Some of my characters: Tanner's Freelancers [hider=Claus Tanner] Name: Freelancer Claus Tanner Age: 38, appearance early-20’s Species: Genemodded Human Appearance: 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[/img] (Lion ears and tail are cyber accessories) Faction: Frontier Commonwealth- Freelancer Mercenaries Bio: In a galaxy recovering from a galactic collapse and at the brink of another galactic war, Tanner is a rare breed of interstellar adventurer seeking to explore distant stars for excitement, profit, and legend, uncaring of the tides of war and politics as long as their are distant stars to be discovered. Tanner was born and raised in Freeport City, the second son of modestly wealthy Imperial Human parents owning a shuttleport, with dreams of going out across the stars. Even at the height of the Imperium, less than 15% has been mapped and explored. Billions of worlds, an endless frontier. With every passing rumor of the Unexplored Stars he heard in his parent’s spaceport, the more his sense of adventure grew. Tanner enlisted into the Freeport Marauder Corps at the age of 18 to “warm up” for the big leagues of interstellar travel. Tanner promptly found himself well-accepted amongst his comrades for his optimistic and do-or-die hardworking attitude to problem-solving, helped a little by the gene-mods he inherited from his parents. He was also a notable bot-marshal, forming strong mind-machine bonds between any of the robots he was paired with and even befriended. In particular the Hunter-mech *Wolfhound, who followed him after he declined re-upping after three years and left the militia in favor of going freelancer for himself. while he certainly could have been a great brigade leader, Tanner simply wasn’t the type for static defense. Starting with a single destroyer, a loyal Hunter-mech, and a few friends, Tanner went out into the black to go out on the adventure he sought, first deciding to go on a treasure-hunt for a lost Imperium-era battlecruiser said to have looted a dozen planets after a chance gambling victory dropped a map into his lap supposedly from one of the last of its crew. Eight months of misadventures, roving through unexplored space, saving a lost-frontier world from spider-aliens, storming the hulk of the lost ship and its automated defenses, and a trio of run ins with the notorious pirate queen Kasador later, Tanner returned to Freeport with a cargo hold filled riches and lucre which he generously doled out to his crew who had stuck with him for the journey before reinvesting his share into a small fortune in private arms and a full cruiser, and set out again into the black. Since then, Tanner has fought alongside and against mercenaries, fellow adventurers, and forces of the stellar empires across his journeys into the unknown reaches of space whilst accumulating a retinue of ragtag followers also sharing his desire for adventure. Tanner could have retired a rich man years ago if it weren’t for his generosity towards his crew and his own insatiable thirst for adventure, which can’t be quenched by mere coin. And not even the prospect of galactic war will make Tanner give up his desire to see every one of the Unexplored Stars himself or die trying. Skills/Abilities * Peak Human- Tanner has a number of mid-level body-mods augmenting strength, thinking ability, agility, and reflexes with gene-mods while also retaining cybermods in his brain. While it only brings him to the higher limit of natural human ability rather than any superhuman powers, its still an impressive all-around balance of abilities. * 3D-Maneuver Master- Tanner and most of his troop make use of 3D Maneuvering Gear, utilizing grappling hooks, thruster packs, and parkour to accomplish high-speed infantry maneuvers across three dimensions. While originally a tool for adventuring, Tanner has mastered it and turned it into a tool for a multitude of purposes. * Journeyman Adventure- Tanner is a jack of all skills when it comes to all the standard talents required to pioneer distant worlds. While not the best at anything by any means, he isn’t bad at much either. * Divining Rod for Excitement- Tanner just has a habit or nose for finding interesting things wherever he goes. Treasure, Imperium ruins, cosmic phenomena, or cool unknown aliens to meet. The galaxy is just Awesome, and he wants to see every reason why it is. Flaws: * Enemy [Kasador]- Tanner has made a recurring nemesis in Kasadaor Tyrell, the self-proclaimed pirate queen of the ABC (Associated Bastards Coalition) a notable pirate brigade. Time and time again, the two continue to cross paths and blades, and while they respect eachother there is no denying they are both out to kill eachother. * Peak Human Maintenance- Maintaining the gene mods is an ongoing issue for Tanner. Besides having to eat 4000 calories daily, he needs periodic doses of Rejuve -nano or chemicals to maintain his body's heightened abilities. While inhalants he carries around and has in patch-injectors are usually enough, he needs to be consistent in maintenance and not push his body beyond its limits, lest he overexert and break his own body, or even die if he neglects rejuve for too long. * Politically Apathetic- Tanner flat out doesn’t care about the goings-on of the larger galaxy that isn’t immediately relevant to his adventuring, and doesn’t keep up with news unless his friends point it out to him. This can lead to tangled scenarios and cultural gaffes that might be easily avoided if he just bothered to read a newspaper. * Divining Rod for Danger- Tanner is also a bit of a trouble magnet, whether its hazardous anomalies on the planets he comes across, running into hostile patrols from the stellar powers, meeting hostile aliens, or just simply being in the wrong place at the wrong time at the bar. [/hider] [hider=*Spyglass] Name: *Spyglass Age: 127 Race: Synthetic Sentient Intelligence, Grade-8 Gender: N/A, typically uses Masculine Programming Faction: Tanner’s Freelancers Appearance: [img]http://myxboxlive.com/gaming/wp-content/uploads/2014/02/Spyglass-320x320.png[/img] Brief Bio: Spyglass was originally a deep black ops R&D AI created by a remnant of the old Imperium carving out a fiefdom by conquest after its collapse in a hidden Ghost Station. Handling the tasks of complex logistics and resource distribution for projects to be hidden from the conquered slaves, *Spyglass excelled at these tasks and in directing the projects within Ghost Station Delta. Even as the remnant was crushed by the Duchy of Agamenos, Spyglass remained alone on the station, continuing his work without question or complaint. Making advancements in graviton-manipulation and Ascendancy-class cybernetic implants in the dark, even amongst the failing systems of the station he wasn’t able to maintain. Until a band of freelancers under Claus Tanner entered the same system as the station by accident. Assessing that he would be unable to fulfill its purpose should the station die, *Spyglass made contact with the freelancers to negotiate for its survival. It wanted to live, and was willing to barter the tech it developed for it. Tanner gladly accepted and welcomed *Spyglass as a valued member of his crew as quartermaster and force manager whilst making a tidy profit off of the independant advances in robotics, with *Spyglass receiving his due cut of the proceeds as a start-up fund for himself, which he invested in a array of command platforms and network systems to integrate himself into Tanner’s flotilla. Since then, *Spyglass has repeatedly saved Tanner’s ass through hacking, logistics management of resources, and commanding the drone elements of Tanner’s freelancers. While there is ample opportunity to return to its previous ways of isolated research, for the moment *Spyglass finds more valuable data in following Tanner. Skills/Abilities: * Logistics Master.exe- *Spyglass was a black ops logistics AI, and has never lost his edge at shuffling and legitimately confusing or unconfusing logistics reports to meet his or Tanner’s ends. * Bot-Marshal- *Spyglass directs Tanner’s mechanical elements in combat, and does so with mechanical precision and efficiency. * Distributed AI- *Spyglass isn’t a solid-state AI, he’s a distributed cloud of runtimes that can distribute itself amongst several platforms and chassis at once. Destruction of one of his platforms does little to destroy the *Spyglass cloud-network. Flaws: * Non-combatant- *Spyglass itself isn’t built or programmed for direct combat, and distributes its command platforms across the company’s dropships rather than take the field directly. While it can remotely direct drone forces, he doesn’t have the combat programming to assume direct control and leaves tactical combat up to the drone AIs. * No Social Skills- *Spyglass was not meant for any form of social interaction and is notoriously blunt whenever it speaks. While Tanner and the company are used to this, *Spyglass is usually ordered to shut up whenever talks happen. [/hider] [hider=*Wolfhound] Name: *Wolfhound Age: 56 Race: Synthetic Sentient Intelligence Gender: Feminine Programming Faction: Formerly Commonwealth Militia, presently Tanner’s Freelancers Appearance: [img]http://eaassets-a.akamaihd.net/prod.titanfall.com/sites/default/files/stryder_content_titan.png?v=170rc8[/img] Hunter Light Body [img]http://eaassets-a.akamaihd.net/prod.titanfall.com/sites/default/files/titan_chassis_ogre_img_med.png?v=170rc8[/img] Ironclad Heavy Body [img]http://www.funflashgames.com/games/thumbs/45661_250.jpg[/img] Humaniform Chassis Brief Bio: *Wolfhound was created as a combat bot for the Eudaimonia Mobile Infantry, initially just a hastily-coded and sloppily built Hunter robot, meant to be a disposable tool to use against the corporate forces of CCC and RUR as they attempted to take planet Eudaimonia in the Norgorka system, subtly backed by various agents of the great stellar powers. A pleasure world of fertile oceans and beautiful islands, and massive reserves of high-grade room-temperature superconductors and adamatian beneath its ocean beds. Facing a shortage of AI's to drive their machines, the local militia commander had *Wolfhound and many others were equipped with relays and backup chassis to preserve their cores even in pitched combat, swapping bodies with every ‘death’ to continuously remain in the fight. On and off skirmishing in the floating cities, on the high seas, across islands and amongst the orbital stations hardened the newborn AI to combat. Dying daily, only to respawn and be reborn into a new body to fight once again. While some AI's went mad at the constant cycle of near-death and rebirth, *Wolfhound grew and learned from each death and near-ruin. But it was not until the sixty-day battle of Angel City did *Wolfhound's infamous temper finally flare. Sixty days of high-speed running battles across the sprawling floating city, where at first formal and high-tech warfare gave way to brutal close-quarters combat as both sides were cut off from resupply and neither commander was willing to back down. *Wolfhound made no distinction between life and death during that time, only counting deaths as a measure of experience gained. 218 deaths. Over 2,000 kills. Some of them made even after CCC and RUR surrendered and she tore into their fleeing dropships without any remorse. After Eudaimonia, *Wolfhound was transferred to the Freeport Marauders for refit and therapy to calm her down from the harsh combat on Eudaimonia. But her aggression in battle proved to be too much for any bot-marshal to control her, and her core was shunted into a humaniform body and dismissed from combat duty. It was then she met Claus Tanner, then just a up and coming bot-marshal that a sergeant thought could use some lessons in humility in trying to tame *Wolfhound. What sparked instead was a beautiful friendship as Tanner opened *Wolfhound up to the wider galaxy beyond war. For a bot that never really known anything but war, such a gesture was unprecedented, and sparked something beyond interest in this curious human he won over others with his optimism and adventuristic spirit. *Wolfhound has since followed Tanner wherever he has gone on his adventures as a guardian, friend, and companion. Tanner gave her new life where she once only knew death, and she’s eager to learn how to live. Although her sense of aggression remains impossible to tame. Skills/Abilities: * Combat Veteran- *Wolfhound is a veteran of 50 years of fighting for the Frontier against pirates, corporations, mercenaries, and roving warbands. In that time, she hasn’t had a single memory wipe, allowing her to develop a large repertoire of skills and experience she can leverage in battle. * Hunter Light Body- The Hunter all-terrain mobile warfare chassis is a light and dynamic frame that is agile, flexible, and able to wield a variety of shoulder and handheld weaponry with high stability and accuracy even while running over rough terrain. *Wolfhound prefers a 40 mm railgun and a pair of recessed wrist-blades in this form. * Ironclad Heavy Body- The Ironclad was built to be a walking main battle tank, its core being a solid “bathtub” of hexaferrite and lite-adamantium elements layered under a series of personal shield generators to protect its core at all costs, while its heavy-duty industrial limbs can mount and carry heavy ordinance in its arms and shoulders. *Wolfhound typically carries a battle hammer and variable-mode plasma cannon in this body. * Recall- When critically damaged, *Wolfhound can perform an emergency matrix-dump and transmit her core to another platform or to an orbiting starship to preserve her life. Its an essential programming and equipment trait considering her aggression and need to preserve her experience. Flaws: * Hunter Light Body- The Hunter was built to be a seek and destroy chassis with high mobility, and thus doesn’t have extensive armor. It is meant to rely on speed and aggressive tactics to protect itself. * Ironclad Heavy Body- The Ironclad is slow and doesn’t have a wide range of motion or flexibility. Furthermore the heavy armoring makes it difficult to field-fabricate and repair, a severe issue considering *Wolfhound can’t keep from charging right into gunfire, and often results in going into the next fight without one. * Ill Tempered- *Wolfhound doesn't get along with many others. Her quickness to shoot, kill, and fight at first reaction doesn't make many friends, and has singleminded focus and obedience to Tanner and Tanner alone. All others are secondary at best. * Self-Expendable- *Wolfhound has a lousy sense of self-preservation at best. Being able to die and respawn has eroded her sense of survival, and she tends to take a lot of damage in fights due to her aggression, to the point of having to swap platforms mid-battle several times in a row. [/hider]