[url=http://orokos.com/roll/277417]KABOOM![/url] [b]Roll beats Skull Teen's roll. Current dice pool: 2. Skull Teen can no longer put up a reasonable defense.[/b] The Skull Children's leader is engulfed in a mighty explosion, fueled by Mycellium's ballistic spores. A foul, musty smell falls over the arena as charred fungal spores disperse into the air. When the smoke clears, all that remains of the leader is a torso, a head, and a left arm. It reaches up one last time, before collapsing. The leader's eyes dim, and a hush falls over the area. There is a pregnant pause, as you wait for another attack. You hear a bluejay call out. As if waiting for the Skull Children to disperse, the audiosphere of the forest returns at full blast. Chitters, buzzes, tweets, and calls herald your victory, as you pile back into formation and move on. [h1]Old Woods Crossroads[/h1] [h2]9 Hours Until Sunset[/h2] The rest of your journey into the Old Woods is largely uneventful. [i]Usually, caravans are attacked multiple times before this point.[/i] At last, you come to the most harrowing part of the journey. Set ahead of you is the infamous Crossroads, where the Old Woods taper off into the Ironwoods and the Fungiwoods. Here, all caravans make their choice: the brutal hardiness of the Ironwood Deku Legion, or the twisted offspring of the Fungiwood Deku Mycellium Web. [i]Here's where you discuss things IC: do you go through the Ironwoods, or the Fungiwoods? Both take you to your destination. If you're going to take a side, speak your mind and [b]roll 5d6[/b] to convince the others. The person with the highest roll's choice wins.[/i]