Ally's hit roll: 5 Enemy's dodge roll: 19+4 My hit roll: 16 Enemy's dodge roll: 7+4 Status roll: 4/4 Damage roll: 3 I deal 6 (leaving 6HP) damage, and the grass gives an introduction to a new status ailment. Rotting: Lose 10% of health per action, cannot be revived or saved when you reach 0HP. If the 'Zombie' status is also applied, will instantly become a Rot Zombie, one of the few zombies which 'Cure' and spells like it damage the character*, will have negative HP relating to the victim's old max HP, and a max HP of 0. No known cure as of yet. *Will technically ADD HP, but, as it's bringing the HP closer to 0, is actually damaging the creature. And just a note, that grass doesn't actually occur naturally, anywhere. It's a part of something dealing with the last boss.