Well, I did that. Anyways, Enemy's hit roll = 16 my dodge roll = 5 Ally's hit roll = 16 Enemy's dodge roll = 6 Ally's attack roll = 3... that new ally literally reduced that enemy's HP to exactly 0, lol. Also, healing doesn't usually require a hit die, that is unless you're actually casting it from a distance. healing roll = 6, so I could have healed 12HP. I only needed 11, so, yeah, full health again. Ah, early healing spells on Lv. 1 characters.