile: Keller Vannin has seen some shit. And on the surface at least, it seems like he kinda enjoyed it, and wants to get back to it ASAFP. You could almost believe that he's addicted to the rush, but if you pay attention to the slanderous curses that serve as his war cry, you start to figure out that it's not the battle he loves -- it's killing Imps. Vannin doesn't give a womprat's third nipple about the Rebellion, or the politics, or the hoo-voo magic monk swordfighting BS. "There's people out there need a good killing, and most of 'em are wearing white." He's not suited for peacetime, and he'll probably give his shrink nightmares someday. He might even be haunted by nightmares now, for all anyone knows, but that seems like the sort of thing he'd enjoy. On the surface at least. In war, anyway, he's a mind at ease. He easily transitions from grim reaper to class clown, almost like there's no difference between leaving rotten eggs in the women's locker and planting a few rounds in a surrendering foe. But he's working on that -- rotten eggs are taboo, he gets it. Some friends call him 'Bits' from time to time, because he's not all there, probably -- the animated conversations with nobody sorta give that much away. Most people call him Keller, or Corporal Vannin if they come from off-world. His morbid, deadpan sarcasm takes some getting used to, but it's clever in its own way. History: Unremarkable, all things considered. Like everyone else from the original unit, he's a guerrilla who survived the crackdown. He tells a story about breaching an AT-AT walker and killing his way to the bridge, but that's a lie -- he was moving civilians when the fist came down, and he was one of the first fighters to make it off-world. What came before that doesn't matter anymore -- his family life started in the room where the Liberators first regrouped, and it ends when an imp finally gets lucky and they jettison his body from an airlock. In the meantime, he's built a healthy reputation as the unit's native sociopath. A few people remember him before the attack -- he was much the same, but a little bit less 'touched.' There were two other soldiers with him during the evacuation, but they both left the service immediately after, citing abstract horrors of war and personal problems. He doesn't talk about them, and he doesn't talk about what they saw, and the records are understandably sparse, but there were no children on his transport. Yes, and: Corporal Beskad, another Uslam native, is a trusted friend and frequent pranking target. Beskad knows his way around gear, and has "The right attitude" about the war. Toland Vas, on the other hand, is an off-world political nut. But, he hates the right people, and he's got the right skills. They're starting to warm up to one another -- though, Vas might not know that Vannin is the one who's been loosening bolts on a few of the choice droids while they're powered down. They share some practical working knowledge about breaching tactics, and work well together in combat -- usually if Vannin goes right, Vas goes left, and they're able to lay down a wide base of fire for the rest of the squad to work with. Their final tallies are usually pretty close -- not the highest of the squad, on a normal day, but there's a running tradition between the two that the loser buys drinks.