[quote=@Terminal] Here's another clever idea. How about we all head approximately twenty meters North and go inside the Guildhouse? Oh. Well, Drake is likely outside, literally right next to us. He was in the bar with us. We don't have to look far. A mini-mission is probably unnecessary, and thank Mot because Alan and Kuro? Without sufficient attending witnesses to dissuade him, Kuro would probably try and break Alan's arms and then dismantle his fancy gold and silver metal plated pistols the next time he draws them without actually firing them immediately. EDIT: Also it occurs to me we were initially promised an opportunity for all our characters to get their affairs in order before actually leaving for the mission proper. [/quote] I wasn't sure, and to be technical, I count any small minor task as a mini mission so someone would still be required to approach him. As for Kuro doing that to Alan...I can see that going really well for him, namely for a few reasons: 1. Helen trusts Kuro, as proven with her request to Ignis, as far as she can toss his ass. Which isn't far, even if he held still and let her try. So any suspicious activity and if he was involved in the incident, her mind casually will draw him up in the suspect rooster at least. (Might also be because he gave her a grenade. She might've been in the military but the Varise Empire limited female roles so all she knows is medical and firearms training, machines were thanks to her own studies-she steered clear of bombs cause some of Adonai's experiments... tended to blow up.) 2.Pierce, and to some extent Eli, is in her care. Seeing as the sister isn't going to abandon her brother, they are stuck with Helen likely as she's possibly the only one that they might trust. I much rather not Helen take off due to suspecting Kuro could be a threat to the kids. Namely if he's able to do that to Alan, without considering the mission's goal as more important, then what's to stop him from turning the kids over to the Empire for something worth his wild? That's Helen's line of thinking at least if that ever happened. 3. Alan is a friend and if Kuro's ever knocked out or something, risking the doctor learning about that might have serious complications. Not likely but even Kuro's not invincible and if came down to death or letting Helen treat him, I don't really see him willingly taking death, though I can be wrong. And since most the wounded come to her, even those found off the street, the chances are very high for her receiving Alan as a future patient in the scene. Giving her distrusting of Kuro already, that could be messy or painful. So, in short... yeah that event, should it ever happen, will not end well with Helen. :p I think we're still going to get that rest but Drake's place puts us into a position for Myke to move us along when we're ready. It will likely happen like this: arrive at Drake's location>interaction between PCS/set affairs in order>then scene to move us along when we're ready. I don't see what's wrong with placing the pieces ahead of time as it would save us needed to move there later, don't you think? [quote=@Lucius Cypher] Dunno bout you all, but so long as Harvey could add his two cents about hide outs he at least continues to have relevance. If I may make the assumption, Harvey's history with the Inquisition may have taught him certain "Hideouts" within the area they take up. Hidden-in-plain-sight sort of locations that not only make it easy to access beneath suspicion, but also have a very selective entrances. This method is a double edge sword, as those within the safe houses can keep an eye out on those who come and go, but if their cover is compromised there's no way out but through the enemy. It's definitely risky, but this plan also relies on the fact that no one but an Inquisition member would know about it (Which Harvey was), which also would mean that it'll be the last place for the Inquisition to look. Of course being one of their safe houses it's only a matter of time before someone comes along, maybe not anytime today but still not long enough to hide out forever. There's also the issue with the fact that most of the characters are somewhat well known members of the guild or at least associated with it. If the Inquisition is competent enough, it won't be hard for them to find out the location of everyone's homes or frequented places in the city, and even the guild may not be safe if they have agents within. Or could make everyone selectively memorize details, given that the entire fiasco at the tavern went largely unnoticed. [/quote] Well, I know at one point Helen is going to need supplies from her clinic and that might be the tricky bit. Helen can't/won't leave the patients behind in case their wounds are worse then they appeared. However getting supplies from her Clinic, unless folks know you work with Helen regularly (like Adonai or Ignis could get supplies with arousing the least suspicion), might be seen as thief and possibly stopped. I assume thief is still possible even among the Guild else, for me, it feels unreal and almost 'perfect' world. The reason Helen's clinic isn't locked and allows multiple patients in and out is because it's kept a close eye on by most the bands, namely if anything happened then she couldn't treat any emergency cases after all and that could cost someone their life. In addition Helen needs a note delivered for another state of leave so the Guild Elders can arrange someone to take the clinic over in her absence. She actually does this often on short notice due to Adonai and nostalgia for their airship.