Code Name: Witch Real Name: Samantha Choi Age: 24 Gender: Female Nationality: Korean-American Powers: Witch has telekinesis, similar to having an extra pair of long, strong, invisible arms. Limited to a range of twenty meters, the strength of her telekinesis is directly related to Witch’s physical strength and fatigue. The more in shape she is, the more weight she can carry. However, her telekinesis does not simply extend her reach; the weight she can carry through telekinesis versus how much she can normally carry is multiplied by a factor of ten. If Witch can lift up a one hundred pound object with her hands, she can lift a one thousand pound object through telekinesis. Other notes about her “arms”: [list] [*]Witch must be able to see what she is trying to carry. [*]Her telekinesis can also be used to lift herself up, giving the impression she can fly or float. [*]Finally, her “arms” are not only good for carrying things, but also smashing or tearing things. Again, they are like invisible arms, so anything a normal person could do with their arms, she can do with her extra ones. [/list] Origins/History: Samantha had a fairly privileged life prior to joining MetaOps. She attended college for a major in physics, but Sam still found enough free time to party almost every weekend (except for during midterms and finals. Nobody parties during midterms and finals). She didn’t get into any trouble during college, however, and graduated at 22 with a stellar GPA. After graduation, however, things got a little difficult. Sam had trouble finding a job, so she got on the next flight to Korean and stayed at her grandparents’ house in Seoul. It was in Seoul that Sam realized that she could pick things up from a distance, something she swore she couldn’t do beforehand. She began toying with her newfound power in the safety of her own home, slowly getting accustomed to using her extra arms. Sam began to piece together the details of her power; their effective distance, their strength, and how they related to her strength. It didn’t take long for her grandparents to find out she had telekinesis. After long deliberation, they ultimately decided to turn Sam in to the authorities. Sam refused, running from her grandparents’ home out of fear. However, Sam’s inherent recklessness kept getting her into trouble. She would abuse her power to try to steal from stores in order to survive on the streets of Seoul. For several months, Sam got along nicely in Seoul. However, her luck eventually ran out, and a shopkeeper noticed that he was being robbed. Sam managed to escape, but the security footage didn’t lie. The shopkeeper alerted the government right away. As soon as the guns started to be waved at Sam, she surrendered. She was held in isolation for several days while the Korean officials decided what to do with her. Ultimately, she was handed over to the US government and given to MetaOps. For her first year at MetaOps, much of her time was devoted to strengthening her powers and learning their limits, as well as extensive training in hand-to-hand combat. Sam found that she was a quick learner in hand-to-hand and quickly excelled. She’s no expert, but she’s pretty damn good at it. After that first year, Witch was deemed ready to go out into the field, and has since spent a year operating for MetaOps. Personality: Sam’s primary trait is that she is absolutely curious about everything. If she doesn’t know something to a satisfactory degree, Sam will question anyone she can until she does. However, her curiosity comes with a downside. Her inquisitive nature often leads to strong cynicism, so she finds herself questioning people’s motives more often than she’d like to admit to. Not to say that Sam is an absolute cynic. She still considers herself fortunate that MetaOps picked her up from the Korean government and that she doesn’t have to spend the rest of her life in a prison or lab somewhere, and Sam keeps that in mind at all times. She has utmost respect for authority within MetaOps and has fierce loyalty to the division. For the most part, Sam thinks in a procedural, rational manner, but it doesn’t take much for her to lose her cool. She’s young, she’s reckless, and MetaOps often finds itself having to clean up after her or reprimand her actions or rein her in. Appearance: Sam is small and unseeming, standing at only 5’4, but the nature of her power requires her to stay in excellent physical condition. She’s short, but she’s tough, and has a strong, muscular body to make up for her size. As for her other features, Sam has bleached and dyed her naturally black hair into a beach blonde color, wearing it in a medium-length ponytail. She wears thick frame glasses over her dark brown eyes which she replaces with contacts when she is sent on a mission. Speaking of which, her mission attire is a completely black, full-body jumpsuit, with pockets scattered over her legs in various sizes to carry a multitude of things. In addition to this, Sam wears military-grade combat boots and gloves and is more often than not found wearing a different kind of hat on her head. [@Guess Who] thank you for this image! Sam in her suit (minus the goggles) [img]http://i.imgur.com/oqA930y.jpg[/img] (the idea for Sam’s power was most definitely inspired by both Chronicle and Elfen Lied. in fact, I might as well have taken a carbon copy from both of them and placed it here, so you could most definitely refer to those if you want a clearer picture of Sam’s power!)