[b]Name:[/b] Dark King Ravard [b]Age:[/b] At least 200 [b]Gender:[/b] Male [b]Race:[/b] Human [b]Appearance:[/b] His most distinguishing characteristic is two massive horns similar to Maleficent but brown and scaled. Over "clearly evil" characteristics of his are sharp, pointed nails and teeth, pale skin, and prominent cheekbones. He has a sharp, slender face with piercing black eyes. His body is lean but rippling with sinewy muscle. He's not actually as strong as he looks. He has hair as dark as night, which is long enough to be shoulder length and very rugged in style. [b]Personality:[/b] He behaves quite like a very cheesy villain who loves over theatrical defeats of pesky humans, all the while delivering stupid one liners and dramatic gestures. He doesn't realize he looks like a tool because where he comes from a lot of heroes and villains have a habit of behaving in such a matter as if some sort of a tradition. Battle and destruction are practically the only things he somewhat enjoys, hating many things, especially mettling kids and heroes. He wishes to conquer the multiverse so that he no longer has to deal with such people, which he also sees as doing a favor to people under his rule, even though he doesn't care about them or pretend to. He just doesn't understand why so few people are willing to follow him on this quest. He doesn't mind monsters, learning to tolerate and use them to achieve his goals. [b][u]Abilities[/u][/b] [b]Physical Abilities-[/b] He doesn't seem to be physically that impressive, only behaving like a normal human male with a lot of energy and swift reaction times. [b]Cunning Mind-[/b] He's pretty intelligent and has a lot of book smarts but also makes stupid mistakes far too often that he should know better, leading to him clutching defeat from the jaws of victory on far too many occasions. He does succeed from time to time and doesn't make so many mistakes if he allows himself a chance to calm down and think, which he does if he's not being annoyed horribly by his opponent. His other big flaw is that he can create far too complicated of plots, being intelligent enough to come up with such a convoluted plan but not considering the more simple options available to him due to focusing elsewhere. As long as these two big flaws don't rear their ugly head then he has a good chance of outsmarting his foe unless they're more then a normal human genius. [b]Scepter Combat-[/b] He carries with him a 6 foot long scepter that he can use to defend himself with. He's talented enough to give normal humans a good whacking without taking much damage in return but would not hold his own against talented opponents should things get up close and personal. It's not his preferred fighting style to be sure. [b]Resistance-[/b] His body naturally shrugs off mental and poison attacks extremely well, making them harm him only by the most talented of individuals. Most magical attacks are also negated somewhat against his body should they attack him directly and not things like magically controlling a rock into his face, which would hurt him just like the rock normally would. This doesn't make him completely immune to direct magical attacks but does cut down the damage by a good 20%, more for weaker attacks and less for stronger ones until the effect is negligible. [b][u]Powers[/u][/b] [b]Dark Explosion-[/b] Within 10 feet of him, a ball of darkness with a purple glittering eye forms in mid air in the span of two seconds, growing to a size half that of a human head. It can then float around at speeds of only 5 miles an hour but has homing capabilities against his intended target, so will continue following them no matter the distance until they're dispelled by bright light, are destroyed, or run out of energy after 10 seconds. Once getting within 3 feet of them they will explode in a flurry of darkness that acts like a normal grenade minus fire damage. It's effect radius is 5 feet before the damage becomes no longer lethal to normal humans. He can form up to five dark explosions at a time. They take some energy so he could only form around 40 total before running out. [b]Double Dark Explosion-[/b] Like Dark Explosion but has two purple glittering eyes and is twice as large. They can open up their huge "mouths" to bite onto things before exploding at point blank range but can explode from a distance as well. Their capabilities are the same besides a lethal effect radius of 10 feet. He can only create one at a time and would run out of energy after creating 5 of them. [b]Dark Death-[/b] A tendril of darkness with thickness similar to a finger flows from his body over to his intended target at a speed of 5 miles per hour. It can wrap around and follow his target by way of his mind concentrating on it. Despite it's slow speed, if it hits someone it's actually his most deadly attack, practically ignoring most defenses to burrow straight through them. However, those who specialize in defense or are much more powerful then him could resist it but would still definitely feel the attack way more then someone of his caliber would normally do to them. He can only use this move for around 30 seconds total before using up all his energy. [b]Fade to Black-[/b] The area around him begins to darken to the point where you can no longer see your hand if held out at arm's length. If it gets to that point, which requires 8 seconds from a normally lit room, then he can vanish away from the battle to go back to his evil lair. The darkened area spans only a circumference of 5 feet around him so if he's forced to move out of it then his efforts were wasted and he must start over. Completing this move uses up 60% of his max energy reserves. [b]Monster Summon-[/b] Darkness in the size and shape of the monster he wishes to summon forms in empty space anywhere within 20 feet of him. The monsters must have been enveloped by his darkness before being carried over to this darkness. Underminions - His most common and weakest monster type. They're basically walking skulls with very small, dark scaly bodies with stubby arms and legs sticking out from the bottom of the skull that's about 3 feet tall, their bodies only 1 foot tall. They shamble around clumsily but can bite a human in half and are as well defended as skulls would be with the extra thickness based on how large they are. Ravgard would only run out of energy upon summoning 20 of them. They require 5 seconds of darkness forming around their point of entry to appear. Bats outa' heck - They look like bad Halloween props but are slightly more dangerous then they look...slightly. They can provide intelligence reports to Ravgard through their sonic cries that he can decipher for basic phrases such as "found enemy". A bat bite would numb the area for up to 3 minutes and sting like a bullet ant. If bit over 5 times then a normal human would start to weaken, 10 times to feel faint, and 20 times to be dead. They require only 2 seconds of darkness to form and he'd only run out of energy if summoning 50 of them. [b][u]Weaknesses[/u][/b] He's weak to the power of love, finding it repulsive and distracting. Intense light has more of an actual effect on his body, limiting his power by up to 50% if it's so bright it would blind people. His biggest weakness may also be himself and his personality. [b][u]Equipment[/u][/b] [b]Body:[/b] A dark, evil looking cloak with large, spiked shoulder pads underneath. [b]Hands:[/b] Rusted looking steel gauntlets. [b]Feet:[/b] Rusted looking steel boots. [b]Weapons:[/b] A dark colored 6 foot long steel scepter.