[h1]Twisted Acres, Morning[/h1] [h2]11 Hours Until Sunset[/h2] The caravan proceeds relatively normally. The ground is fairly level, so the going is quick. The sounds of birds, squirrels, and wolves provides a pleasant backdrop that almost makes one think the cataclysm had never happened. A gentle breeze blows through the wind, as a gentle morning fog settles down. Your clothes are wet with condensation, and the caravan-oxen grunt with effort every time their plodding hooves get tangled in the mud. [h2]10 Hours Until Sunset[/h2] The fog grows thicker. The sounds of forest critters has long ago stopped, and all that remains is the sound of your footsteps and the clanking of the oxen's harnesses. You hear a rattling sound in the distance, growing ever louder as time goes by. Ghastly panflute music echoes across the trees like a shrill wind. The shadow of the canopy above flickers ever so gently. You blink. Suddenly, you find yourself surrounded by small figures! Each of them is hardly larger than a teenage child, and each of them is wearing a crude rendition of a human skull on their faces. [i]Skull Children. The revenant highwaymen of the Old Woods.[/i] The largest among them is directly ahead of you, and steps forward, his eyes gleaming. With a jerky movement, he points at your caravan and beckons towards himself. He strikes a large staff against a nearby tree trunk, in a clear demonstration of a challenge. [i]Skull Kids never do anything without a fight.[/i] [i]Welcome to the first instance of combat in Risus! In this encounter, we'll go over the basics of team-based fighting. One of the players will have to step up as the Leader, who will do the fighting and defending. The other players can help the Leader out by rolling for attacks, and adding any 6's on their rolls to the Leader's score. [/i]