Races, as promised. -Elves: Lean, tall and very posed. Often regarded as natural trackers. They are exceptionally noble usually, but are built to be hunters and thieves. They carry a basic knowledge of elemental and holy magic as basic and can become strong in the magical realm. Elves do have weaknesses too. Very affected by status affects, and with low health, it's rare to see an elf fight up close and risk themselves in such a way. Often times are more akin to tracking and finding bosses or unusual creatures. Very good herbalist and alchemist. Racial Passive:Nature's guidance: Allows all moves blasted or shot from them to lean slightly to hit a foe, meaning your aim may be relatively bad. -Humans: Humans are very basic, and they have the most balanced stats of the races, with slightly less magic then others. Humans do not take to magic like others do, and are usually workers, using there more advanced minds to advance technology. Humans are usually more lucky than other races, finding gold or narrowly escaping death in more times then the others. They are also natural leaders and are good with job skills. Still they have lesser stats compared to the others, but like a fighter, are good to go if you're not sure how you want to fight. Naturally good with money. Racial passive: Cash rules everything: Able to swindle others better, have natural charm and tend to be luckier when finding loot. -Dwarfs: Sturdy and small creature who are very manly and lewd. Often seen as brutes but are surprisingly keen in crafting and mining. Dwarfs live basic but consume alot, have a lot of health, but take to magical attacks badly. Partially immune to frost, Dwarfs seem to be unstoppable. Except they don't have much endurance and are slower than imaginable. Racial ability: Haggard: Able to take extra restoration from food or drink. Orcs: Gaint, powerful creatures who stop at nothing but the ends of there lives. Born primarily with more muscle then the other races, Orcs excel in anything physical, but particularly attack. Orcs are immune to poison. With there physical abilities, comes the ones that trouble them. Orcs have no magic and low dexterity, meaning they are bad with projectiles and magic. Natural leaders in brutish war and able to strike instant fear into others, orcs are often attacks first do to being intimidating. Racial ability: Berserk: When in trouble, go into a frenzy that doubles speed and strength Trolls: one of the more simplistic creatures, trolls are more or less insignificant in brain power, not very deft, but have high magic, strength and speed. Trolls are more or less lanky, with small and skinny arms and hunched backs usually, but large frames. Trolls are very good with magic regarding elements, and projectile weapons, but can do well with armored classes and even fighter styles. Trolls tend to be bad with money but are natural skinners and cooks. Racial passive: Jungle man: Have a natural smell, making vile more potent Drenmer: Demonic and sadistic creatures who rise in the ranks of beast to reach a new layer of existence. Very gifted with strength and magic, with low speed and medium balanced other stats, they can be quiet the had full. Drenmer are often hurt more by elemental magic and holy magic. Still they can be healed, and despite there presence of being tall and oddly proportions, Drenmer are just like all others, a variety of kinds of people. Often making great summoners, they are exceptional warriors as well. Racial ability: Monster: Able to instantly strike fear into severely weaker foes. Nymphs: Holy and divine people, known mostly for there beautiful looks. Nymphs have terrible physical strength and health, but make up for such in there large pool of magic. They are decently fast as well, but have more magic then any other race. Often regarded as the best in holy magic, oracles, Paladins and holy mages are the best for them. Still, Wizards of the nymph race are often tough to defeat. Naturally weak to most status affects they do however actually heal when holy magic is used on them. Natural healers and first aid people. Racial passive: Heaven's bounty: Gives last burst of energy when drastically losing. Nekos(I know, I'll probably get this out of here)): A cat like and odd ball race. Usually insignificant in all physical prowess, and with innocent hearts, they make good theifs and rangers for there deftness and speed. Still they are odd jobs in the end with no real way of explaining them well. Racial ability: Odd ball: they odd antics may confuse a foe. Draconian: Lizard like beast with naturally high health and odd fighting styles, along with decent strength and speed. Unfortunately they are very weak magicians, bad with ranged weapons and are not immune to much. Natural trackers and great fighters, but not much else. Often used as foot soldiers for great armies. Usually hunch over but standing straight shows them to be relatively tall. Often times can take aggro first. Racial ability: Scaled hide: Natural armor.